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The Subterranean Confederacy

Queen Elsreniel

Drow Aristocrat 10/Assassin 10

Init +7; Senses Superior Darkvision; Perception +29

Defense

AC 22; Touch 22; Flat-Footed 15

HP 84

Fort +7 (+5 vs poison); Ref +15; Will +14 (+2 vs enchantment)

SR 26

Offense

Speed 30;

Melee +23 +2 Keen Wounding Dagger (1d4+7+2+1bleed, 17-20x2); p or s;

Ranged +23 +2 Distance Endless Ammunition Hand Crossbow (1d4+7+2, 19-20x3); p;

Spell-Like Abilities Dancing Lights at will, Darkness at will, Faerie Fire at will, Feather Fall at will, Levitate at will, Detect Magic constant

Statistics

Str 8, Dex 24, Con 8, Int 20, Wis 18, Cha 26

Base Atk +14; CMB +13; CMD 30

Feats Weapon Finesse, Leadership, Practiced Leadership, Drow Nobility, Greater Drow Nobility, Spider Step, Godless Healing, Secret Signs, Great Fortitude

Skills acrobatics +11, appraise +13, bluff +31, climb +3, craft: Alchemy +13, diplomacy +31, disable Device +11, disguise +16, escape Artist +11, handle Animal +12, intimidate +31, knowledge Arcana +9, knowledge Dungeoneering +9, knowledge Engineering +9, knowledge Geography +9, knowledge History +9, knowledge Local +9, knowledge Nature +9, knowledge Nobility +18, knowledge Planes +9, knowledge Religion +9, linguistics +9, perception +29, perform: Keyboard +16, profession: Queen +27, ride +11, sense Motive +27, sleight Of Hand +16, stealth +15, survival +8, swim +3, use Magic Device +12

Languages elven, undercommon, common, draconic

SQ Poison Use (Ex), Superior Darkvision (Ex), Light Blindness (Ex), Sneak Attack +5d6 (Ex), Death Attack Fort DC 22 (Ex), Uncanny Dodge (Ex), Hidden Weapons (Ex), True Death (Su), Improved Uncanny Dodge (Ex), Quiet Death (Ex), Hide in Plain Sight (Ex), Swift Death (Ex), Angel of Death (Su)

Gear Weapon: +2 Keen Wounding Dagger, Weapon: +2 Distance Endless Ammunition Hand Crossbow, Clothing: Royal Outfit, Belt: Shadowform Belt, Eyes: Truesight Goggles, Headband: Headband of Mental Superiority +6, Ring: Ring of Protection +5, Poison: Deathblade

Consort Kel

Caligni Aristocrat 5/Rogue 10

Init +6; Senses See in Darkness; Perception +26

Defense

AC 16; Touch 14; Flat-Footed 14

HP 97

Fort +5; Ref +10; Will +9

Offense

Speed 30;

Melee +13 +1 Keen Dagger (1d4+2, 19-20x2); p or s;

Ranged +12 Endless Ammunition Hand Crossbow (1d4+2, 19-20x2); p;

Statistics

Str 8, Dex 14, Con 12, Int 14, Wis 14, Cha 18

Base Atk +10; CMB +9; CMD 21

Feats Leadership, Careful Speaker, Godless Healing, Secret Signs, Improved Initiative, Weapon Finesse, Alertness, Deceitful

Skills acrobatics +10, appraise +15, bluff +19, climb +2, craft: Needlework +6, diplomacy +22, disable Device +10, disguise +14, escape Artist +6, handle Animal +8, intimidate +22, knowledge Arcana +5, knowledge Dungeoneering +5, knowledge Engineering +5, knowledge Geography +5, knowledge History +5, knowledge Local +5, knowledge Nature +5, knowledge Nobility +10, knowledge Planes +5, knowledge Religion +5, linguistics +5, perception +26 (6), perform: Keyboard +8, profession: Consort +20, ride +5, sense Motive +22, sleight Of Hand +20, stealth +16, survival +5, swim +2, use Magic Device +12

Languages Undercommon, draconic, dwarven

SQ See in Darkness (Su), Light Sensitivity (Ex), Death Throes (Su), Sneak Attack +5d6 (Ex), Trapfinding (Ex), Evasion (Ex), Rogue Talent (Accurate Poisoner) (Ex), Rogue Talent (Bleeding Attack) (Ex), Rogue Talent (Canny Observer) (Ex), Rogue Talent (False Attacker) (Ex), Rogue Talent (Fast Stealth) (Ex), Trap Sense +3 (Ex), Uncanny Dodge (Ex), Improved Uncanny Dodge (Ex)

Gear Weapon: +1 Keen Dagger, Weapon: Endless Ammunition Hand Crossbow, Clothing: Noble's Outfit, Bag: Bag of Holding I, Ring: Thieves' Ring, Ring: Ring of Protection +2, Hands: Gloves of Larceny, Arm: Bracers of Armor +2; Money 1323 gp

Consort Dolmuk

Derro Aristocrat 5/Sorcerer 10

Init +2; Senses Darkvision; Perception +18

Defense

AC 15; Touch 15; Flat-Footed 13

HP 82

Fort +7 (+4 vs poison); Ref 6; Will 16

Resist electricity 10;

