Drow Aristocrat 10/Assassin 10
Init +7; Senses Superior Darkvision; Perception +29
AC 22; Touch 22; Flat-Footed 15
HP 84
Fort +7 (+5 vs poison); Ref +15; Will +14 (+2 vs enchantment)
SR 26
Speed 30;
Melee +23 +2 Keen Wounding Dagger (1d4+7+2+1bleed, 17-20x2); p or s;
Ranged +23 +2 Distance Endless Ammunition Hand Crossbow (1d4+7+2, 19-20x3); p;
Spell-Like Abilities Dancing Lights at will, Darkness at will, Faerie Fire at will, Feather Fall at will, Levitate at will, Detect Magic constant
Str 8, Dex 24, Con 8, Int 20, Wis 18, Cha 26
Base Atk +14; CMB +13; CMD 30
Feats Weapon Finesse, Leadership, Practiced Leadership, Drow Nobility, Greater Drow Nobility, Spider Step, Godless Healing, Secret Signs, Great Fortitude
Skills acrobatics +11, appraise +13, bluff +31, climb +3, craft: Alchemy +13, diplomacy +31, disable Device +11, disguise +16, escape Artist +11, handle Animal +12, intimidate +31, knowledge Arcana +9, knowledge Dungeoneering +9, knowledge Engineering +9, knowledge Geography +9, knowledge History +9, knowledge Local +9, knowledge Nature +9, knowledge Nobility +18, knowledge Planes +9, knowledge Religion +9, linguistics +9, perception +29, perform: Keyboard +16, profession: Queen +27, ride +11, sense Motive +27, sleight Of Hand +16, stealth +15, survival +8, swim +3, use Magic Device +12
Languages elven, undercommon, common, draconic
SQ Poison Use (Ex), Superior Darkvision (Ex), Light Blindness (Ex), Sneak Attack +5d6 (Ex), Death Attack Fort DC 22 (Ex), Uncanny Dodge (Ex), Hidden Weapons (Ex), True Death (Su), Improved Uncanny Dodge (Ex), Quiet Death (Ex), Hide in Plain Sight (Ex), Swift Death (Ex), Angel of Death (Su)
Gear Weapon: +2 Keen Wounding Dagger, Weapon: +2 Distance Endless Ammunition Hand Crossbow, Clothing: Royal Outfit, Belt: Shadowform Belt, Eyes: Truesight Goggles, Headband: Headband of Mental Superiority +6, Ring: Ring of Protection +5, Poison: Deathblade
Caligni Aristocrat 5/Rogue 10
Init +6; Senses See in Darkness; Perception +26
AC 16; Touch 14; Flat-Footed 14
HP 97
Fort +5; Ref +10; Will +9
Speed 30;
Melee +13 +1 Keen Dagger (1d4+2, 19-20x2); p or s;
Ranged +12 Endless Ammunition Hand Crossbow (1d4+2, 19-20x2); p;
Str 8, Dex 14, Con 12, Int 14, Wis 14, Cha 18
Base Atk +10; CMB +9; CMD 21
Feats Leadership, Careful Speaker, Godless Healing, Secret Signs, Improved Initiative, Weapon Finesse, Alertness, Deceitful
Skills acrobatics +10, appraise +15, bluff +19, climb +2, craft: Needlework +6, diplomacy +22, disable Device +10, disguise +14, escape Artist +6, handle Animal +8, intimidate +22, knowledge Arcana +5, knowledge Dungeoneering +5, knowledge Engineering +5, knowledge Geography +5, knowledge History +5, knowledge Local +5, knowledge Nature +5, knowledge Nobility +10, knowledge Planes +5, knowledge Religion +5, linguistics +5, perception +26 (6), perform: Keyboard +8, profession: Consort +20, ride +5, sense Motive +22, sleight Of Hand +20, stealth +16, survival +5, swim +2, use Magic Device +12
Languages Undercommon, draconic, dwarven
SQ See in Darkness (Su), Light Sensitivity (Ex), Death Throes (Su), Sneak Attack +5d6 (Ex), Trapfinding (Ex), Evasion (Ex), Rogue Talent (Accurate Poisoner) (Ex), Rogue Talent (Bleeding Attack) (Ex), Rogue Talent (Canny Observer) (Ex), Rogue Talent (False Attacker) (Ex), Rogue Talent (Fast Stealth) (Ex), Trap Sense +3 (Ex), Uncanny Dodge (Ex), Improved Uncanny Dodge (Ex)
Gear Weapon: +1 Keen Dagger, Weapon: Endless Ammunition Hand Crossbow, Clothing: Noble's Outfit, Bag: Bag of Holding I, Ring: Thieves' Ring, Ring: Ring of Protection +2, Hands: Gloves of Larceny, Arm: Bracers of Armor +2; Money 1323 gp
Derro Aristocrat 5/Sorcerer 10
Init +2; Senses Darkvision; Perception +18
AC 15; Touch 15; Flat-Footed 13
HP 82
Fort +7 (+4 vs poison); Ref 6; Will 16
Resist electricity 10;
SR 21
Speed 20;
Melee +10 Keen Wounding Dagger (1d3+2+1 bleed, 17-20x2); p or s;
Spell-Like Abilities Darkness 1/1, Daze 1/1, Ghost Sound 1/1
