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Vampire Court

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Territory Combat

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Boss Battle

Maps

Grand Marchioness Gwyar, Lady of Blood, High Huntress of the Realm

LE Medium undead

Init +16; Senses darkvision 120 ft.; Perception +40, blindsight 20ft, scent

DEFENSE

AC 32, touch 21, flat-footed 22

HP 121; fast healing 5

Fort +12, Ref +24, Will +10

Defensive Abilities channel resistance 6, DR 10/good, silver; cold immunity; resistance to acid 10, electricity 10, sonic 10

Weaknesses light sensitivity

OFFENSE

Speed 30 ft., climb 30 ft, fly 15ft (perfect)

Melee keen disruption scimitar +37 (1d6+10, 16-20 x2, dc14 distruption)

Ranged javelin +30 (1d6+10plus dc23 hold person)

spell like abilities: darkness, fog cloud 3/day, deeper darkness 1/day

STATISTICS

Str 30, Dex 31, Con —, Int 18, Wis 18, Cha 18

Base Atk +20; CMB +30; CMD 50

Feats: weapon focus (javelin), death from above, dodge, frightening ambush, improved initiative, intimidating prowess, mounted combat, mounted archery, opening volley, weapon versatility, javelin, alertness, combat reflexes, improved grapple, lightning reflexes

Skills: acrobatics +15, bluff +14, craft (skrimshaw) +27, diplomacy +17, intimidate +27, knowledge (geography) +16, perception +40, profession (hunter) +27, ride +10, sense motive +29, spellcraft +14, stealth +47, survival +36

Languages common, orc, Abyssal, Draconic, Gnoll, and Goblin

SPECIAL ABILITIES favored enemy (human, elf, orc, dwarf, undead), track, wild empathy, combat style (thrown weapon), quick draw, distance thrower, close quarters thrower, pinpoint targeting, shot on the run, endurance, favored terrain (cold, mountains, plains, forest, underground), hunter's bond (dragon mount, favored enemy bonus), woodland stride, swift tracker, evasion, quarry, camoflage, improved evasion, hide in plain sight, improved quarry, master hunter, blood drain 1d6 con, create spawn, dominate dc21, change shape, gaseous form, swarm shape, uncanny climber

GEAR 10 hold person javelins dc20, Scimitar of the vampire monarch (keen, disruption), Catskin leather armor of the vampire monarch, belt of physical perfection +6, boots of teleportation of the vampire monarch. If all vampire monarch items are worn, vampire court undead can be commanded but non-vampires are shaken and cannot perform any concentration tasks unless have recently drank blood

Desdemona

Ancient Dread Vampire Nightmare Dragon

NE Huge dragon (extraplanar) (undead)

Init +3; Senses blindsight 20 darkvision 120 ft., dreamsight, low-light vision, see in darkness, scent; Perception +30; Aura terrifying presence (300 ft., DC 26)

DEFENSE

AC 44, touch 9, flat-footed 42 (2 Dex, +37 natural, –2 size)

HP 325 (21d8+189)

Fort +21, Ref +14, Will +22

DR 10/good and silver; resist acid 10, electric 10, sonic 10; fast heal 5; Immune mind-affecting effects, paralysis, sleep, cold; SR 26, channel resistance +6, dread rejuvenation

OFFENSE

Speed 60 ft, climb 60ft., fly 200 ft. (perfect)

Melee bite +37 (2d8+19/19–20) blood drain 1d6 con heals 5hp, 2 claws +36 (2d6+13/19–20), 2 wings +34 (1d8+6), tail slap +34 (2d6+19)

Space 15 ft.; Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (50-ft. cone, DC 29, 20d6 acid), crush, nightmare talons, energy drain dc 29, dominate dc 29

Psychic Magic (CL 21st; concentration +27)

16 PE — dimension door (4 PE), ghost sound (0 PE), nightmare (5 PE, DC 20), true strike (1 PE)

Psychic Spells Known (CL 13th; concentration +18)

6th (4/day) — dream travel, greater dispel magic

5th (7/day) — dream scan, ego whip III, erase impressions

4th (7/day) — agonize (DC 19), crushing despair (DC 19), phantasmal killer (DC 19), stoneskin

3rd (7/day) — deep slumber (DC 18), major image (DC 18), vision of Hell, wall of nausea

2nd (7/day) — haunting mists, mind thrust II, mirror image, scare (DC 17), touch of idiocy

GEAR Dragon Saddle

Xix the Duelist

LE small undead

init +10; senses darkvision 60, perception +24

defense

AC 28(32 vs opportunity, 36 vs opportunity when fleeing, 30 when fighting defensively), touch 22, flat-footed 20

