These shapeshifters have two forms, that of an attractive human and that of an anthropomorphic fox. They love cleverness and the opportunity to show off. They live in family groups, building small villages hidden off of mountain paths. They were cast out of the realm of Ar-Arpara for the sin of indolence, insulting their god in less than creative ways. Kitsune are no strangers to a penalty for a bad joke, but it’s never been this bad. Still, they’re making the best of the situation and have made themselves comfortable in these new mountains, under the advice of Charmer Hu.
This currency consists of metal tubes of varying composition and length.
2 short brass = 1 long brass
2 long brass = 1 short silver
2 short silver = 1 long silver
2 long silver = 1 short gold
2 short gold = 1 long gold
3 short gold kitsune chimes = 1 standard gold
Apothecary - this well-proportioned wooden house displays Akichiro’s wares on the veranda. Potions and perfumes can be purchased here.
Smith - this gazebo houses a forge, displaying weapon and armor racks in place of walls. Chikayami has been known to offer a discount on her wares for a good story.
Tailor - Yokomi specializes in silk embroidery, generally hiring out for other work, but any clothing can be made on request.
Grocer - Hikaru operates the shopping arcade, renting out stalls to various food carts selling both cooked food and ingredients.
Magic Shop - at first glance this appears to be a door leaning against a large thicket. On closer inspection the interior is definitely a building made of joinery, displaying rack upon rack of scrolls, wands, rods, staves, rings, and other wondrous items. If you look too closely at anything Ayo will appear behind you and ask your opinion on the item before offering to sell it to you. Items may be dropped off for enchantment.
Public House - this is a large wooden building with sliding panels for walls, allowing diners to enjoy fresh air or safety depending on the weather. Shiroyuki or his daughters can be found minding the counter at all times of day or night, though food is restricted to baked goods outside of mealtimes. The upper floor is rentable rooms.
Public Baths - the baths are open from dusk to midnight. Airen keeps the bathing areas immaculate, from the public soaks to the private scrubbing booths with hot water available on request.
Brothel - this building a little way up the mountain path is visible from the town center at night due to the many decorative lanterns hanging from its awnings. It’s run by Charmer Hu, though most kitsune in the village have worked here for at least a short time.
Female Kitsune Arcanist 20
CG Medium Humanoid (kitsune, shapechanger)
Init +7; Senses Low light vision, Perception +3
DEFENSE
AC 30, touch 30, flat-footed 23
HP 138
Fort +14, Ref +17, Will +19
Spell Resistance 21
OFFENSE
Speed 30
Melee Dancing Lantern Staff +15/+10 (1d4+4+1/x2); Natural Form Bite +11/+6 (1d4+1/x2)
Spell-like Abilities
3/day - Dancing Lights CL 20
1/day - Cherry Blossom Maze DC 20 to escape, freed in 10 minutes
Arcanist Spells Prepared (CL 20; Concentration +27)
9th DC 26 - Maze of Madness and Suffering, Wish, Time Stop
8th DC 25 - Call Construct, Maze, Curse of Night
7th DC 24 - Limited Wish, Mage’s Magnificent Mansion, Particulate Form
6th DC 23 - Analyze Dweomer, True Seeing, Ether Step
5th DC 22 - Major Creation, Feeblemind, Telekinesis, Permanency
4th DC 21 - True Form, Secure Shelter, Complex Hallucination, Innocuous Shape
3rd DC 20 - Mad Monkeys, Arcane Sight, Deep Slumber, Matchmaker
2nd DC 19 - Apport Object, Commune with Birds, Greater Detect Magic, Harmless Form, Knock
1st DC 18 - Fastidiousness, Mudball, Obscuring Mist, Unseen Servant, Polypurpose Panacea
0th DC 17 - Drench, Detect Magic, Read Magic, Daze, Breeze, Dancing Lights, Ghost Sound, Mage Hand, Prestidigitation
STATISTICS
Str 12, Dex 24, Con 18, Int 24, Wis 16, Cha 22
Base Atk +10; CMB +11; CMD 28
Skills Acrobatics +9, Appraise +20, Bluff +16, Craft (silk weaving) +20, Diplomacy +26, Fly +20, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +10, Profession (arbiter) +26, Spellcraft +30, Use Magic Device +19
Languages Kitsune
Special Abilities
Change Shape: has a specific human form that can be assumed. cannot use bite attack in this form. +10 disguise to appear human. standard action.