Spells Known/Prepared
5th — Dominate Person
4th — Detect Scrying, Dreadscape, Stoneskin
3rd — Fly, Inflict Pain, Vision of Hell, Rage
2nd — Detect Magic, Greater, Hideous Laughter, Mortal Terror, Paranoia, Bull's Strength
1st — Stunning Barrier, Mage Armor, Charm Person, Magic Missile, Color Spray, Cause Fear
0th — Acid Splash, Detect Magic, Detect Poison, Read Magic, Haunted Fey Aspect, Sotto Voce, Mage Hand, Message, Arcane Mark
Str 8, Dex 14, Con 12, Int 16, Wis 10, Cha 20
Base Atk +8; CMB +6; CMD 18
Feats Leadership, Weapon Finesse, Apocalyptic Spell, Dazing Spell, Fearsome Spell, Intensified Spell, Maximize Spell, Traumatic Spell, Great Fortitude
Skills appraise +9, bluff +13, craft: Needlepoint +7, diplomacy +13, disguise +9, fly +6, handle Animal +9, intimidate +23, knowledge Arcana +7, knowledge Dungeoneering +7, knowledge Engineering +7, knowledge Geography +7, knowledge History +7, knowledge Local +7, knowledge Nature +7, knowledge Nobility +7, knowledge Planes +7, knowledge Religion +7, linguistics +7, perception +18, perform: Keyboard +9, profession: Consort +8, ride +6, sense Motive +18, spellcraft +7, survival +4, swim +3, use Magic Device +9
Languages Undercommon, aklo, common, goblin, abyssal
SQ Darkvision (Ex), Madness (Ex), Poison Use (Ex), Vulnerable to Sunlight (Ex), Claws (Su)
Gear Weapon: Keen Wounding Dagger, Clothing: Noble's Outfit, Ring: Ring of Protection +2, Neck: Necklace of Fireballs type VI; Money 623 gp
Duergar Aristocrat 5/Fighter 10
Init +4; Senses Superior Darkvision; Perception +11
AC 14; Touch 10; Flat-Footed 14
HP 76
Fort +8; Ref +6; Will +13 (+2 vs spells)
Immune paralysis, phantasms, poison;
Speed 20;
Melee +16 Keen Vicious Dwarven Heavy Axe-Gauntlet (1d8+3+2d6 (1d6 backlash), 19-20x3); s;
Ranged +13 Endless Ammunition Repeating Heavy Crossbow (1d10, 19-20x2); p;
Spell-Like Abilities Enlarge Person 1/1, Invisibility 1/1
Str 16, Dex 10, Con 10, Int 12, Wis 16, Cha 14
Base Atk +13; CMB +16; CMD 26 (+4 vs bull rush or trip)
Feats Leadership, Giant Steps, Lingering Invisibility, Alertness, Lightning Reflexes, Persuasive, Street Smarts, Exotic Weapon Proficiency (dwarven heavy axe-gauntlet), Call Out, Improved Initiative, Intimidating Prowess, Improved Bravery
Skills appraise +5, bluff +6, climb +7, craft: Smithing +5, diplomacy +12, disguise +6, handle Animal +6, intimidate +24, knowledge Arcana +5, knowledge Dungeoneering +5, knowledge Engineering +5, knowledge Geography +5, knowledge History +5, knowledge Local +7, knowledge Nature +5, knowledge Nobility +8, knowledge Planes +5, knowledge Religion +5, linguistics +5, perception +11, perform: Keyboard +6, profession: Consort +7, ride +4, sense Motive +20, survival +7, swim +7
Languages common, dwarven, undercommon, draconic
SQ Superior Darkvision (Ex), Light Sensitivity (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (close) (Ex), Weapon Training (crossbows) (Ex)
Gear Arm: Bracer's of Armor +4, Weapon: Keen Vicious Dwarven Heavy Axe-Gauntlet, Weapon: Endless Ammunition Repeating Heavy Crossbow, Clothing: Noble's Outfit; Money 2304 gp
Kobold Commoner 5
Init +1; Senses Darkvision; Perception +9
AC 13; Touch 13; Flat-Footed 12
HP 17
Fort +0; Ref +2; Will +1
Speed 30;
Melee +0 dagger (1d4-2, 19-20x2); p or s;
Str 6, Dex 12, Con 8, Int 10, Wis 10, Cha 10
Base Atk +2; CMB -1; CMD 10
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +3, climb +5, craft: Trapmaking +7, disguise +3, handle Animal +4, perception +9, profession: Miner +7, ride +5, stealth +6, swim +5
Languages draconic
SQ Darkvision (Ex), Light Sensitivity (Ex)
Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Mongrelfolk Commoner 5
Init +0; Senses Darkvision; Perception +4
AC 11; Touch 11; Flat-Footed 11
Fort +4; Ref +1; Will +1
Speed 30;
Melee +2 claw (1d4, x2); s;
Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6
Languages Common, Mongrelfolk
SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp