This world only just came into existence. The peoples here were cast out of their god-realms for various sins against their creators. How they respond to this exile varies, but existing in this new world with no common language will present significant challenges to survival and coexistence.
The Android city of 115 116 97 114 116 32 102 114 111 109 32 48 (Start From 0) was transported to this new world with its inhabitants. Androids are metallic humanoids manufactured by their god The Great Machine. They find themselves without a familiar land in this new world and are uncertain of what to do. They are a highly cooperative people and rely on consensus decision making. They were cast out of the realm of The Great Machine for the sin of disunity, having irreconcilable perspectives.
The Astomoi are telepathic humanoids apparently made of darkness and do not have a written or spoken language. Their abbey was renamed (Sanctioned Asylum) when it was transported to this new world. These creatures appear to be made of solidified darkness. They do not eat or drink. They are accustomed to an ascetic, monastic life. They were cast out of the realm of Hoom for the sin of yearning, failing to free themselves of desire.
These gray-skinned humanoids are tall but thin. The Caligni capitol was moved mostly intact, the people renaming it Ghora'Stul (Pitiful Fate).
These furred humanoids have slit pupils, tails, and small claws. The nomadic Catfolk were moved with their carts and wagons, naming the place they found themselves Nyashar (Curiosity).
These creatures have the upper body of a human and a horse for their lower body. The centaurs did not have much in the way of permenant shelter, so they were relocated with their tools and equipment. They set up a market that they named Hahara (Our Land) as a sign that it was a place for peace.
These monstrous creatures have the upper bodies of drow and giant spider bodies in place of legs. The driders were dropped here with their clothes and not much else. They named the place they found themselves Filshneh (Terror).
These elves have skin tending toward purple and gray. The cavern of their capitol city was moved without the drow's immediate notice. Upon this discovery, they named their new locale El'Sarin (Opportunity)
These dwarf-like creatures have gray skin and bald heads. The Duergar believe that they are still under their god's supervision despite the change of scenery. They named their location Kerr Gargeth (New Prison).
Dwarves are short and broad humanoids with thick, ornate beards. Only the aboveground section of the dwarven city was moved, though they wasted no time in beginning to rebuild the underground section, calling this new place Tin'Turun (New Mine)
Tall and thin humanoids with pointed ears. The elves were not allowed to take their arborcultured dwellings with them when they were exiled, so when they found themselves in this world they had to rebuild their town with what they could find. They called this new town Hel'Ku (Place of Misery).
These creatures appear as winged statues. The gargoyles did not have a town, as they saw no need to engage in the level of cooperation required to build one. They were transported to this world with the contents of their boltholes.
These fey humanoids have wings of wood and vines. The gathlain were transported to this new place with their equipment and nothing else. They began building a town based on their artistic sensibilities, calling it Mierlaod (Orthodoxy).
These humanoid plants have mossy skin and faces made of flowers. The ghoran were allowed to keep their town, which they renamed Z'Kel (Grief).
Giants are a diverse people with diverse habitation preferences and do not have a city.
These are tall, well-muscled hyena people. The gnolls did not have a city to bring with them. Upon finding themselves in this new land, their leader proclamed it Nala'Re (Land of Rage).
These are small and wiry humanoids. The gnomes were allowed to bring their workshops with them. They named their new location Gigta (New Home)
Goblins are small and green. Hobgoblins are slightly shorter than humans and have gray-green skin. Bugbears are larger and covered with coarse hair. Goblinkind were not allowed to bring their settlements with them. A particularly strong hobgoblin, when asked where they found themselves, said K'Gol (My Land) and the name stuck.
These creatures are short and have swampy, greenish-brown skin. The grippli were transported to this land with their island town. While previously they had simply called it Home, they now called it G'bbl (Lamentation).
These humanoids are short and tend toward the rotund. The Halflings were not allowed to keep their farmsteads when they were banished, but they were allowed to keep their tools. They called the place where they began to spread out from Hon'Hele (Newground).
