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The Peaks of Wisdom

Abbess Coor

Outsider (Syrinx) Monk 20

Init +7; Senses Low-Light Vision, Darkvision; Perception +33

Defense

AC 24; Touch 24; Flat-Footed 20

HP 135

Fort +14; Ref +15; Will +20 (+2 vs mind-affecting, enchantment)

DR 10/chaotic;

Immune poison, disease;

SR 30

Offense

Speed 90; Fly 60/average;

Melee +29/+29/+24/+24/+19/+19/+14 Flurry of Blows (2d10+3+1d6 acid+1d6 fire+1d6 ice+1d6 shock, 19-20x2+2d6 bleed); b; Magic, Cold Iron, Silver, Lawful, Adamantine

Statistics

Str 22, Dex 16, Con 14, Int 20, Wis 26, Cha 16

Base Atk +15; CMB +26; CMD 44

Feats Leadership, Practiced Leadership, Improved Critical, Critical Focus, Bleeding Critical, Death from Above, Improved Initiative, Acrobatic, Alertness, Altitude Affinity, Deflect Arrows, Dodge, Mobility, Snatch Arrows, Spring Attack

Skills acrobatics +18, climb +14, craft: Knotwork +13, diplomacy +23, escape Artist +11, fly +25, intimidate +26, knowledge History +13, knowledge Nobility +10, knowledge Religion +13, perception +33, perform: Dance +11, profession: Abbess +31, ride +11, sense Motive +33, stealth +11, swim +14

Languages syrinx, strix, common

SQ Pride (Ex), Nocturnal (Ex), Speak with Avians (Ex), Low-Light Vision (Ex), Darkvision (Ex), Stunning Fist 20/day (Ex), Evasion (Ex), Still Mind (Ex), Ki Pool 15 points (Ex), Ki Strike (Ex), Slow Fall (Ex), High Jump (Ex), Purity of Body (Ex), Wholeness of Body (Ex), Improved Evasion (Ex), Diamond Body (Ex), Abundant Step (Ex), Diamond Soul (Ex), Quivering Palm Fort DC 25 (Ex), Timeless Body (Ex), Tongue of the Sun and Moon (Ex), Empty Body (Ex), Perfect Self (Ex)

Gear Clothing: Monk's Outfit, Weapon: Corrosive Flaming Frost Shock Ghost Touch Handwraps, Body: Body Wrap of Mighty Strikes +5, Belt: Belt of Physical Perfection +6, Eyes: Truesight Goggles, Headband: Headband of Mental Superiority +6, Neck: Amulet of Mighty Fists +5

Seneschal Wind

Strix Expert 20

Init +2; Senses Darkvision, Low-Light Vision; Perception +30

Defense

AC 20; Touch 17; Flat-Footed 18

HP 72

Fort +5; Ref +8; Will +15 (+2 vs illusions)

Offense

Speed 30; Fly 60/average;

Melee +15 Impact Wounding Quarterstaff (1d8+1 bleed, x2); b;

Statistics

Str 10, Dex 14, Con 8, Int 20, Wis 16, Cha 16

Base Atk +15; CMB +15; CMD 27

Feats Leadership, Practiced Leadership, Careful Speaker, Secret Signs, Alertness, Altitude Affinity, Black Marketeer, Deceitful, Persuasive, Street Smarts

Skills appraise +28, bluff +28, diplomacy +28, disguise +5, fly +25, intimidate +28, knowledge Arcana +7, knowledge Dungeoneering +7, knowledge Engineering +7, knowledge Geography +7, knowledge History +7, knowledge Local +30, knowledge Nature +7, knowledge Nobility +7, knowledge Planes +7, knowledge Religion +7, linguistics +10, perception +30, profession: Seneschal +26, sense Motive +30, stealth +24

Languages common, strix, goblin, giant, draconic

SQ Suspicious (Ex), Hatred (Ex), Darkvision (Ex), Low-Light Vision (Ex)

Gear Weapon: Impact Wounding Quarterstaff, Armor: Parade Armor of Etherealness, Bag: Bag of Holding I, Tool: key ring, Kit: Forger's Kit, Hands: Vampiric Gloves, Headband: Headband of Mental Superiority +2; Money 6265 gp