Arcane Reservoir: 23 points, regenerate 13 points daily, increase Caster lvl by one by using point.
Arcane Exploits: DC 23 Armored Mask, Counterspell, Potent Magic, See Magic, Weather Sage.
Consume Spells: expend spell slot as a move action to gain a number of spell points equal to spell level.
Greater Exploits: DC 23 Counter Drain, Greater Counterspell, Maelstrom Jump, Redirect Spell, Suffering Knowledge.
Magical Supremacy: Cast any prepared spell by spending spell points equal to spell level +1, caster level +2, DC +2.
Gear Dancing Lantern Staff, Belt of Physical Perfection +6, Otherworldly Kimono (1/day cast Maze, target is sent to maze of cherry blossoms. DC 20 to escape. Target is released after 10 minutes. +4 to caster lvl checks), Mantle of Spell Resistance, Headband of Mental Superiority +6, Bracers of Armor +8, Ring of Protection +5, Jade Colossus standing over house.
Kitsune Bard 5
CG Medium Humanoid(kitsune, shapeshifter)
Init +4; Senses Low light vision, Perception +8
DEFENSE
AC 16, touch 14, flat-footed 12
HP 26
Fort +2, Ref +8, Will +4
OFFENSE
Speed 30
Melee Shortsword +1, +8 (1d4+1+4/19-20/x2)
Ranged Sling +1, +8 (1d4+1+4/x2)
Or
Melee Bite +2 (1d4-2)
Spell like abilities CL5 3/day Dancing Lights
Bard Spells Known
2nd 3/day DC 17 - Commune with Birds, Detect Desires, Dark Whispers
1st 5/day DC 16 - Aspect of the Nightingale, Biting Words, Dancing Lantern, Sleep
0th at will DC 15 - Daze, Detect Magic, Ghost Sound, Lullaby, Prestidigitation, Read Magic
STATISTICS
Str 6, Dex 18, Con 12, Int 14, Wis 10, Cha 20
Base Atk +3, CMB +1, CMD 15
Feats Weapon Finesse
Skills Acrobatics +10, Appraise +6, Bluff +13, Climb +2, Craft (silk weaving) +6, Diplomacy +13, Disguise +9, Escape Artist +8, Intimidate +8, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +5, Perception +8, Perform (sing) +13, Profession (weaver) +4, Sense Motive +8, Sleight of Hand +12, Spellcraft +6, Stealth +8, Use Magic Device +9
Language Kitsune
SQ
Change Shape: has a specific human form that can be assumed. cannot use bite attack in this form. +10 disguise to appear human. standard action.
Bardic Knowledge. Bardic Performance: 17 rounds/day (Countersong: counter magic effects that depend on sound, performance check, any creature in 30 feet that hears the performance may use the performance check in place of its saving throw.
Distraction: counter magic effects that rely on sight, performance check, any creature in 30 feet that sees the performance may use the performance check in place of its save to resist illusion(pattern) or illusion(figment).
Fascinate: 2 creatures within 90 ft who are able to see and hear the bard must save Will DC 17 or take -4 on skill checks made as reactions. obvious threats (eg. someone drawing a weapon, casting a spell, or aiming a weapon at the target) breaks the effect. Enchantment, compulsion, mind-effecting ability.
Inspire Courage: allies receive +2 bonus on saving throws vs charm and fear effects and +2 bonus on attack and weapon damage.
Inspire Competence: allies within 30 ft who can see and hear the bard get +2 to skill checks that do not require silence.)
Versatile Performance: can use perform ranks for bluff and sense motive checks.
Well-versed: +4 bonus on saving throws against bardic performance, sonic, and language based effects.
Lore Master: can take 10 on any knowledge check with ranks, 1/day can take 20 on a knowledge check.
Gear shortsword +1, sling +1, haramaki +1, if outside of town bag of holding I, blanket, cot, soap, medium tent, bell, compass, mirror, silk rope, hooded lantern, applejack, fine wine, tea x10, meat x10, journal, ink, silk kimono, mask, silk scarf, kitsune jewelry, rare perfume x10, canteen, cooking kit, masterwork survival kit, hourglass set, ball, deck of cards, dice, board game, puzzle box, 2464 long gold chimes, 1 short silver chime, 1 short brass chime