The clowns appeared shortly after the curse fell over the land. They wasted no time in insinuating themselves into the courts. If all five masks are destroyed, a Balor appears and attacks the party for disrupting its influence over the region. Each one has a turtle hidden inside itself. Together these turtles are the key to breaking the curse. The clowns will collapse into dust if their masks are removed.
CE Gunslinger 10
Init 3; Senses Perception +14
AC 16; Touch 16; Flat-Footed 13
HP 51
Fort - ; Ref +10; Will 4
Immune undead traits
Speed 30;
Ranged +13 Endless Ammunition Speed Dragon Pistol (1d6+3, 19-20x4); b & p;
Str 14, Dex 16, Con -, Int 10, Wis 12, Cha 18
Base Atk +10; CMB +12; CMD 25
Feats Anatomical Savant (pistol), Blind-Fight, Weapon Focus (pistol), Point-Blank Shot, Far Shot, Precise Shot, Improved Critical
Skills acrobatics +6, bluff +7, climb +5, handle Animal +7, intimidate +17, perception +14, perform: japes +14, profession: clown +14
Languages tongues
SQ Nimble, Gun Training
Gear Clown Mask