N Medium undead
Init +8; Senses Perception +4
AC 19, touch 14, flat-footed 15
HP 90
Fort +6, Ref +10, Will +13
DR 10/bludgeoning, immunity to cold, channel resistance +2, undead traits
Speed 30 ft.
Melee nullifying light mace +28 (1d6+7 bludgeoning, x2)
Str 14, Dex 18, Int 10, Wis 12, Cha 26
Base Atk +15, CMB +19, CMD 34
Feats: voice of the sibyl, persuasive, sociable, antagonize, defiant luck, confabulist, exotic heritage (diplomacy), extreme mood swings, free spirit, inspirational commander, improved initiative
SKILLS: appraise +3, bluff +29, craft (ceramics) +3, diplomacy +35, disguise +8, escape artist +6, handle animal +8, intimidate +10, knowledge (arcana, dungeoneering, nature, planes) +3, knowledge (engineering, geography, history, local, nobility, religion) +6, linguistics +3, perception +4, perform (sing) +22, profession (king) +7, ride +7, sense motive +16, survival +3, swim +3
special abilities: unnatural aura
languages: common, elven, halfling, gnome
Gear: scepter of the skeleton king, crown of the skeleton king (+3cha, 3ac), cape of the skeleton king (+3cha, 50% miss chance); if all three are worn, skeleton court members can be commanded, but character is shaken if they have skin, and each item makes it's holder make a will save dc15 plus 5 for each additional item every minute to resist the compulsion to tear their skin off.
cr 12 medium undead colossal mob
init 6, senses darkvision 60, perception +0
ac 12, touch 8, flat-footed 10
hp 200
fort +0, ref +2, will +2
dr 5/bludgeoning, immune cold, undead traits
speed 30
melee mob 5d6
str 15, dex 14, con - , int - , wis 10, cha 10
base atk +0, cmb +2, cmd 14
feats improved initiative