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The Dral Supremacy

King Corin Dral

Human Aristocrat 20

Init +3; Senses Perception +25

Defense

AC 18; Touch 13; Flat-Footed 15

HP 119

Fort +7; Ref +9; Will +14

Offense

Speed 30;

Melee 20 +5 light mace (intelligent) (1d6+5, x2); b; King's Scepter (intelligent light mace) LN Telepathy senses: 120ft darkvision, read languages, read magic Item can cast a 4th-level spell 3/day Int 10, Wis 20, Cha 10

Statistics

Str 10, Dex 16, Con 12, Int 14, Wis 10, Cha 18

Base Atk +15; CMB +15; CMD 28

Feats Leadership, Cosmopolitan, Deceitful, Practiced Leadership, Iron Will, Heroic Will, Defiant Luck, Inexplicable Luck, Alertness, Persuasive, Skill Focus (diplomacy)

Skills acrobatics +3, appraise +5, bluff +19, diplomacy +35, disguise +9, handle Animal +7, intimidate +14, knowledge Arcana +10, knowledge Dungeoneering +6, knowledge Engineering +10, knowledge Geography +10, knowledge History +10, knowledge Local +10, knowledge Nature +10, knowledge Nobility +10, knowledge Planes +10, knowledge Religion +6, linguistics +5, perception +25, perform: Keyboard +8, profession: King +23, ride +8, sense Motive +25, survival +3, swim +3

Languages Common, Infernal, Celestial, Abyssal, orc

Gear Weapon: +5 light mace (intelligent), Clothing: +5 royal outfit;

Cyril the Fool

Human Wizard 17

Init +1; Senses Perception +12

Defense

AC 16; Touch 11; Flat-Footed 15

HP 66

Fort +5; Ref +6; Will +14

Offense

Speed 30;

Melee +11 +4 dagger (1d4-1+4, 19-20x2); p or s;

Spells Known/Prepared

9th — Wish

8th — Euphoric Tranquility, Irresistible Dance

7th — Teleport, Greater, Scrying, Greater, Limited Wish

6th — Analyze Dweomer, True Seeing, Geas/Quest, Telepathy

5th — Teleport, Charm Person, Mass, Compelling Rant, Rubberskin, Permanency

4th — Detect Scrying, Scrying, Confusion, Fool's Teleport, Rainbow Pattern

3rd — Mad Monkeys, Detect Anxieties, Tongues, Gullibility, Adjustable Disguise

2nd — Nondetection, Lesser, Apport Object, Euphoric Cloud, Heckle, Detect Magic, Greater

1st — Unseen Servant, Comprehend Languages, Detect Chaos, Ears Of The City, Ventriloquism, Darting Duplicate

0th — Detect Magic, Read Magic, Oath Of Anonymity, Prestidigitation

Statistics

Str 8, Dex 12, Con 10, Int 20, Wis 14, Cha 16

Base Atk +8; CMB +7; CMD 18

Feats Empower Spell, Enlarge Spell, Extend Spell, Familiar Spell, Intensified Spell, Maximize Spell, Silent Spell, Still Spell, Craft Wand, Craft Wondrous Item, Blissful Spell, Cherry Blossom Spell, Dazing Spell, Scribe Scroll

Skills appraise +18, bluff +13, craft: Woodworking +13, disguise +23, fly +9, knowledge Arcana +13, knowledge Dungeoneering +13, knowledge Engineering +13, knowledge Geography +13, knowledge History +13, knowledge Local +13, knowledge Nature +13, knowledge Nobility +13, knowledge Planes +13, knowledge Religion +13, linguistics +8, perception +12, perform: Japes +13, profession: Fool +15, sense Motive +12, spellcraft +18, stealth +11

Languages Common, Infernal, Celestial, Abyssal, orc

Gear Weapon: +4 dagger, Book: compact spellbook, Clothing: +5 Entertainer's outfit, Familiar: Monkey; Money 1445 gp