HP 136, fast healing 5

fort +8, ref +19, will +9

defensive abilities: channel resist 4, dr 10/magic and silver, resist cold/elec 10, light sensitivity

offense

speed 30, climb 30

melee wounding rapier +28 to hit (1d6+11+1bleed)

statistics

str 16, dex 26, con - , int 16, wis 14, cha 20

base atk +16, cmb +19, cmd 37

feats: dodge, mobility, weapon finesse (rapier), fencing grace, sidestep, dazzling display, weapon specialization (rapier), landing roll, spring attack, lightning reflexes, alertness, combat reflexes, improved initiative, toughness

skills: acrobatics +20, bluff +29, intimidate +21, perception +24, perform +15, profession (prostitute) +15, sense motive +27, stealth +16

languages: common, elven, celestial, goblin, orc

special abilities: bravery, armor training, weapon training (light blades), canny defense, precise strike, improved reaction, parry, enhanced mobility, combat reflexes, grace, riposte, acrobatic charge, elaborate defense, deflect arrows, no retreat, crippling critical, gaseous form, blood drain 1d4 con, create spawn, dominate dc 17, change shape, shadowless, spider climb

gear: wounding rapier, fine clothes

Xavali the Witch

LE small undead

init +7, senses darkvision 60, perception +10

defense

AC 20, touch 14, flat-footed 17

HP 61, fast healing 5

fort 5, ref 10, will 13

defensive abilities: channel resist 4, dr 10/magic and silver, resist cold/elec 10, light sensitivity

offense

speed 30, climb 30

melee slam 15 1d3+16+energy drain

witch spells

lv0: bleed

lv1: aphasia, beguiling gift, blood money, bouncy body, bungle, charm person, chill touch, command, ear piercing scream, ill omen, interrogation, mage armor, sow thought

lv2: adoration, bloodbath, detect thoughts, extreme flexibility, ghostly disguise, passing fancy, seducer's eyes, stricken heart, touch of bloodletting, unnatural lust

lv3: detect anxieties, detect desires, suggestion

lv4: lesser geas, nixie's lure

lv5: mass charm person, dominate person

lv6: banshee blast, geas/quest, mass suggestion, unconscious agenda

lv7: mass demanding message, mass hold person, waves of ecstacy

lv8: death clutch

statistics

str 16, dex 16, int 20, wis 16, cha 20

base atk +8, cmb +11, cmd 24

feats: blissful spell, silent spell, beguiling countenance, bloodletting, call truce, combat casting, confabulist, eschew materials, alertness, combat reflexes, dodge, improved initiative, lightning reflexes, toughness

skills: bluff +28, craft +18, diplomacy +25, fly +6, heal +6, intimidate +18, knowledge (arcana) +18, knowledge (history) +13, knowledge (nature) +13, knowledge (planes) +13, perception +12, profession (prostitute) +19, sense motive +15, spellcraft +23, stealth +10, use magic device +18

languages: common, elven, celestial, draconic, goblin, orc, sylvan

special abilities: witch patron (lust), hex dc 22(charm, evil eye, protective luck, seduction, tongues), major hex dc 22(false hospitality, pariah, speak in dreams, witch's charge), witch's familiar (pig), blood drain 1d4 con, create spawn, dominate dc 23, change shape, gaseous form, shadowless, spider climb

gear: fine clothes

Judy

A clown that seems to advise Gwyar.

Vampire mob

36 squares

cr 21 medium undead colossal mob

init +8; senses darkvision 60; perception +21

Defense

ac 19, touch 13, flat-footed 14 (+2 deflection, +4 dex, +1 dodge, +6 natural)

hp 300 fast healing 5

fort +13, ref +11, will +12

defensive abilities channel resistance +4; dr 10/magic and silver; immune undead traits, resist cold 10, electric 10; weaknesses vampire weaknesses

Offense

speed 30

melee mob 5d6 plus energy drain

special attacks blood drain, children of the night, create spawn, dominate (dc22), energy drain (2 levels dc 22)

str 16, dex 18, con - , int 14, wis 16, cha 26

base atk +4, cmb +7, cmd 24

feats alertness, blindfight, combat casting, combat reflexes, dodge, eschew materials, extend spell, improved initiative, lightning reflexes, silent spell, still spell, toughness, weapon finesse

skills bluff +27, knowledge arcana +13, knowledge religion +10, perception +21, sense motive +13, spellcraft +13, stealth +12, use magic device +19

sq: change shape (dire bat or wolfm beast shape 2), gaseous form, shadowless, spider climb