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The North Lake Alliance

Lake Councilor Henderson

Half-Hobgoblin Expert 15

Init +6; Senses Darkvision; Perception +21

Defense

AC 13; Touch 12; Flat-Footed 11

HP 90

Fort +6; Ref +7; Will +13

SR 15

Offense

Speed 30;

Melee +10 Keen Merciful Dagger (1d4-1, 17-20x2); p or s;

Statistics

Str 8, Dex 14, Con 12, Int 16, Wis 18, Cha 12

Base Atk +11; CMB +10; CMD 22

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful

Skills appraise +21, bluff +23, diplomacy +19, disguise +18, intimidate +16, knowledge Local +18, knowledge Nobility +18, linguistics +11, perception +21, profession: Councilor +14, sense Motive +24

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, dragon

SQ Combat Intuition (Ex), Wartime Predator (Ex), Darkvision (Ex)

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armorof Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Councilor Helen

Changeling Expert 15

Init +1; Senses Darkvision; Perception +22

Defense

AC 15; Touch 14; Flat-Footed 14

HP 45

Fort +4; Ref +6; Will +14

SR 15

Offense

Speed 30;

Melee +10 Keen Merciful Dagger (1d4-1, 17-20x2); p or s;

Statistics

Str 8, Dex 12, Con 8, Int 16, Wis 20, Cha 16

Base Atk +11; CMB +10; CMD 21

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful

Skills appraise +21, bluff +27, diplomacy +21, disguise +20, intimidate +18, knowledge Local +18, knowledge Nobility +18, linguistics +11, perception +22, profession: Councilor +15, sense Motive +25

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, dragon

SQ Darkvision (Ex), Green Widow (Ex)

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armorof Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Councilor Gray

Hobgoblin Expert 15

Init +2; Senses Darkvision; Perception +21

Defense

AC 13; Touch 12; Flat-Footed 11

HP 95

Fort +6; Ref +7; Will +13

SR 15

Offense

Speed 30;

Melee +10 Keen Merciful Dagger (1d4-1, 17-20x2); p or s;

Statistics

Str 8, Dex 14, Con 12, Int 16, Wis 18, Cha 14

Base Atk +11; CMB +10; CMD 22

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful

Skills appraise +21, bluff +24, diplomacy +20, disguise +19, intimidate +17, knowledge Local +18, knowledge Nobility +18, linguistics +11, perception +21, profession: Councilor +14, sense Motive +24, stealth +6

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, dragon

SQ Darkvision (Ex)

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armorof Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Councilor George

Human Expert 15

Init +5; Senses Perception +24

Defense

AC 12; Touch 11; Flat-Footed 11

HP 72

Fort +5; Ref +6; Will +13

SR 15

Offense

Speed 30;

Melee +10 Keen Merciful Dagger (1d4-1, 17-20x2); p or s;

Statistics

Str 8, Dex 12, Con 10, Int 16, Wis 18, Cha 16

Base Atk +11; CMB +10; CMD 21

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful, Improved Initiative

Skills appraise +21, bluff +25, diplomacy +21, disguise +23, intimidate +21, knowledge Local +21, knowledge Nobility +21, linguistics +11, perception +24, profession: Councilor +14, sense Motive +24

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, dragon

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armorof Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Councilor Morden

Male Changeling Expert 15

Init +1; Senses Perception +20

Defense

AC 12; Touch 11; Flat-Footed 11

HP 74

Fort +5; Ref +6; Will +12

SR 15

Offense

Speed 30;

Melee +11 Keen Merciful Dagger (1d4, 17-20x2); p or s;

Statistics

Str 10, Dex 12, Con 10, Int 16, Wis 16, Cha 16

Base Atk +11; CMB +11; CMD 22

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful

Skills appraise +21, bluff +27, diplomacy +21, disguise +20, intimidate +18, knowledge Local +18, knowledge Nobility +18, linguistics +11, perception +20, profession: Councilor +13, sense Motive +23

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, dragon

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armor of Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Councilor Shade

Tiefling Expert 15

Init +2; Senses Darkvision; Perception +24

Defense

AC 13; Touch 12; Flat-Footed 11

HP 65

Fort +5; Ref +7; Will +13

Resist cold 5, electric 5, fire 5;

SR 15

Offense

Speed 30;

Melee +10 Keen Merciful Dagger (1d4-1, 17-20x2); p or s;

Spell-Like Abilities Darkness 1/1

Statistics

Str 8, Dex 14, Con 10, Int 18, Wis 18, Cha 12

Base Atk +11; CMB +10; CMD 22

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful

Skills appraise +22, bluff +25, diplomacy +19, disguise +21, intimidate +19, knowledge Local +22, knowledge Nobility +22, linguistics +12, perception +24, profession: Councilor +14, sense Motive +24, stealth +4

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, infernal

SQ Darkvision (Ex)

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armor of Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Councilor Lorelei

Vampire Expert 15

Init +5; Senses Darkvision; Perception +24

Defense

AC 12; Touch 11; Flat-Footed 11

HP 62

Fort - ; Ref +6; Will +13

Immune disease, poison;

Resist channel +4;

SR 15

Offense

Speed 30;

Melee +11 Keen Merciful Dagger (1d4, 17-20x2); p or s;

Melee +11 Bite (1d6, x2); p; gain half damage as temp hp

Spell-Like Abilities Charm Person 2/2, Charm Monster 2/2

Statistics

Str 10, Dex 12, Con -, Int 16, Wis 18, Cha 18

Base Atk +11; CMB +22; CMD 22

Feats Careful Speaker, Cosmopolitan, Godless Healing, Secret Signs, Alertness, Antagonize, Black Marketeer, Deceitful, Improved Initiative

Skills appraise +21, bluff +28, diplomacy +24, disguise +24, intimidate +22, knowledge Local +21, knowledge Nobility +21, linguistics +11, perception +24, profession: Councilor +14, sense Motive +24

Languages common, orc, goblin, undercommon, gnoll, tengu, giant, dragon

SQ Darkvision (Ex), Vampire Fangs (Ex), Shadowless (Ex), Thirst (Ex), Vampiric Weakness (Ex), Purification (Ex)

Gear Weapon: Keen Merciful Dagger, Armor: Silken Ceremonial Armor of Spell Resistance (15), Bag: Bag of Holding I, Kit: Forging Kit, Kit: Perfume Kit, Ring: Ring of Protection +2; Money 7028 gp

Lake Guard

Human Warrior 10

Init +6; Senses Perception +1

Defense

AC 16; Touch 12; Flat-Footed 14

HP 87

Fort +10; Ref +5; Will +4

Offense

Speed 30;

Melee +15 Impact Halberd (2d8+5, x3); p or s;

Ranged +12 Shortbow (1d6+2, x3); p;

Statistics

Str 20, Dex 14, Con 16, Int 8, Wis 12, Cha 10

Base Atk +10; CMB +17; CMD 29

Feats Call Out, Coordinated Defense, Coordinated Maneuvers, Improved Initiative, Intercept Charge, Intimidating Prowess

Skills climb +11, craft: Leathercraft +5, handle Animal +6, intimidate +11, profession: Guard +9, ride +5, swim +11

Languages common

Gear Weapon: Impact Halberd, Weapon: Shortbow, Armor: +1 Parade Armor; Money 985 gp

Bugbear Commoner

Bugbear Commoner 5

Init +1; Senses Darkvision, Scent; Perception +4

Defense

AC 12; Touch 12; Flat-Footed 11

HP 15

Fort +3; Ref +2; Will +1

Offense

Speed 30;

Melee +3 dagger (1d4+1, 19-20x2); p or s;

Statistics

Str 12, Dex 12, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 14

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +3, climb +6, craft: Weaving +5, disguise +1, handle Animal +4, intimidate +2, perception +4, profession: Peasant +4, ride +4, stealth +6, swim +7

Languages Common, Goblin

SQ Darkvision (Ex), Thick Skin (Ex), Scent (Ex)

Gear Weapon: dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Changeling Commoner

Changeling Commoner 5

Init +0; Senses Darkvision; Perception +5

Defense

AC 11; Touch 11; Flat-Footed 11

HP 10

Fort +2; Ref +1; Will +2

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 10, Dex 10, Con 8, Int 10, Wis 12, Cha 12

Base Atk +2; CMB +2; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +5, profession: Peasant +5, ride +3, stealth +5, swim +6

Languages Common

SQ Darkvision (Ex), Green Widow (Su)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Dhampir Commoner

Dhampir Commoner 5

Init +1; Senses Darkvision, Low-Light Vision; Perception +3

Defense

AC 11; Touch 11; Flat-Footed 10

HP 10

Fort +2 (+2 vs disease and mind-affecting); Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Spell-Like Abilities Detect Undead 3/3

Statistics

Str 10, Dex 12, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +3, profession: Peasant +4, ride +4, stealth +6, swim +6

Languages Common

SQ Darkvision (Ex), Resist Level Drain (Ex), Low-Light Vision (Ex), Light Sensitivity (Ex), Negative Energy Affinity (Su)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Dworg Commoner

Dworg Commoner 5

Init +0; Senses Perception +0

Defense

AC 10; Touch 10; Flat-Footed 10

HP 26

Fort +4; Ref +1; Will +1

Offense

Speed 20;

Melee +2 dagger (1d4, 19-20x2); p or s;

Statistics

Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 10

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, intimidate +2, profession: peasant +4, ride +3, stealth +5, swim +6

Languages orc

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Goblin Commoner

Goblin Commoner 5

Init +2; Senses Darkvision; Perception +4

Defense

AC 13; Touch 13; Flat-Footed 11

HP 19

Fort +3; Ref +3; Will +1

Offense

Speed 30;

Melee +1 dagger (1d3, 19-20x2); p or s;

Statistics

Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +0; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +5, craft: leather tanning +4, disguise +2, handle Animal +3, perception +4, profession: slave +4, ride +10, stealth +11, swim +5

Goblin

SQ Darkvision (Ex)

Gear Weapon: Dagger, Clothing: peasant's garb; Money 5 gp

Half-Bugbear Commoner

Half-Bugbear Commoner 5

Init +1; Senses Low-Light Vision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 15

Fort +3; Ref +2; Will +0

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +6, craft: Weaving +4, disguise +4, handle Animal +5, perception +6, profession: Peasant +5, ride +5, stealth +2, swim +6

Languages Common, Goblin

SQ Scare Tactics (Ex), Nightmare Assailant (Su), Low-Light Vision (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Goblin Commoner

Half-Goblin Commoner 5

Init +1; Senses Darkvision; Perception +3

Defense

AC 12; Touch 12; Flat-Footed 10

HP 20

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d3, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +1; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +3, profession: Peasant +4, ride +5, stealth +6, swim +6

Languages Common, Goblin

SQ Darkvision (Ex), Pilfer (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Hobgoblin Commoner

Half-Hobgoblin Commoner 5

Init +5; Senses Darkvision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 20

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +6, profession: Peasant +4, ride +5, stealth +2, swim +6

Languages Common, Goblin

SQ Darkvision (Ex), Combat Intuition (Ex), Wartime Predator (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Hobgoblin Commoner

Hobgoblin Commoner 5

Init +5; Senses Darkvision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 26

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +3, climb +6, craft: Weaving +4, disguise +3, handle Animal +4, perception +6, profession: peasant +4, ride +5, stealth +6, swim +6

Languages Common, goblin

SQ Darkvision (Ex)

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Human Commoner

Human Commoner 5

Init +4; Senses Perception +7

Defense

AC 10; Touch 10; Flat-Footed 10

HP 19

Fort +4; Ref +1; Will +1

Offense

Speed 30;

Melee +2 dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 10, Con 12, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +2; CMD 12

Feats Athletic, Deceitful, Great Fortitude, Improved Initiative

Skills bluff +3, climb +7, craft: Weaving +5, disguise +3, handle Animal +4, perception +7, profession: peasant +5, ride +4, swim +7

Languages Common, goblin

Gear Weapon: Dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Male Changeling Commoner

Male Changeling Commoner 5

Init +0; Senses Perception +4

Defense

AC 10; Touch 10; Flat-Footed 10

HP 10

Fort +2; Ref +1; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 12, Dex 10, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +7, craft: Weaving +4, disguise +4, handle Animal +5, perception +4, profession: Peasant +4, ride +4, swim +7

Languages Common

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Mongrelfolk Commoner

Mongrelfolk Commoner 5

Init +0; Senses Darkvision; Perception +4

Defense

AC 11; Touch 11; Flat-Footed 11

Fort +4; Ref +1; Will +1

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6

Languages Common, Mongrelfolk

SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Skulk Commoner

Skulk Commoner 5

Init +1; Senses Low-Light Vision; Perception +5

Defense

AC 12; Touch 12; Flat-Footed 11

HP 15

Fort +3; Ref +2; Will +2

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 12, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, knowledge Dungeoneering +1, perception +5, profession: Peasant +5, ride +5, stealth +9, swim +6

Languages Common

SQ Camouflaged Step (Ex), Low-Light Vision (Ex), Silent Hunter (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp