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Triaxian

Triaxians resemble humans, except for their long, notched ears. They are marked by their ability to rapidly adapt to changing climate. They live in strong family units and are masters of climate resistant architecture. They were cast out of the realm of Summer Snow for the sin of arrogance, considering themselves the equal of the seasons. The Triaxians, for the most part, have interpreted their banishment as a challenge to their abilities. Under the leadership of Mayor Khaarchaana they have set themselves up a comfortable city.

This currency takes the form of small sheets of thin gold foil.

15 triaxian foil = 1 gold

Music

Town Music

Battle Music

Services

Apothecary - Bergen sells potions and medical supplies from this comfortably large tan brick building.

Smith - Dobun makes sales at the front desk but doesn’t actually work in the walled off forge yard behind the shop. Officially he’s an employee but sometimes he starts to decide he’s in charge.

Tailor - Kustuk makes bespoke clothing, leaving the common articles to his assistants to sell from the side door away from his glass storefront.

Grocer - Biebey sells fresh fruit, vegetables and meat, but he makes his profit from his selection of spices. His shop is built mostly underground with rows upon rows of brick shelves.

Magic Shop - Khomus sells scrolls, wands, and staves from the back of his whitewashed art gallery. Items may be left with him for enchanting.

Pie Shop - Syral sells hand pies of all kinds from his sweltering bakery. Name a filling and if it’s not hot and ready he’ll be happy to make it fresh.

Way House - Cekiim runs the public baths, offering hot water by the bucket for bathers. He also maintains a bunkhouse for travelers.

City Planning Office - Mayor Khaarchaana spends most of her time here, pouring over plans for roads and buildings to maximize the artistry of her town.

NPCs

Mayor Khaarchaana

Female Triaxian Aristocrat 10/Noble Scion 10

NG Medium Humanoid (triaxian)

Init +10; Senses Low-Light Vision, Perception +20

DEFENSE

AC 39, touch 34, flat-footed 33

HP 216

Fort +12, Ref +12, Will +15

Spell Resistance 19

OFFENSE

Speed 30

Melee Keen Icy Burst Rapier +2, +24/+19/+14 (1d4+1d6cold+2+3+2/15-20/x2+1d10cold)

Ranged Returning Distance Icy Burst Chakram +26/+21/+16 (1d8+1d6cold+6+2/x2+1d10cold)

Special Attacks sneak attack +2d6

STATISTICS

Str 16, Dex 22, Con 22, Int 24, Wis 16, Cha 16

Base Atk +14; CMB +17, CMD 33

Feats Persuasive. Noble Scion: Scion of Peace: on Wis skill checks, taking 10 counts as rolling 13. Leadership: 28 leadership points, 17th lvl cohort, 135 1st lvl, 13 2nd lvl, 7 3rd lvl, 4 4th lvl, 2 5th lvl, 2 6th lvl followers. Prodigy. Improved Initiative. Alertness.

Skills Bluff +26, Craft (architecture) +32, Diplomacy +38, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +30, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +21, Knowledge (nature) +11, Knowledge (nobility) +32, Knowledge (planes) +11, Knowledge (religion) +11, Perception +20, Perform (keyboard) +20, Profession (mayor) +26, Sense Motive +28, Survival +16, Swim +16

Languages Triaxian

SQ

Seasoned: winter.
Greater Leadership: cohort up to lvl 20.
Aristocratic Erudition: -10 to DC of Diplomacy and Knowledge (local) others make to gather public information about you.
Prestigious Influence: 210 virtual gold to spend on services.
Regional Expertise.
Servitor: lvl 17 Triaxian Expert.
Peerless Patrician: 1/round roll twice on Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive and take the better roll, 1/day assume nat 20.

Gear Impervious Intelligent MW Drafting Tools: NG, Speech, Telepathy, Senses Blindsense 120ft, Read Language, Read Magic 10 ranks in Craft(architecture), cast Stone Shape at will, cast Rampart at will, purpose: city planning, Int 20, Wis 20, Cha 20, Ego 28. Spell Resistance Royal Outfit. Keen Icy Burst Rapier +2. Returning Distance Icy Burst Chakram. Belt of Physical Perfection +6. Headband of Mental Superiority +6. Amulet of Natural Armor +5. Bracers of Armor +8. Ring of Protection +5.

Servitor

Triaxian Expert 17

NG Medium Humanoid(triaxian)

Init +3; Senses Low-Light Vision, Perception +19

DEFENSE

AC 18, touch 13, flat-footed 15

HP 111

Fort +7, Ref +8, Will +9

OFFENSE

Speed 30

Melee Heavy Mace +16/+11/+6 (1d6+3+1/x2)

Ranged Javelin +18/+13/+8 (1d4+3+3/x2)

STATISTICS

Str 12, Dex 16, Con 14, Int 18, Wis 8, Cha 10

Base Atk +15; CMB +16; CMD 28

Skills Appraise +24, Climb +21, Craft (architecture) +24, Disable Device +23, Knowledge (engineering) +24, Perception +19, Profession (architect) +19, Sense Motive +19, Sleight of Hand +23, Use Magic Device +20

Languages Triaxian

Gear sling +3, Lantern Staff +3, Reinforced Tunic +4, 97,500 Triaxian Foil

Triaxian Citizen

Triaxian Expert 5

NG Medium Humanoid(triaxian)

Init +3; Senses Low-Light Vision, Perception +8

DEFENSE

AC 16, touch 14, flat-footed 13

HP 49

Fort +4, Ref +4, Will +4

OFFENSE

Speed 30

Melee Merciful Mere Club +3 (1d4+1d6 nonlethal/x2)

Ranged Merciful Heavy Crossbow +6 (1d10+1d6 nonlethal/19-20/x2)

STATISTICS

Str 10, Dex 16, Con 16, Int 18, Wis 10, Cha 10

Base Atk +3; CMB +3; CMD 16, +4 vs overrun or trip

Skills Acrobatics +3(+4 to keep balance), Appraise +12, Craft (construction) +12, Disable Device +11, Handle Animal +8, Knowledge (engineering) +12, Perception +8, Perform (sing) +8, Profession (builder) +8, Sense Motive +8, Use Magic Device +8

Languages Triaxian

Gear merciful mere club, merciful heavy crossbow, balanced reinforced tunic, bracers of armor +1, if outside town bag of holding I, ioun torch, traveller's any-tool, collapsible bathtub, blanket, folding chair, cot, soap, medium tent, silk rope, ale, fine wine, coffee, honey, trail rations x10, yogurt x5, least weasel, tiny cage, journal, ink, hat, brooch(100), pocketwatch, cooking kit, common gambler's kit, grooming kit, mess kit, shaving kit, masterwork artisan's tools, umbrella, ball, puzzlebox(500), 8671 Triaxian Foil