Home Romance of the Dead Kingdoms

Clowns

The clowns appeared shortly after the curse fell over the land. They wasted no time in insinuating themselves into the courts. If all five masks are destroyed, a Balor appears and attacks the party for disrupting its influence over the region. Each one has a turtle hidden inside itself. Together these turtles are the key to breaking the curse. The clowns will collapse into dust if their masks are removed.

CE Gunslinger 10

Init 3; Senses Perception +14

Defense

AC 16; Touch 16; Flat-Footed 13

HP 51

Fort - ; Ref +10; Will 4

Immune undead traits

Offense

Speed 30;

Ranged +13 Endless Ammunition Speed Dragon Pistol (1d6+3, 19-20x4); b & p;

Statistics

Str 14, Dex 16, Con -, Int 10, Wis 12, Cha 18

Base Atk +10; CMB +12; CMD 25

Feats Anatomical Savant (pistol), Blind-Fight, Weapon Focus (pistol), Point-Blank Shot, Far Shot, Precise Shot, Improved Critical

Skills acrobatics +6, bluff +7, climb +5, handle Animal +7, intimidate +17, perception +14, perform: japes +14, profession: clown +14

Languages tongues

SQ Nimble, Gun Training

Gear Clown Mask