Dral Courtier

Human Aristocrat 10

Init +3; Senses Perception +13

Defense

AC 14; Touch 13; Flat-Footed 11

HP 49

Fort +4; Ref +6; Will +9

Offense

Speed 30;

Melee +7 Limning Merciful dueling dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 16, Con 12, Int 14, Wis 10, Cha 18

Base Atk +7; CMB +7; CMD +20

Feats Leadership, Deceitful, Iron Will, Heroic Will, Alertness, Persuasive

Skills appraise +5, bluff +19, diplomacy +21, disguise +9, handle Animal +7, intimidate +11, knowledge Arcana +7, knowledge Dungeoneering +6, knowledge Engineering +7, knowledge Geography +7, knowledge History +7, knowledge Local +7, knowledge Nature +7, knowledge Nobility +7, knowledge Planes +7, knowledge Religion +6, linguistics +5, perception +13, perform: Keyboard +8, profession: Courtier +13, ride +8, sense Motive +14, survival +3, swim +3

Languages Common, Infernal, Celestial, Abyssal, orc

Gear Clothing: +1 courtier's outfit, Weapon: Limning Merciful dueling dagger; Money 8 gp

Dral Court Guard

human Fighter 10

Init +6; Senses Perception +1

Defense

AC 17; Touch 12; Flat-Footed 15

HP 78

Fort +10; Ref +5; Will +7

Offense

Speed 30;

Melee +15 keen ranseur (2d4+5, 19-20x3); p;

Ranged +12 distance composite longbow (+5) (1d8+5, x3); 9; 20

Statistics

Str 20, Dex 14, Con 16, Int 8, Wis 12, Cha 10

Base Atk +10; CMB +15; CMD 27

Feats Blind-Fight, Call-Out, Combat Reflexes, Coordinated Defense, Coordinated Distraction, Coordinated Maneuvers, Defensive Combat Training, Improved Initiative, Intercept Charge, Intimidating Prowess, Paired Opportunists, Improved Unarmed Strike

Skills climb +9, craft: Knotwork +11, handle Animal +13, intimidate +13, knowledge Dungeoneering +3, knowledge Engineering +3, profession: Guard +9, ride +6, survival +5, swim +9

Languages Common

SQ Bravery (Ex), Armor Training (Ex), Weapon Training (polearm) (Ex), Weapon Training (bow) (Ex)

Gear Weapon: keen ranseur, Armor: +2 parade armor, Weapon: distance composite longbow (+5); Money 1415 gp

Bugbear Commoner

Bugbear Commoner 5

Init +1; Senses Darkvision, Scent; Perception +4

Defense

AC 12; Touch 12; Flat-Footed 11

HP 15

Fort +3; Ref +2; Will +1

Offense

Speed 30;

Melee +3 dagger (1d4+1, 19-20x2); p or s;

Statistics

Str 12, Dex 12, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 14

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +3, climb +6, craft: Weaving +5, disguise +1, handle Animal +4, intimidate +2, perception +4, profession: Peasant +4, ride +4, stealth +6, swim +7

Languages Common, Goblin

SQ Darkvision (Ex), Thick Skin (Ex), Scent (Ex)

Gear Weapon: dagger, Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Changeling Commoner

Changeling Commoner 5

Init +0; Senses Darkvision; Perception +5

Defense

AC 11; Touch 11; Flat-Footed 11

HP 10

Fort +2; Ref +1; Will +2

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 10, Dex 10, Con 8, Int 10, Wis 12, Cha 12

Base Atk +2; CMB +2; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +5, profession: Peasant +5, ride +3, stealth +5, swim +6

Languages Common

SQ Darkvision (Ex), Green Widow (Su)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Dhampir Commoner

Dhampir Commoner 5

Init +1; Senses Darkvision, Low-Light Vision; Perception +3

Defense

AC 11; Touch 11; Flat-Footed 10

HP 10

Fort +2 (+2 vs disease and mind-affecting); Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Spell-Like Abilities Detect Undead 3/3

Statistics

Str 10, Dex 12, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +5, climb +5, craft: Weaving +5, disguise +3, handle Animal +6, intimidate +4, perception +3, profession: Peasant +4, ride +4, stealth +6, swim +6

Languages Common

SQ Darkvision (Ex), Resist Level Drain (Ex), Low-Light Vision (Ex), Light Sensitivity (Ex), Negative Energy Affinity (Su)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Goblin Commoner

Half-Goblin Commoner 5

Init +1; Senses Darkvision; Perception +3

Defense

AC 12; Touch 12; Flat-Footed 10

HP 20

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d3, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +1; CMD 12

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +3, profession: Peasant +4, ride +5, stealth +6, swim +6

Languages Common, Goblin

SQ Darkvision (Ex), Pilfer (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Hobgoblin Commoner

Half-Hobgoblin Commoner 5

Init +5; Senses Darkvision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 20

Fort +4; Ref +2; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, perception +6, profession: Peasant +4, ride +5, stealth +2, swim +6

Languages Common, Goblin

SQ Darkvision (Ex), Combat Intuition (Ex), Wartime Predator (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Half-Bugbear Commoner

Half-Bugbear Commoner 5

Init +1; Senses Low-Light Vision; Perception +6

Defense

AC 11; Touch 11; Flat-Footed 10

HP 15

Fort +3; Ref +2; Will +0

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +6, craft: Weaving +4, disguise +4, handle Animal +5, perception +6, profession: Peasant +5, ride +5, stealth +2, swim +6

Languages Common, Goblin

SQ Scare Tactics (Ex), Nightmare Assailant (Su), Low-Light Vision (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Male Changeling Commoner

Male Changeling Commoner 5

Init +0; Senses Perception +4

Defense

AC 10; Touch 10; Flat-Footed 10

HP 10

Fort +2; Ref +1; Will +1

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 12, Dex 10, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +7, craft: Weaving +4, disguise +4, handle Animal +5, perception +4, profession: Peasant +4, ride +4, swim +7

Languages Common

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Mongrelfolk Commoner

Mongrelfolk Commoner 5

Init +0; Senses Darkvision; Perception +4

Defense

AC 11; Touch 11; Flat-Footed 11

Fort +4; Ref +1; Will +1

Offense

Speed 30;

Melee +2 claw (1d4, x2); s;

Statistics

Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +0, climb +6, craft: Weaving +3, disguise +5, handle Animal +2, knowledge Dungeoneering +1, perception +4, profession: Peasant +4, ride +3, stealth +5, survival +5, swim +6

Languages Common, Mongrelfolk

SQ Emulate Race (Ex), Sound Mimicry (Ex), Darkvision (Ex), Mixed Blood (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards; Money 5 gp

Skulk Commoner

Skulk Commoner 5

Init +1; Senses Low-Light Vision; Perception +5

Defense

AC 12; Touch 12; Flat-Footed 11

HP 15

Fort +3; Ref +2; Will +2

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 12, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +2, climb +6, craft: Weaving +4, disguise +2, handle Animal +3, knowledge Dungeoneering +1, perception +5, profession: Peasant +5, ride +5, stealth +9, swim +6

Languages Common

SQ Camouflaged Step (Ex), Low-Light Vision (Ex), Silent Hunter (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp

Tiefling Commoner

Tiefling Commoner 5

Init +1; Senses Darkvision; Perception +5

Defense

AC 12; Touch 12; Flat-Footed 11

HP 15

Fort +3; Ref +2; Will +1

Resist Cold 5, Electric 5, Fire 5;

Offense

Speed 30;

Melee +2 Dagger (1d4, 19-20x2); p or s;

Spell-Like Abilities Darkness 1/1

Statistics

Str 10, Dex 12, Con 10, Int 12, Wis 10, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Athletic, Deceitful, Great Fortitude

Skills bluff +4, climb +6, craft: Weaving +6, disguise +2, handle Animal +4, perception +5, profession: Peasant +5, ride +5, stealth +3, survival +2, swim +6

Languages Common, infernal

SQ Darkvision (Ex)

Gear Clothing: peasant's garb, Toy: Marked cards, Weapon: dagger; Money 5 gp