Wisdom Disciple

Syrinx Monk 10

Init +4; Senses Low-Light Vision, Darkvision; Perception +12

Defense

AC 20; Touch 20; Flat-Footed 16

HP 73

Fort +9; Ref +7; Will +11 (+2vs mind-affecting, enchantment)

Immune disease

Offense

Speed 60; Fly 60/average;

Melee +12/+12/+7/+7 Flurry of Blows (1d10+4+1 bleed, 19-20x2); b; Magic, Cold Iron, Silver, Lawful

Statistics

Str 18, Dex 10, Con 14, Int 10, Wis 18, Cha 8

Base Atk +7; CMB +14; CMD 21

Feats Death from Above, Improved Initiative, Intimidating Prowess, Acrobatic, Alertness, Deflect Arrows, Dodge, Mobility, Improved Critical

Skills acrobatics +8, climb +10, craft: Weaving +6, escape Artist +6, fly +5, intimidate +9, knowledge History +6, knowledge Religion +6, linguistics +1, perception +12, perform: Dance +5, profession: Guard +10, ride +3, sense Motive +12, stealth +6, swim +7

Languages syrinx, common

SQ Pride (Ex), Nocturnal (Ex), Speak with Avians (Ex), Low-Light Vision (Ex), Darkvision (Ex), Stunning Fist 10/day (Ex), Evasion (Ex), Still Mind (Ex), Ki Pool 9 points (Ex), Slow Fall (Ex), High Jump (Ex), Purity of Body (Ex), Wholeness of Body (Ex), Improved Evasion (Ex)

Gear Clothing: Monk's Outfit, Weapon: Wounding Handwraps, Tool: Manacles of Cooperation; Money 45 gp

Wisdom Bureaucrat

Strix Expert 10

Init +2; Senses Darkvision, Low-Light Vision; Perception +4

Defense

AC 12; Touch 12; Flat-Footed 10

HP 46

Fort +3; Ref +5; Will 9 (+2 vs illusion)

Offense

Speed 30; Fly 60/average;

Melee +9 Keen Dagger (1d4+2, 17-20x2); p or s;

Statistics

Str 8, Dex 14, Con 10, Int 18, Wis 14, Cha 14

Base Atk +7; CMB +6; CMD 18

Feats Alertness, Deceitful, Persuasive, Street Smarts, Weapon Finesse

Skills appraise +17, bluff +17, diplomacy +17, disguise +4, fly +15, intimidate +17, knowledge Local +19, linguistics +17, profession: Bureaucrat +15, sense Motive +19, stealth +15

Languages strix, common, goblin, giant, draconic

SQ Nocturnal (Ex), Suspicious (Ex), Hatred (Ex), Darkvision (Ex), Low-Light Vision (Ex)

Gear Weapon: Keen Dagger, Clothing: Expeditious Scholar's Outfit, Bag: Bag of Holding I, Kit: Forger's Kit; Money 1343 gp

Bugbear Commoner

Bugbear Commoner 5

Init +1; Senses Darkvision, Scent; Perception +4

Defense

AC 12; Touch 12; Flat-Footed 11

HP 15

Fort +3; Ref +2; Will +1

Offense

Speed 30;

Melee +3 dagger (1d4+1, 19-20x2); p or s;

Statistics

Str 12, Dex 12, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 14

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +3, climb +6, craft: Weaving +5, disguise +1, handle Animal +4, intimidate +2, perception +4, profession: Peasant +4, ride +4, stealth +6, swim +7

Languages Common, Goblin

SQ Darkvision (Ex), Thick Skin (Ex), Scent (Ex)

Gear Weapon: dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Changeling Commoner

Changeling Commoner 5

Init +0; Senses Darkvision; Perception +5

Defense

AC 11; Touch 11; Flat-Footed 11

HP 10

Fort +2; Ref +1; Will +2

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 10, Dex 10, Con 8, Int 10, Wis 12, Cha 12

Base Atk +2; CMB +2; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +5, profession: Peasant +5, ride +3, stealth +5, swim +6

Languages Common

SQ Darkvision (Ex), Green Widow (Su)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Dworg Commoner

Dworg Commoner 5

Init +0; Senses Perception +0

Defense

AC 10; Touch 10; Flat-Footed 10

HP 26

Fort +4; Ref +1; Will +1

Offense

Speed 20;