The humans were allowed to keep their city of Regentburg when they were banished.
These humanoids have four arms and tanned skin. The kasatha were allowed to keep their caravans but not their buildings. The waystation they set up after arriving in this new world they call Khnet (Home).
These shapeshifters have two forms, that of an attractive human and that of an anthropomorphic fox. The kitsune were transported to this new world with their hillside town. They decided to call the place that they appeared Ar'Halar (Rue).
These small, scaly humanoids come in a variety of colors. The kobolds were unceremoniously dumped in an unfamiliar cave system with only their clothing and what tools they were wearing. They began to cry out Cha-Rai (Where Are We) and after some time decided to keep that name for the place.
These humanoids have red eyes and file their teeth to points. The kuru were relocated without their dwellings but were allowed to keep their weapons. They called the place where they found themselves Akla (Revulsion).
These humanoids are tall and powerfully muscled. The lizardfolk were allowed to keep their town. They decided that their relocation warranted a renaming ceremony, where the town was named Hieren (Freedom).
These scaled humanoids have snakelike features including forked tongues and lidless eyes. The nagaji were allowed to keep the most important of their buildings. They decided to name this new place they found themselves Hireth (Injustice).
These creatures have a superficial resemblance to elves, but have a watery appearance. The naiads were moved along with their bridge town. They named the river it now crosses over Balarla (Muddy Water).
These humanoids have shaggy orange-brown fur. The Orang-pendak were placed in this world without their town, but they were allowed to keep their tools. They call this new place O'Ora (The Miser Wood)
These humanoids are heavily muscled and have short tusks and green or gray skin. The orcs were moved to this place along with their capitol fort. General Grala named their new surroundings Grala Tor (Grala's Land).
These small humanoids have rodentine features and short fur. The ratfolk were moved along with their town. They named this new place Skren (Grassy)
These reptilian humanoids appear less bestial than lizardmen, but still clearly not human. The reptoids were banished along with their city of Rr'lem (Promise). They don't particularly mind their relocation to this new world.
These are wolf-headed humanoids that have the ability to take the form of wolves. The rougarou market town of Ionraic (Innocent) was built after their exile to this new world. They resent their god's rejection.
These large humanoids have four arms. The shobhad were a nomadic people in their godrealm. Upon being relocated, they built their market town of Ra'al (Bazaar).
These humanoids have black-feathered wings. The strix were banished along with their abbey. They call their new land Auxla (We are Lost).
These creatures appear similar to gnomes except for their gray skin and humorless demeanor. The svirvneblin town of Virnak (Resignation) was built upon their arrival in this new land.
These avian humanoids have a distinct owlishness to their appearance. The syrinx were allowed to keep their temple compound of Oorien (Peace) when they were cast out.
These crow people have black beaks and are covered with iridescent feathers, but lack wings. Upon their exile to this new world, the tengu set about building a tavern and town, naming their new residence Kurae'he (Now Home).
These humanoids have long, notched ears. The triaxians, taking their exile as a challenge to their abilities, set about building their new town of Kel (Challenge).
These are large insectoid humanoids. The trox immediately set about excavating a new warren upon their arrival, naming their town Ch'chaet (Forgiveness).
These humanoids have a distinct monkeyness about them, having thick hair all over their bodies. The vanara were exiled with the clothes on their backs and nothing else. The new town they built to recover from their despair is called Bo'ooni (Lost Woods).
These finely scaled humanoids have slit pupils and poisonous blood. The vishkanya were allowed to keep their dwellings in their exile. They named this new location Haush'hooran (Land of our Art).
These are small, gaunt humanoids with skin that always looks shaded. The wayang monastery was relocated with them. They named their new home Ya-Kana (Valley of Darkness).
These are camel-faced insectoid humanoids. Some of the yaddithian buildings were sent with them, but not all, adding to their confusion. They named their new home Wirhut (Mud Place).