Strix are a race of avian humanoids, sporting large black-feathered wings in addition to their arms. They have jet black skin and pointed ears. They live on the lower mountain peaks that are less snow-capped, in tight-knit clans. They were cast out of the realm of Sila for the sin of trust, engaging in trade with other clans. Upon hearing their condemnation and sentence, many strix lost themselves to despair. It is only through the efforts of Seraph Nelo that they were able to find the will to learn how to live in these new mountains.
This currency consists of bone rings cut from the femurs of humanoids. The most common form of leaving an inheritance is to will your legs to your inheritor.
1 strix ring = 3 standard gold
Apothecary - Anastazy makes potions in his shop in the front room of his house of unpainted wood on a stone foundation.
Smith - Bruno makes armor and weapons with his apprentices in his open-air forge. The ringing of the hammer can be heard all over town.
Tailor - Ernest works primarily in plant fibers but other materials are available on request. Items that require fitting are also available on request.
Grocer - less of a shopkeeper and more of a trade facilitator between farmers, Jagoda can be found in her cellar cut back into the mountain when she isn’t out making deliveries.
Magic Shop - Julian sells wands and rings from inside pockets of his long black leather coat. He can be found loitering in the town square, usually snacking on something. Leave items with him for enchantment.
Temple - the temple was designed by Nelo to house and unify the strix while they were finding their footing in this new world. They continue their work at the temple, keeping a small office by the entrance and taking the time to greet every visitor.
Agender Strix Paladin 20
LG Medium Humanoid(strix)
Init +6; Senses Darkvision, Low Light Vision, Perception +4, Detect Evil; Aura Courage (10ft), Resolve (10ft), Justice (10ft), Faith (10ft), Righteousness (10ft)
DEFENSE
AC 39, touch 18, flat-footed 31
HP 137
Fort +20, Ref +18, Will +22; +2 vs illusion
Special Defenses
DR 10/evil
Immune Fear, Disease, Charm, Compulsion
Divine Grace
SR 19
OFFENSE
Speed 30, Fly 60 (average)
Melee Holy Avenger +31/+26/+21/+16 (1d8+5+6+2d6vs evil/ 19-20/x2)
Ranged Brilliant Energy Composite Longbow +5, +30/+25/+20/+15 (1d8+4+6+5/x3)
Special Attacks
Smite Evil: 7/day, swift action, choose 1 target in sight, add Cha bonus to attack and damage rolls against that creature, if the target is an evil aligned outsider, dragon, or undead, the first successful attack gets +40 to damage, this attack bypasses DR, +6 to AC against targeted creature, this effect stays in play until target die or paladin rests.
Channel Positive Energy: 30ft burst 9/day, 100 healing, DC 26, spend 2 Lay on Hands.
Divine Bond: +6 bonus to weapon, may be distributed as axiomatic, brilliant energy, defending, disruption, flaming, flaming burst, holy, keen, merciful, and speed.
Holy Champion: DR 10/evil, successfully smiting evil outsider has Banishment effect (CL 20), heal maximum from Lay on Hands and Channel Positive Energy.
Paladin Spells Prepared CL 20
4th DC 20 - Cure Serious Wounds, Death Ward, Neutralize Poison
3rd DC 19 - Accept Affliction, Cure Moderate Wounds, Discern Lies, Remove Curse
2nd DC 18 - Lesser Angelic Aspect, Blessing of Courage and Life, Fairness, Communal Protection from Evil, Zone of Truth
1st DC 17 - Bless Water, Cure Light Wounds, Diagnose Disease, Protection from Evil, Read Magic
STATISTICS
Str 22, Dex 22, Con 14, Int 16, Wis 18, Cha 22
Base Atk +20, CMB +26, CMD 42
Skills Craft(jeweler) +9, Diplomacy +12, Fly +18, Handle Animal +12, heal +10, Profession(Carrier) +10, Sense Motive +10, Spellcraft +8
Languages Strix
SQ
Nocturnal: +2 on Perception and Stealth in dim light or darkness.
Aura of Good: overwhelming.
Lay On Hands: 16/day, heal 10d6.
Divine Health: immune to all disease.
Mercy: Sickened, Diseased, Cursed, Amputated, Blinded, Deafened.
Channel Positive Energy: 30ft burst 9/day, 10d10 healing, DC 26, spend 2 Lay on Hands.
Gear Reflecting Heavy Steel Shield: 1/day cast spell turning, Spell Resistance Full Plate, Holy Avenger, Brilliant Energy Composite Longbow +5, Belt of Physical Perfection +6, Headband of Mental Superiority +6
Strix Ranger 5
NG Medium Humanoid (strix)
Init +5, Senses Low-light Vision, Darkvision, Perception +8
DEFENSE
AC 18, touch 15, flat-footed 13
HP 45
Fort +7, Ref +9, Will +1, +2 vs illusion
OFFENSE
Speed 30ft, fly 60ft (average)
Melee Spear +1, +8 (1d8+1+2/x3)
Ranged Longbow +1. +11 (1d8+1+5/x3)
Special Attacks Favored Enemy: +2 on attack and damage rolls vs vermin, and +4 vs animals.
STATISTICS
Str 14, Dex 20, Con 16, Int 12, Wis 10, Cha 6
Base Atk +5; CMB +7; CMD 22
Skills Climb +7, Craft(jeweler) +5, Fly +10, Handle Animal +6, heal +4, Intimidate +2, Perception +8, Profession(hunter) +8, Stealth +13, Survival +8; +2 vs vermin and +4 vs animals on Bluff, Knowledge, Perception, Sense Motive, and Survival checks, +2 on knowledge (geography), perception, stealth, and survival checks in mountains
Languages Strix
SQ
Track: +2 to survival checks to follow tracks.
Wild Empathy: +0 to rolls on animals to alter attitude.
Combat Style: Archery.
Favored Terrain: mountain, leaves no trail.
Hunter's Bond: Animal Companion: Great Horned Owl
Gear longbow +1, Spear +1, Leather Armor +1, if outside town bag of holding I, Blanket, soap, small tent, mirror, hemp rope, everburning torch, coffee, wine, trail rations x10, falconry gauntlet, journal, ink, cooking kit, grooming kit, mess kit, waterskin x2, rare perfume x3, (100) Strix jewelry, ball, kite, 894 strix bone rings
Great Horned Owl
Size small
Init +2, Senses low-light vision, Perception +10
DEFENSE
AC 17, touch 13, flat-footed 15
HP 30
Fort +7, Ref +8, Will +3, no damage on successful ref save
OFFENSE
Speed 10ft, fly 60ft (average)
Melee 2 claws +3(1d4+1)
STATISTICS
Str 9, Dex 16, Con 13, Int 2, Wis 15, Cha 6
Base Atk +3, CMB +1, CMD 13
Feats Weapon Finesse
Skills Fly +9, Perception +11, Stealth +11
Tricks: Attack, Heel