Melee +2 dagger (1d4, 19-20x2); p or s;

Statistics

Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 10

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, intimidate +2, profession: peasant +4, ride +3, stealth +5, swim +6

Languages orc

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Goblin Commoner

Goblin Commoner 5

Init +2; Senses Darkvision; Perception +4

Defense

AC 13; Touch 13; Flat-Footed 11

HP 19

Fort +3; Ref +3; Will +1

Offense

Speed 30;

Melee +1 dagger (1d3, 19-20x2); p or s;

Statistics

Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +0; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +5, craft: leather tanning +4, disguise +2, handle Animal +3, perception +4, profession: slave +4, ride +10, stealth +11, swim +5

Goblin

SQ Darkvision (Ex)

Gear Weapon: Dagger, Clothing: peasant's garb; Money 5 gp

Half-Bugbear Commoner

Half-Bugbear Commoner 5

Init +1; Senses Low-Light Vision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 15

Fort +3; Ref +2; Will +0

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +6, craft: Weaving +4, disguise +4, handle Animal +5, perception +6, profession: Peasant +5, ride +5, stealth +2, swim +6

Languages Common, Goblin

SQ Scare Tactics (Ex), Nightmare Assailant (Su), Low-Light Vision (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Goblin Commoner

Half-Goblin Commoner 5

Init +1; Senses Darkvision; Perception +3

Defense

AC 12; Touch 12; Flat-Footed 10

HP 20

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d3, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +1; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +3, profession: Peasant +4, ride +5, stealth +6, swim +6

Languages Common, Goblin

SQ Darkvision (Ex), Pilfer (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Hobgoblin Commoner

Half-Hobgoblin Commoner 5

Init +5; Senses Darkvision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 20

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +6, profession: Peasant +4, ride +5, stealth +2, swim +6

Languages Common, Goblin

SQ Darkvision (Ex), Combat Intuition (Ex), Wartime Predator (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Hobgoblin Commoner

Hobgoblin Commoner 5

Init +5; Senses Darkvision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 26

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +3, climb +6, craft: Weaving +4, disguise +3, handle Animal +4, perception +6, profession: peasant +4, ride +5, stealth +6, swim +6

Languages Common, goblin

SQ Darkvision (Ex)

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Human Commoner

Human Commoner 5

Init +4; Senses Perception +7

Defense

AC 10; Touch 10; Flat-Footed 10

HP 19

Fort +4; Ref +1; Will +1

Offense

Speed 30;

Melee +2 dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 10, Con 12, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +2; CMD 12

Feats Athletic, Deceitful, Great Fortitude, Improved Initiative

Skills bluff +3, climb +7, craft: Weaving +5, disguise +3, handle Animal +4, perception +7, profession: peasant +5, ride +4, swim +7

Languages Common, goblin

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Male Changeling Commoner

Male Changeling Commoner 5

Init +0; Senses Perception +4

Defense

AC 10; Touch 10; Flat-Footed 10

HP 10

Fort +2; Ref +1; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 12, Dex 10, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +7, craft: Weaving +4, disguise +4, handle Animal +5, perception +4, profession: Peasant +4, ride +4, swim +7

Languages Common

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Mongrelfolk Commoner

Mongrelfolk Commoner 5

Init +0; Senses Darkvision; Perception +4

Defense

AC 11; Touch 11; Flat-Footed 11

Fort +4; Ref +1; Will +1

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6

Languages Common, Mongrelfolk

SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Tengu Commoner

Tengu Commoner 5

Init +1; Senses Low-Light Vision; Perception +7

Defense

AC 12; Touch 12; Flat-Footed 11

HP 16

Fort +2; Ref +2; Will +2

Offense

Speed 30;

Melee +2 dagger (1d4, x2); p or s;

Statistics

Str 10, Dex 12, Con 8, Int 10, Wis 12, Cha 10

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +1, climb +6, craft: Weaving +4, disguise +6, handle Animal +4, knowledge Engineering +2, linguistics +4, perception +7, profession: Peasant +5, stealth +7, survival +5, swim +6

Languages Common, tengu

SQ Low-Light Vision (Ex)

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp