LE Medium undead
Init +16; Senses darkvision 120 ft.; Perception +40, blindsight 20ft, scent
AC 32, touch 21, flat-footed 22
HP 121; fast healing 5
Fort +12, Ref +24, Will +10
Defensive Abilities channel resistance 6, DR 10/good, silver; cold immunity; resistance to acid 10, electricity 10, sonic 10
Weaknesses light sensitivity
Speed 30 ft., climb 30 ft, fly 15ft (perfect)
Melee keen disruption scimitar +37 (1d6+10, 16-20 x2, dc14 distruption)
Ranged javelin +30 (1d6+10plus dc23 hold person)
spell like abilities: darkness, fog cloud 3/day, deeper darkness 1/day
Str 30, Dex 31, Con —, Int 18, Wis 18, Cha 18
Base Atk +20; CMB +30; CMD 50
Feats: weapon focus (javelin), death from above, dodge, frightening ambush, improved initiative, intimidating prowess, mounted combat, mounted archery, opening volley, weapon versatility, javelin, alertness, combat reflexes, improved grapple, lightning reflexes
Skills: acrobatics +15, bluff +14, craft (skrimshaw) +27, diplomacy +17, intimidate +27, knowledge (geography) +16, perception +40, profession (hunter) +27, ride +10, sense motive +29, spellcraft +14, stealth +47, survival +36
Languages common, orc, Abyssal, Draconic, Gnoll, and Goblin
SPECIAL ABILITIES favored enemy (human, elf, orc, dwarf, undead), track, wild empathy, combat style (thrown weapon), quick draw, distance thrower, close quarters thrower, pinpoint targeting, shot on the run, endurance, favored terrain (cold, mountains, plains, forest, underground), hunter's bond (dragon mount, favored enemy bonus), woodland stride, swift tracker, evasion, quarry, camoflage, improved evasion, hide in plain sight, improved quarry, master hunter, blood drain 1d6 con, create spawn, dominate dc21, change shape, gaseous form, swarm shape, uncanny climber
GEAR 10 hold person javelins dc20, Scimitar of the vampire monarch (keen, disruption), Catskin leather armor of the vampire monarch, belt of physical perfection +6, boots of teleportation of the vampire monarch. If all vampire monarch items are worn, vampire court undead can be commanded but non-vampires are shaken and cannot perform any concentration tasks unless have recently drank blood
Ancient Dread Vampire Nightmare Dragon
NE Huge dragon (extraplanar) (undead)
Init +3; Senses blindsight 20 darkvision 120 ft., dreamsight, low-light vision, see in darkness, scent; Perception +30; Aura terrifying presence (300 ft., DC 26)
AC 44, touch 9, flat-footed 42 (2 Dex, +37 natural, –2 size)
HP 325 (21d8+189)
Fort +21, Ref +14, Will +22
DR 10/good and silver; resist acid 10, electric 10, sonic 10; fast heal 5; Immune mind-affecting effects, paralysis, sleep, cold; SR 26, channel resistance +6, dread rejuvenation
Speed 60 ft, climb 60ft., fly 200 ft. (perfect)
Melee bite +37 (2d8+19/19–20) blood drain 1d6 con heals 5hp, 2 claws +36 (2d6+13/19–20), 2 wings +34 (1d8+6), tail slap +34 (2d6+19)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, DC 29, 20d6 acid), crush, nightmare talons, energy drain dc 29, dominate dc 29
Psychic Magic (CL 21st; concentration +27)
16 PE — dimension door (4 PE), ghost sound (0 PE), nightmare (5 PE, DC 20), true strike (1 PE)
Psychic Spells Known (CL 13th; concentration +18)
6th (4/day) — dream travel, greater dispel magic
5th (7/day) — dream scan, ego whip III, erase impressions
4th (7/day) — agonize (DC 19), crushing despair (DC 19), phantasmal killer (DC 19), stoneskin
3rd (7/day) — deep slumber (DC 18), major image (DC 18), vision of Hell, wall of nausea
2nd (7/day) — haunting mists, mind thrust II, mirror image, scare (DC 17), touch of idiocy
GEAR Dragon Saddle
LE small undead
init +10; senses darkvision 60, perception +24
AC 28(32 vs opportunity, 36 vs opportunity when fleeing, 30 when fighting defensively), touch 22, flat-footed 20
HP 136, fast healing 5
fort +8, ref +19, will +9
defensive abilities: channel resist 4, dr 10/magic and silver, resist cold/elec 10, light sensitivity
speed 30, climb 30
melee wounding rapier +28 to hit (1d6+11+1bleed)
str 16, dex 26, con - , int 16, wis 14, cha 20
base atk +16, cmb +19, cmd 37
feats: dodge, mobility, weapon finesse (rapier), fencing grace, sidestep, dazzling display, weapon specialization (rapier), landing roll, spring attack, lightning reflexes, alertness, combat reflexes, improved initiative, toughness
skills: acrobatics +20, bluff +29, intimidate +21, perception +24, perform +15, profession (prostitute) +15, sense motive +27, stealth +16
languages: common, elven, celestial, goblin, orc
special abilities: bravery, armor training, weapon training (light blades), canny defense, precise strike, improved reaction, parry, enhanced mobility, combat reflexes, grace, riposte, acrobatic charge, elaborate defense, deflect arrows, no retreat, crippling critical, gaseous form, blood drain 1d4 con, create spawn, dominate dc 17, change shape, shadowless, spider climb
gear: wounding rapier, fine clothes
LE small undead
init +7, senses darkvision 60, perception +10
AC 20, touch 14, flat-footed 17
HP 61, fast healing 5
fort 5, ref 10, will 13
defensive abilities: channel resist 4, dr 10/magic and silver, resist cold/elec 10, light sensitivity
speed 30, climb 30
melee slam 15 1d3+16+energy drain
witch spells
lv0: bleed
lv1: aphasia, beguiling gift, blood money, bouncy body, bungle, charm person, chill touch, command, ear piercing scream, ill omen, interrogation, mage armor, sow thought
lv2: adoration, bloodbath, detect thoughts, extreme flexibility, ghostly disguise, passing fancy, seducer's eyes, stricken heart, touch of bloodletting, unnatural lust
lv3: detect anxieties, detect desires, suggestion
lv4: lesser geas, nixie's lure
lv5: mass charm person, dominate person
lv6: banshee blast, geas/quest, mass suggestion, unconscious agenda
lv7: mass demanding message, mass hold person, waves of ecstacy
lv8: death clutch
str 16, dex 16, int 20, wis 16, cha 20
base atk +8, cmb +11, cmd 24
feats: blissful spell, silent spell, beguiling countenance, bloodletting, call truce, combat casting, confabulist, eschew materials, alertness, combat reflexes, dodge, improved initiative, lightning reflexes, toughness
skills: bluff +28, craft +18, diplomacy +25, fly +6, heal +6, intimidate +18, knowledge (arcana) +18, knowledge (history) +13, knowledge (nature) +13, knowledge (planes) +13, perception +12, profession (prostitute) +19, sense motive +15, spellcraft +23, stealth +10, use magic device +18
languages: common, elven, celestial, draconic, goblin, orc, sylvan
special abilities: witch patron (lust), hex dc 22(charm, evil eye, protective luck, seduction, tongues), major hex dc 22(false hospitality, pariah, speak in dreams, witch's charge), witch's familiar (pig), blood drain 1d4 con, create spawn, dominate dc 23, change shape, gaseous form, shadowless, spider climb
gear: fine clothes
cr 21 medium undead colossal mob
init +8; senses darkvision 60; perception +21
ac 19, touch 13, flat-footed 14 (+2 deflection, +4 dex, +1 dodge, +6 natural)
hp 300 fast healing 5
fort +13, ref +11, will +12
defensive abilities channel resistance +4; dr 10/magic and silver; immune undead traits, resist cold 10, electric 10; weaknesses vampire weaknesses
speed 30
melee mob 5d6 plus energy drain
special attacks blood drain, children of the night, create spawn, dominate (dc22), energy drain (2 levels dc 22)
str 16, dex 18, con - , int 14, wis 16, cha 26
base atk +4, cmb +7, cmd 24
feats alertness, blindfight, combat casting, combat reflexes, dodge, eschew materials, extend spell, improved initiative, lightning reflexes, silent spell, still spell, toughness, weapon finesse
skills bluff +27, knowledge arcana +13, knowledge religion +10, perception +21, sense motive +13, spellcraft +13, stealth +12, use magic device +19
sq: change shape (dire bat or wolfm beast shape 2), gaseous form, shadowless, spider climb