Human Aristocrat 20
Init +3; Senses Perception +25
AC 18; Touch 13; Flat-Footed 15
HP 119
Fort +7; Ref +9; Will +14
Speed 30;
Melee 20 +5 light mace (intelligent) (1d6+5, x2); b; King's Scepter (intelligent light mace) LN Telepathy senses: 120ft darkvision, read languages, read magic Item can cast a 4th-level spell 3/day Int 10, Wis 20, Cha 10
Str 10, Dex 16, Con 12, Int 14, Wis 10, Cha 18
Base Atk +15; CMB +15; CMD 28
Feats Leadership, Cosmopolitan, Deceitful, Practiced Leadership, Iron Will, Heroic Will, Defiant Luck, Inexplicable Luck, Alertness, Persuasive, Skill Focus (diplomacy)
Skills acrobatics +3, appraise +5, bluff +19, diplomacy +35, disguise +9, handle Animal +7, intimidate +14, knowledge Arcana +10, knowledge Dungeoneering +6, knowledge Engineering +10, knowledge Geography +10, knowledge History +10, knowledge Local +10, knowledge Nature +10, knowledge Nobility +10, knowledge Planes +10, knowledge Religion +6, linguistics +5, perception +25, perform: Keyboard +8, profession: King +23, ride +8, sense Motive +25, survival +3, swim +3
Languages Common, Infernal, Celestial, Abyssal, orc
Gear Weapon: +5 light mace (intelligent), Clothing: +5 royal outfit;
Human Wizard 17
Init +1; Senses Perception +12
AC 16; Touch 11; Flat-Footed 15
HP 66
Fort +5; Ref +6; Will +14
Speed 30;
Melee +11 +4 dagger (1d4-1+4, 19-20x2); p or s;
Spells Known/Prepared
9th — Wish
8th — Euphoric Tranquility, Irresistible Dance
7th — Teleport, Greater, Scrying, Greater, Limited Wish
6th — Analyze Dweomer, True Seeing, Geas/Quest, Telepathy
5th — Teleport, Charm Person, Mass, Compelling Rant, Rubberskin, Permanency
4th — Detect Scrying, Scrying, Confusion, Fool's Teleport, Rainbow Pattern
3rd — Mad Monkeys, Detect Anxieties, Tongues, Gullibility, Adjustable Disguise
2nd — Nondetection, Lesser, Apport Object, Euphoric Cloud, Heckle, Detect Magic, Greater
1st — Unseen Servant, Comprehend Languages, Detect Chaos, Ears Of The City, Ventriloquism, Darting Duplicate
0th — Detect Magic, Read Magic, Oath Of Anonymity, Prestidigitation
Str 8, Dex 12, Con 10, Int 20, Wis 14, Cha 16
Base Atk +8; CMB +7; CMD 18
Feats Empower Spell, Enlarge Spell, Extend Spell, Familiar Spell, Intensified Spell, Maximize Spell, Silent Spell, Still Spell, Craft Wand, Craft Wondrous Item, Blissful Spell, Cherry Blossom Spell, Dazing Spell, Scribe Scroll
Skills appraise +18, bluff +13, craft: Woodworking +13, disguise +23, fly +9, knowledge Arcana +13, knowledge Dungeoneering +13, knowledge Engineering +13, knowledge Geography +13, knowledge History +13, knowledge Local +13, knowledge Nature +13, knowledge Nobility +13, knowledge Planes +13, knowledge Religion +13, linguistics +8, perception +12, perform: Japes +13, profession: Fool +15, sense Motive +12, spellcraft +18, stealth +11
Languages Common, Infernal, Celestial, Abyssal, orc
Gear Weapon: +4 dagger, Book: compact spellbook, Clothing: +5 Entertainer's outfit, Familiar: Monkey; Money 1445 gp
Human Aristocrat 10
Init +3; Senses Perception +13
AC 14; Touch 13; Flat-Footed 11
HP 49
Fort +4; Ref +6; Will +9
Speed 30;
Melee +7 Limning Merciful dueling dagger (1d4, 19-20x2); p or s;
Str 10, Dex 16, Con 12, Int 14, Wis 10, Cha 18
Base Atk +7; CMB +7; CMD +20
Feats Leadership, Deceitful, Iron Will, Heroic Will, Alertness, Persuasive
Skills appraise +5, bluff +19, diplomacy +21, disguise +9, handle Animal +7, intimidate +11, knowledge Arcana +7, knowledge Dungeoneering +6, knowledge Engineering +7, knowledge Geography +7, knowledge History +7, knowledge Local +7, knowledge Nature +7, knowledge Nobility +7, knowledge Planes +7, knowledge Religion +6, linguistics +5, perception +13, perform: Keyboard +8, profession: Courtier +13, ride +8, sense Motive +14, survival +3, swim +3
Languages Common, Infernal, Celestial, Abyssal, orc
Gear Clothing: +1 courtier's outfit, Weapon: Limning Merciful dueling dagger; Money 8 gp
human Fighter 10
Init +6; Senses Perception +1
AC 17; Touch 12; Flat-Footed 15
HP 78
Fort +10; Ref +5; Will +7
Speed 30;
Melee +15 keen ranseur (2d4+5, 19-20x3); p;
Ranged +12 distance composite longbow (+5) (1d8+5, x3); 9; 20
Str 20, Dex 14, Con 16, Int 8, Wis 12, Cha 10
Base Atk +10; CMB +15; CMD 27
Feats Blind-Fight, Call-Out, Combat Reflexes, Coordinated Defense, Coordinated Distraction, Coordinated Maneuvers, Defensive Combat Training, Improved Initiative, Intercept Charge, Intimidating Prowess, Paired Opportunists, Improved Unarmed Strike
Skills climb +9, craft: Knotwork +11, handle Animal +13, intimidate +13, knowledge Dungeoneering +3, knowledge Engineering +3, profession: Guard +9, ride +6, survival +5, swim +9
Languages Common
SQ Bravery (Ex), Armor Training (Ex), Weapon Training (polearm) (Ex), Weapon Training (bow) (Ex)
Gear Weapon: keen ranseur, Armor: +2 parade armor, Weapon: distance composite longbow (+5); Money 1415 gp
Bugbear Commoner 5
Init +1; Senses Darkvision, Scent; Perception +4
AC 12; Touch 12; Flat-Footed 11
HP 15
Fort +3; Ref +2; Will +1
Speed 30;
Melee +3 dagger (1d4+1, 19-20x2); p or s;
Str 12, Dex 12, Con 10, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 14
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +3, climb +6, craft: Weaving +5, disguise +1, handle Animal +4, intimidate +2, perception +4, profession: Peasant +4, ride +4, stealth +6, swim +7
Languages Common, Goblin
SQ Darkvision (Ex), Thick Skin (Ex), Scent (Ex)
Gear Weapon: dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Changeling Commoner 5
Init +0; Senses Darkvision; Perception +5
AC 11; Touch 11; Flat-Footed 11
HP 10
Fort +2; Ref +1; Will +2
Speed 30;
Melee +2 claw (1d4, x2); s;
Str 10, Dex 10, Con 8, Int 10, Wis 12, Cha 12
Base Atk +2; CMB +2; CMD 12
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +5, profession: Peasant +5, ride +3, stealth +5, swim +6
Languages Common
SQ Darkvision (Ex), Green Widow (Su)
Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Dhampir Commoner 5
Init +1; Senses Darkvision, Low-Light Vision; Perception +3
AC 11; Touch 11; Flat-Footed 10
HP 10
Fort +2 (+2 vs disease and mind-affecting); Ref +2; Will +1
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Spell-Like Abilities Detect Undead 3/3
Str 10, Dex 12, Con 8, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +3, profession: Peasant +4, ride +4, stealth +6, swim +6
Languages Common
SQ Darkvision (Ex), Resist Level Drain (Ex), Low-Light Vision (Ex), Light Sensitivity (Ex), Negative Energy Affinity (Su)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Half-Goblin Commoner 5
Init +1; Senses Darkvision; Perception +3
AC 12; Touch 12; Flat-Footed 10
HP 20
Fort +4; Ref +2; Will +1
Speed 30;
Melee +2 Dagger (1d3, 19-20x2); p or s;
Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 12
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +3, profession: Peasant +4, ride +5, stealth +6, swim +6
Languages Common, Goblin
SQ Darkvision (Ex), Pilfer (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Half-Hobgoblin Commoner 5
Init +5; Senses Darkvision; Perception +6
AC 11; Touch 11; Flat-Footed 10
HP 20
Fort +4; Ref +2; Will +1
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +6, profession: Peasant +4, ride +5, stealth +2, swim +6
Languages Common, Goblin
SQ Darkvision (Ex), Combat Intuition (Ex), Wartime Predator (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Half-Bugbear Commoner 5
Init +1; Senses Low-Light Vision; Perception +6
AC 11; Touch 11; Flat-Footed 10
HP 15
Fort +3; Ref +2; Will +0
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 12
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +4, climb +6, craft: Weaving +4, disguise +4, handle Animal +5, perception +6, profession: Peasant +5, ride +5, stealth +2, swim +6
Languages Common, Goblin
SQ Scare Tactics (Ex), Nightmare Assailant (Su), Low-Light Vision (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Male Changeling Commoner 5
Init +0; Senses Perception +4
AC 10; Touch 10; Flat-Footed 10
HP 10
Fort +2; Ref +1; Will +1
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 12, Dex 10, Con 8, Int 10, Wis 10, Cha 12
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +4, climb +7, craft: Weaving +4, disguise +4, handle Animal +5, perception +4, profession: Peasant +4, ride +4, swim +7
Languages Common
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Mongrelfolk Commoner 5
Init +0; Senses Darkvision; Perception +4
AC 11; Touch 11; Flat-Footed 11
Fort +4; Ref +1; Will +1
Speed 30;
Melee +2 claw (1d4, x2); s;
Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8
Base Atk +2; CMB +3; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6
Languages Common, Mongrelfolk
SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp
Skulk Commoner 5
Init +1; Senses Low-Light Vision; Perception +5
AC 12; Touch 12; Flat-Footed 11
HP 15
Fort +3; Ref +2; Will +2
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Str 10, Dex 12, Con 10, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, knowledge Dungeoneering +1, perception +5, profession: Peasant +5, ride +5, stealth +9, swim +6
Languages Common
SQ Camouflaged Step (Ex), Low-Light Vision (Ex), Silent Hunter (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp
Tiefling Commoner 5
Init +1; Senses Darkvision; Perception +5
AC 12; Touch 12; Flat-Footed 11
HP 15
Fort +3; Ref +2; Will +1
Resist Cold 5, Electric 5, Fire 5;
Speed 30;
Melee +2 Dagger (1d4, 19-20x2); p or s;
Spell-Like Abilities Darkness 1/1
Str 10, Dex 12, Con 10, Int 12, Wis 10, Cha 8
Base Atk +2; CMB +2; CMD 13
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +4, climb +6, craft: Weaving +6, disguise +2, handle Animal +4, perception +5, profession: Peasant +5, ride +5, stealth +3, survival +2, swim +6
Languages Common, infernal
SQ Darkvision (Ex)
Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp