Outsider (Syrinx) Monk 20
Init +7; Senses Low-Light Vision, Darkvision; Perception +33
AC 24; Touch 24; Flat-Footed 20
HP 135
Fort +14; Ref +15; Will +20 (+2 vs mind-affecting, enchantment)
DR 10/chaotic;
Immune poison, disease;
SR 30
Speed 90; Fly 60/average;
Melee +29/+29/+24/+24/+19/+19/+14 Flurry of Blows (2d10+3+1d6 acid+1d6 fire+1d6 ice+1d6 shock, 19-20x2+2d6 bleed); b; Magic, Cold Iron, Silver, Lawful, Adamantine
Str 22, Dex 16, Con 14, Int 20, Wis 26, Cha 16
Base Atk +15; CMB +26; CMD 44
Feats Leadership, Practiced Leadership, Improved Critical, Critical Focus, Bleeding Critical, Death from Above, Improved Initiative, Acrobatic, Alertness, Altitude Affinity, Deflect Arrows, Dodge, Mobility, Snatch Arrows, Spring Attack
Skills acrobatics +18, climb +14, craft: Knotwork +13, diplomacy +23, escape Artist +11, fly +25, intimidate +26, knowledge History +13, knowledge Nobility +10, knowledge Religion +13, perception +33, perform: Dance +11, profession: Abbess +31, ride +11, sense Motive +33, stealth +11, swim +14
Languages syrinx, strix, common
SQ Pride (Ex), Nocturnal (Ex), Speak with Avians (Ex), Low-Light Vision (Ex), Darkvision (Ex), Stunning Fist 20/day (Ex), Evasion (Ex), Still Mind (Ex), Ki Pool 15 points (Ex), Ki Strike (Ex), Slow Fall (Ex), High Jump (Ex), Purity of Body (Ex), Wholeness of Body (Ex), Improved Evasion (Ex), Diamond Body (Ex), Abundant Step (Ex), Diamond Soul (Ex), Quivering Palm Fort DC 25 (Ex), Timeless Body (Ex), Tongue of the Sun and Moon (Ex), Empty Body (Ex), Perfect Self (Ex)
Gear Clothing: Monk's Outfit, Weapon: Corrosive Flaming Frost Shock Ghost Touch Handwraps, Body: Body Wrap of Mighty Strikes +5, Belt: Belt of Physical Perfection +6, Eyes: Truesight Goggles, Headband: Headband of Mental Superiority +6, Neck: Amulet of Mighty Fists +5
Strix Expert 20
Init +2; Senses Darkvision, Low-Light Vision; Perception +30
AC 20; Touch 17; Flat-Footed 18
HP 72
Fort +5; Ref +8; Will +15 (+2 vs illusions)
Speed 30; Fly 60/average;
Melee +15 Impact Wounding Quarterstaff (1d8+1 bleed, x2); b;
Str 10, Dex 14, Con 8, Int 20, Wis 16, Cha 16
Base Atk +15; CMB +15; CMD 27
Feats Leadership, Practiced Leadership, Careful Speaker, Secret Signs, Alertness, Altitude Affinity, Black Marketeer, Deceitful, Persuasive, Street Smarts
Skills appraise +28, bluff +28, diplomacy +28, disguise +5, fly +25, intimidate +28, knowledge Arcana +7, knowledge Dungeoneering +7, knowledge Engineering +7, knowledge Geography +7, knowledge History +7, knowledge Local +30, knowledge Nature +7, knowledge Nobility +7, knowledge Planes +7, knowledge Religion +7, linguistics +10, perception +30, profession: Seneschal +26, sense Motive +30, stealth +24
Languages common, strix, goblin, giant, draconic
SQ Suspicious (Ex), Hatred (Ex), Darkvision (Ex), Low-Light Vision (Ex)
Gear Weapon: Impact Wounding Quarterstaff, Armor: Parade Armor of Etherealness, Bag: Bag of Holding I, Tool: key ring, Kit: Forger's Kit, Hands: Vampiric Gloves, Headband: Headband of Mental Superiority +2; Money 6265 gp
Syrinx Monk 10
Init +4; Senses Low-Light Vision, Darkvision; Perception +12
AC 20; Touch 20; Flat-Footed 16
HP 73
Fort +9; Ref +7; Will +11 (+2vs mind-affecting, enchantment)
Immune disease
Speed 60; Fly 60/average;
Melee +12/+12/+7/+7 Flurry of Blows (1d10+4+1 bleed, 19-20x2); b; Magic, Cold Iron, Silver, Lawful
Str 18, Dex 10, Con 14, Int 10, Wis 18, Cha 8
Base Atk +7; CMB +14; CMD 21
Feats Death from Above, Improved Initiative, Intimidating Prowess, Acrobatic, Alertness, Deflect Arrows, Dodge, Mobility, Improved Critical
Skills acrobatics +8, climb +10, craft: Weaving +6, escape Artist +6, fly +5, intimidate +9, knowledge History +6, knowledge Religion +6, linguistics +1, perception +12, perform: Dance +5, profession: Guard +10, ride +3, sense Motive +12, stealth +6, swim +7
Languages syrinx, common
SQ Pride (Ex), Nocturnal (Ex), Speak with Avians (Ex), Low-Light Vision (Ex), Darkvision (Ex), Stunning Fist 10/day (Ex), Evasion (Ex), Still Mind (Ex), Ki Pool 9 points (Ex), Slow Fall (Ex), High Jump (Ex), Purity of Body (Ex), Wholeness of Body (Ex), Improved Evasion (Ex)
Gear Clothing: Monk's Outfit, Weapon: Wounding Handwraps, Tool: Manacles of Cooperation; Money 45 gp
Strix Expert 10
Init +2; Senses Darkvision, Low-Light Vision; Perception +4
AC 12; Touch 12; Flat-Footed 10
HP 46
Fort +3; Ref +5; Will 9 (+2 vs illusion)
Speed 30; Fly 60/average;
Melee +9 Keen Dagger (1d4+2, 17-20x2); p or s;
Str 8, Dex 14, Con 10, Int 18, Wis 14, Cha 14
Base Atk +7; CMB +6; CMD 18
Feats Alertness, Deceitful, Persuasive, Street Smarts, Weapon Finesse
Skills appraise +17, bluff +17, diplomacy +17, disguise +4, fly +15, intimidate +17, knowledge Local +19, linguistics +17, profession: Bureaucrat +15, sense Motive +19, stealth +15
Languages strix, common, goblin, giant, draconic
SQ Nocturnal (Ex), Suspicious (Ex), Hatred (Ex), Darkvision (Ex), Low-Light Vision (Ex)
Gear Weapon: Keen Dagger, Clothing: Expeditious Scholar's Outfit, Bag: Bag of Holding I, Kit: Forger's Kit; Money 1343 gp
Bugbear Commoner 5
Init +1; Senses Darkvision, Scent; Perception +4
AC 12; Touch 12; Flat-Footed 11
HP 15
Fort +3; Ref +2; Will +1
Speed 30;
Melee +3 dagger (1d4+1, 19-20x2); p or s;
Str 12, Dex 12, Con 10, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +3, climb +6, craft: Weaving +5, disguise +1, handle Animal +4, intimidate +2, perception +4, profession: Peasant +4, ride +4, stealth +6, swim +7
Languages Common, Goblin
SQ Darkvision (Ex), Thick Skin (Ex), Scent (Ex)
Gear Weapon: dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Changeling Commoner 5
Init +0; Senses Darkvision; Perception +5
AC 11; Touch 11; Flat-Footed 11
HP 10
Fort +2; Ref +1; Will +2
Speed 30;
Melee +2 claw (1d4, x2); s;
Str 10, Dex 10, Con 8, Int 10, Wis 12, Cha 12
Base Atk +2; CMB +2; CMD 12
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +5, profession: Peasant +5, ride +3, stealth +5, swim +6
Languages Common
SQ Darkvision (Ex), Green Widow (Su)
Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Dworg Commoner 5
Init +0; Senses Perception +0
AC 10; Touch 10; Flat-Footed 10
HP 26
Fort +4; Ref +1; Will +1
Speed 20;
Melee +2 dagger (1d4, 19-20x2); p or s;
Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 10
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, intimidate +2, profession: peasant +4, ride +3, stealth +5, swim +6
Languages orc
Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Goblin Commoner 5
Init +2; Senses Darkvision; Perception +4
AC 13; Touch 13; Flat-Footed 11
HP 19
Fort +3; Ref +3; Will +1
Speed 30;
Melee +1 dagger (1d3, 19-20x2); p or s;
Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +0; CMD 12
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +5, craft: leather tanning +4, disguise +2, handle Animal +3, perception +4, profession: slave +4, ride +10, stealth +11, swim +5
Goblin
SQ Darkvision (Ex)
Gear Weapon: Dagger, Clothing: peasant's garb; Money 5 gp
Half-Bugbear Commoner 5
Init +1; Senses Low-Light Vision; Perception +6
AC 11; Touch 11; Flat-Footed 10
HP 15
Fort +3; Ref +2; Will +0
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +4, climb +6, craft: Weaving +4, disguise +4, handle Animal +5, perception +6, profession: Peasant +5, ride +5, stealth +2, swim +6
Languages Common, Goblin
SQ Scare Tactics (Ex), Nightmare Assailant (Su), Low-Light Vision (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Half-Goblin Commoner 5
Init +1; Senses Darkvision; Perception +3
AC 12; Touch 12; Flat-Footed 10
HP 20
Fort +4; Ref +2; Will +1
Speed 30;
Melee +2 Dagger (1d3, 19-20x2); p or s;
Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 12
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +3, profession: Peasant +4, ride +5, stealth +6, swim +6
Languages Common, Goblin
SQ Darkvision (Ex), Pilfer (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Half-Hobgoblin Commoner 5
Init +5; Senses Darkvision; Perception +6
AC 11; Touch 11; Flat-Footed 10
HP 20
Fort +4; Ref +2; Will +1
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +6, profession: Peasant +4, ride +5, stealth +2, swim +6
Languages Common, Goblin
SQ Darkvision (Ex), Combat Intuition (Ex), Wartime Predator (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Hobgoblin Commoner 5
Init +5; Senses Darkvision; Perception +6
AC 11; Touch 11; Flat-Footed 10
HP 26
Fort +4; Ref +2; Will +1
Speed 30;
Melee +2 dagger (1d4, 19-20x2); p or s;
Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +3, climb +6, craft: Weaving +4, disguise +3, handle Animal +4, perception +6, profession: peasant +4, ride +5, stealth +6, swim +6
Languages Common, goblin
SQ Darkvision (Ex)
Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Human Commoner 5
Init +4; Senses Perception +7
AC 10; Touch 10; Flat-Footed 10
HP 19
Fort +4; Ref +1; Will +1
Speed 30;
Melee +2 dagger (1d4, 19-20x2); p or s;
Str 10, Dex 10, Con 12, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +2; CMD 12
Feats Athletic, Deceitful, Great Fortitude, Improved Initiative
Skills bluff +3, climb +7, craft: Weaving +5, disguise +3, handle Animal +4, perception +7, profession: peasant +5, ride +4, swim +7
Languages Common, goblin
Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Male Changeling Commoner 5
Init +0; Senses Perception +4
AC 10; Touch 10; Flat-Footed 10
HP 10
Fort +2; Ref +1; Will +1
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 12, Dex 10, Con 8, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +4, climb +7, craft: Weaving +4, disguise +4, handle Animal +5, perception +4, profession: Peasant +4, ride +4, swim +7
Languages Common
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Mongrelfolk Commoner 5
Init +0; Senses Darkvision; Perception +4
AC 11; Touch 11; Flat-Footed 11
Fort +4; Ref +1; Will +1
Speed 30;
Melee +2 claw (1d4, x2); s;
Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6
Languages Common, Mongrelfolk
SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Tengu Commoner 5
Init +1; Senses Low-Light Vision; Perception +7
AC 12; Touch 12; Flat-Footed 11
HP 16
Fort +2; Ref +2; Will +2
Speed 30;
Melee +2 dagger (1d4, x2); p or s;
Str 10, Dex 12, Con 8, Int 10, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +1, climb +6, craft: Weaving +4, disguise +6, handle Animal +4, knowledge Engineering +2, linguistics +4, perception +7, profession: Peasant +5, stealth +7, survival +5, swim +6
Languages Common, tengu
SQ Low-Light Vision (Ex)
Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp