CE Medium undead
Init +6; Perception +19
AC 22(26 when moving through threatened space), touch 20 flat-footed 20
hp 102
Fort +12, Ref +16, Will +22
Defensive Abilities channel resistance +4, Immune undead traits, perfect self dr10/chaotic
Speed 90 ft.
Melee bite +25(1d6+4, 1d4+1 rounds paralysis+2d6 bleed on crit) and 2 claws +25(2d10+1d4+4plus paralysis and 2d6 bleed + insanity(dc 20) on crit) flurry of blows 7 hits, stunning fist dc23 5/day, quivering palm dc24
Str 18, Dex 14, Con — , Int 16, Wis 22, Cha 14
Base Atk +18, CMB +23, CMD 38
Feats: deflect arrows, dodge, mobility, improved critical, snatch arrows, spring attack, artful dodge, blood feast, bloody mess, weapon focus (claws), critical focus, bleeding critical, intimidating prowess, lunge, lightning reflexes
Skills Acrobatics +35, climb +17, craft (ironwork) +16, escape artist +10, fly +7, intimidate +34, knowledge (history) +16, knowledge (religion) +11, perception +19, perform (oratory) +15, profession (king) +19, ride +5, sense motive +24, stealth +5, survival +14, swim +7
Languages all
GEAR Talons of the Ghoul King, Crown of the Ghoul King, Cloak of the Ghoul King (no stinger); if all three are worn, ghoul court members can be commanded, but character is shaken if not a ghoul and cannot perform any concentration tasks unless have recently eaten flesh.
Dour and fastidious, Gary is loyal to a fault, which is how he earned his place of privilege. Suspects Cass of having designs on the throne.
Init +8; Senses darkvision 60 ft.; Perception +13
AC 26, touch 18, flat-footed 18 (+8 Dex, +8 natural)
hp 30 (2d8+4)
Fort +8, Ref +8, Will +11
Defensive Abilities channel resistance +2
Speed 30 ft.
Melee bite +9(1d6+7 plus disease and paralysis) and 2 claws +9 (1d6+7 plus paralysis)
Special Attacks paralysis (1d4+1 rounds, DC 19)
Str 25, Dex 27, Con — , Int 25, Wis 26, Cha 26
Base Atk +4; CMB +5; CMD 17
Feats Weapon Finesse
Skills Acrobatics +10, Climb +12, Perception +13, Stealth +13, Swim +9
cr 11 medium undead colossal mob
init +2, senses darkvision 60, perception +7
ac 10, touch 8, flat-footed 8
hp 250
fort +2, ref +2, will +5
defensive abilities channel resistance 2, immune undead traits
speed 30
melee mob 5d6
special attacks paralysis 1d4+1 rounds dc 13
str 13, dex 15, con - , int 13, wis 14, cha 14
base atk +1, cmb +2, cmd 14
skills acrobatics +4, climb +6, perception +7, stealth +7, swim +3
SQ disease ghoul fever fort dc13 onset 1 day, 1d3 con 1d3 dex, cure on 2 consecutive saves