SR 21

Offense

Speed 20;

Melee +10 Keen Wounding Dagger (1d3+2+1 bleed, 17-20x2); p or s;

Spell-Like Abilities Darkness 1/1, Daze 1/1, Ghost Sound 1/1

Spells Known/Prepared

5th — Dominate Person

4th — Detect Scrying, Dreadscape, Stoneskin

3rd — Fly, Inflict Pain, Vision of Hell, Rage

2nd — Detect Magic, Greater, Hideous Laughter, Mortal Terror, Paranoia, Bull's Strength

1st — Stunning Barrier, Mage Armor, Charm Person, Magic Missile, Color Spray, Cause Fear

0th — Acid Splash, Detect Magic, Detect Poison, Read Magic, Haunted Fey Aspect, Sotto Voce, Mage Hand, Message, Arcane Mark

Statistics

Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 20

Base Atk +8; CMB +6; CMD 18

Feats Leadership, Weapon Finesse, Apocalyptic Spell, Dazing Spell, Fearsome Spell, Intensified Spell, Maximize Spell, Traumatic Spell, Great Fortitude

Skills appraise +9, bluff +13, craft: Needlepoint +7, diplomacy +13, disguise +9, fly +6, handle Animal +9, intimidate +23, knowledge Arcana +7, knowledge Dungeoneering +7, knowledge Engineering +7, knowledge Geography +7, knowledge History +7, knowledge Local +7, knowledge Nature +7, knowledge Nobility +7, knowledge Planes +7, knowledge Religion +7, linguistics +7, perception +18, perform: Keyboard +9, profession: Consort +8, ride +6, sense Motive +18, spellcraft +7, survival +4, swim +3, use Magic Device +9

Languages Undercommon, aklo, common, goblin, abyssal

SQ Darkvision (Ex), Madness (Ex), Poison Use (Ex), Vulnerable to Sunlight (Ex), Claws (Su)

Gear Weapon: Keen Wounding Dagger, Clothing: Noble's Outfit, Ring: Ring of Protection +2, Neck: Necklace of Fireballs type VI; Money 623 gp

Consort Dolph

Duergar Aristocrat 5/Fighter 10

Init +4; Senses Superior Darkvision; Perception +11

Defense

AC 14; Touch 10; Flat-Footed 14

HP 76

Fort +8; Ref +6; Will +13 (+2 vs spells)

Immune paralysis, phantasms, poison;

Offense

Speed 20;

Melee +16 Keen Vicious Dwarven Heavy Axe-Gauntlet (1d8+3+2d6 (1d6 backlash), 19-20x3); s;

Ranged +13 Endless Ammunition Repeating Heavy Crossbow (1d10, 19-20x2); p;

Spell-Like Abilities Enlarge Person 1/1, Invisibility 1/1

Statistics

Str 16, Dex 10, Con 10, Int 12, Wis 16, Cha 14

Base Atk +13; CMB +16; CMD 26 (+4 vs bull rush or trip)

Feats Leadership, Giant Steps, Lingering Invisibility, Alertness, Lightning Reflexes, Persuasive, Street Smarts, Exotic Weapon Proficiency (dwarven heavy axe-gauntlet), Call Out, Improved Initiative, Intimidating Prowess, Improved Bravery

Skills appraise +5, bluff +6, climb +7, craft: Smithing +5, diplomacy +12, disguise +6, handle Animal +6, intimidate +24, knowledge Arcana +5, knowledge Dungeoneering +5, knowledge Engineering +5, knowledge Geography +5, knowledge History +5, knowledge Local +7, knowledge Nature +5, knowledge Nobility +8, knowledge Planes +5, knowledge Religion +5, linguistics +5, perception +11, perform: Keyboard +6, profession: Consort +7, ride +4, sense Motive +20, survival +7, swim +7

Languages common, dwarven, undercommon, draconic

SQ Superior Darkvision (Ex), Light Sensitivity (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (close) (Ex), Weapon Training (crossbows) (Ex)

Gear Arm: Bracer's of Armor +4, Weapon: Keen Vicious Dwarven Heavy Axe-Gauntlet, Weapon: Endless Ammunition Repeating Heavy Crossbow, Clothing: Noble's Outfit; Money 2304 gp

Kobold Slave

Kobold Commoner 5

Init +1; Senses Darkvision; Perception +9

Defense

AC 13; Touch 13; Flat-Footed 12

HP 17

Fort +0; Ref +2; Will +1

Offense

Speed 30;

Melee +0 dagger (1d4-2, 19-20x2); p or s;

Statistics

Str 6, Dex 12, Con 8, Int 10, Wis 10, Cha 10

Base Atk +2; CMB -1; CMD 10

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +3, climb +5, craft: Trapmaking +7, disguise +3, handle Animal +4, perception +9, profession: Miner +7, ride +5, stealth +6, swim +5

Languages draconic

SQ Darkvision (Ex), Light Sensitivity (Ex)

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Mongrelfolk Commoner

Mongrelfolk Commoner 5

Init +0; Senses Darkvision; Perception +4

Defense

AC 11; Touch 11; Flat-Footed 11

Fort +4; Ref +1; Will +1

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6

Languages Common, Mongrelfolk

SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp