Orc Fighter 20
Init 3; Senses Darkvision; Perception +13
AC 32; Touch 15; Flat-Footed 29
HP 260
Fort 15; Ref 13 (+4 vs spells); Will 13
DR 5/-;
SR 13
Speed 30; With Armor 30;
Melee +26 Speed Impact Spear (2d6+7, x3); p;
Str 20, Dex 16, Con 16, Int 14, Wis 14, Cha 14
Base Atk +20; CMB +25; CMD 42
Feats Advanced Defensive Combat Training, Alertness, Ambush Awareness, Weapon Focus (spear), Armor Focus, Improved Armor Focus, Call Out, Power Attack, Cleave, Great Cleave, Cleaving Finish, Improved Cleaving Finish, Dodge, Grudge Fighter, Surprise Follow-Through, Improved Surprise Follow-Through, Endurance, Diehard, Deathless Initiate, Ironhide, Deathless Master
Skills acrobatics +3, appraise +12, bluff +2, climb +4, craft: Bonecarving +6, diplomacy +12, disable Device +3, disguise +2, escape Artist +3, fly +3, handle Animal +10, heal +2, intimidate +29, knowledge Arcana +2, knowledge Dungeoneering +5, knowledge Engineering +5, perception +13, perform +2, profession: Warlord +15, ride +7, sense Motive +16, sleight Of Hand +3, spellcraft +2, stealth +3, survival +5, swim +4, use Magic Device +2
Languages common, orc, goblin, gnoll
SQ Ferocity (Ex), Darkvision (Ex), Light Sensitivity (Ex), Armor Training (Ex), Weapon Training (Ex), Advanced Weapon Training (Ex), Advanced Weapon Training (Ex), Advanced Weapon Training (Ex), Armor Mastery (Ex), Weapon Mastery (Ex)
Gear Weapon: Speed Impact Spear, Armor: Invincible Armor, Shield: Spell Ward Tower Shield
Goblin Sorcerer 20, Small
Init 5; Senses Superior Darkvision; Perception +21
AC 21; Touch 21; Flat-Footed 16
HP 140
Fort +7; Ref +11; Will +18
SR 21
Speed 30;
Spells Known/Prepared
9th — Power Word Kill, Winds of Vengeance, Weird
8th — Discern Location, Symbol of Death, Mind Blank, Moment of Prescience
7th — Insect Spies, Greater, Retrocognition, Scrying, Greater, Harrowing, Greater
6th — Analyze Dweomer, Dream Scan, Legend Lore
5th — Contact Other Plane, Mind Probe, Telepathic Bond, Symbol of Pain
4th — Detect Scrying, Insect Spies, Scrying, Vicarious View, Shadow Conjuration
3rd — Arcane Sight, Aura Sight, Clairaudience/Clairvoyance, Harrowing
2nd — Detect Magic, Greater, Detect Thoughts, Locate Object, Endure Elements, Communal, Blindness/Deafness, Augury
1st — Endure Elements, Fastidiousness, Mage Armor, Identify, True Strike, Ill Omen
0th — Acid Splash, Resistance, Detect Magic, Detect Poison, Read Magic, Sotto Voce, Mage Hand, Mending, Arcane Mark
Str 6, Dex 20, Con 12, Int 20, Wis 22, Cha 22
Base Atk +10; CMB +7; CMD 22
Feats Empower Spell, enlarge spell, extend spell, maximize spell, quicken spell, silent spell, still spell, widen spell, craft wand, scribe scroll, fortune teller, craft wondrous item
Skills acrobatics +5, appraise +18, bluff +19, climb -2, craft: bonecarving +13, diplomacy +6, disable Device +10, disguise +6, escape Artist +5, fly +13, handle Animal +11, heal +6, intimidate +14, knowledge Arcana +28, knowledge Dungeoneering +5, knowledge Engineering +5, knowledge Geography +5, knowledge History +8, knowledge Local +5, knowledge Nature +5, knowledge Nobility +5, knowledge Planes +5, knowledge Religion +5, linguistics +5, perception +21, perform +6, profession: soothsayer +19, ride +14, sense Motive +21, sleight Of Hand +5, spellcraft +23, stealth +18, survival +6, swim -2, use Magic Device +19
Languages common, orc, goblin, gnoll
SQ Superior Darkvision
Gear Belt: Shadowform Belt, Body: Robe of Eyes, Chest: Mantle of Spell Resistance, Eye: Goggles, Truesight, Feet: Boots of Teleportation, Headband: Headband of Mental Superiority, Neck: Amulet of Natural Armor +5, Shoulders: Wings of Flying, Harrow Cards
Orc Fighter 15
Init 0; Senses Darkvision; Perception +1
AC 17; Touch 10; Flat-Footed 17
HP 150
Fort +12; Ref +5; Will +10
SR 15
Speed 30;
Melee +22 Falchion of Impact (2d6+6, 18-20x2); s;
Ranged +16 orc hornbow of endless ammunition (2d6, x3); p;
Str 22, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +15; CMB +21; CMD 31
Feats Born Alone, Grudge Fighter, Horde Charge, Toughness, Reverse-Feint, Leadership, Practiced Leadership, Brutal Grappler, Power Attack, Cleave, Great Cleave, Vital Strike, All-Consuming Swing, Cleaving Finish, Improved Cleaving Finish, Surprise Follow-Through
Skills climb +8, craft: bonecarving +1, intimidate +6, profession: colonel +4, ride +2, survival +4, swim +8
Languages common, orc
SQ Ferocity (Ex), Darkvision, Light Sensitivity (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (bow) (Ex), Weapon Training (heavy blades) (Ex), Advanced Weapon Training (Ex)
Gear Weapon: orc hornbow of endless ammunition, Weapon: Falchion of Impact, Armor: Field Plate of Spell Resistance, Armor: Parade Armor of spell resistance (13), Banner: banner flag, Mount: heavy horse (combat trained), Barding: Parade Barding; Money 3960 gp
Orc Fighter 12
Init 0; Senses Darkvision; Perception +1
AC 17; Touch 10; Flat-Footed 17
HP 118
Fort +11; Ref +4; Will +8
SR 13
Speed 30;
Melee +19 Keen Falchion (2d4+6, 15-20x2); s;
Ranged +13 Thundering Orc Hornbow (2d6, x3); p; +2d8 sonic on crit
Str 22, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +12; CMB +18; CMD 28
Feats Born Alone, Grudge Fighter, Horde Charge, Toughness, Reverse-Feint, Leadership, Power Attack, Cleave, Great Cleave, Vital Strike, All-Consuming Swing, Cleaving Finish, Improved Cleaving Finish
Skills climb +7, craft: bonecarving +1, handle Animal +3, intimidate +3, knowledge Dungeoneering +1, knowledge Engineering +1, profession: Major +4, ride +1, survival +4, swim +7
Languages common, orc
SQ Ferocity (Ex), Darkvision (Ex), Light Sensitivity (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (bow) (Ex), Weapon Training (heavy blades) (Ex)
Gear Weapon: Keen Falchion, Weapon: Thundering Orc Hornbow, Armor: Field Plate of Spell Resistance, Armor: Parade Armor of Spell Resistance, Banner: banner flag, Mount: heavy horse (combat trained), Barding: Parade Barding; Money 2510 gp
Orc Fighter 11
Init 0; Senses Darkvision; Perception +1
AC 7; Touch 10; Flat-Footed 17
HP 99
Fort +10; Ref +3; Will +7
SR 13
Speed 30;
Melee +18 Keen Falchion (2d4+6, 15-20x2); s;
Ranged +12 Thundering Orc Hornbow (2d6, x3); p; +2d8 sonic on crit
Str 22, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +11; CMB +17; CMD 27
Feats Born Alone, Grudge Fighter, Horde Charge, Toughness, Reverse-Feint, Leadership, Power Attack, Cleave, Great Cleave, Vital Strike, All-Consuming Swing, Cleaving Finish
Skills climb +7, craft: Bonecarving +1, handle Animal +3, intimidate +3, knowledge Dungeoneering +1, knowledge Engineering +1, profession: captain +4, ride +1, survival +4, swim +7
Languages common, orc
SQ Ferocity (Ex), Darkvision (Ex), Light Sensitivity (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (bow) (Ex), Weapon Training (heavy blades) (Ex)
Gear Weapon: Keen Falchion, Weapon: Thundering Orc Hornbow, Armor: Field Plate of Spell Resistance, Armor: Poison-Resistant Parade Armor, Banner: banner flag, Mount: heavy horse (combat trained), Barding: Parade Barding; Money 660 gp
Orc Fighter 10
Init 0; Senses Darkvision; Perception +1
AC 18; Touch 10; Flat-Footed 18
HP 110
Fort +10; Ref +3; Will +7
Speed 30;
Melee +17 Keen Falchion (2d4+6, 15-20x2); s;
Ranged +11 Thundering Orc Hornbow (2d6, x3); p; +2d8 sonic on crit
Str 22, Dex 10, Con 16, Int 6, Wis 12, Cha 10
Base Atk +10; CMB +16; CMD 26
Feats Born Alone, Grudge Fighter, Horde Charge, Toughness, Reverse-Feint, Power Attack, Cleave, Great Cleave, Vital Strike, All-Consuming Swing, Cleaving Finish
Skills climb +6, craft: bonecarving +1, handle Animal +3, intimidate +3, knowledge Dungeoneering +1, knowledge Engineering +1, profession: lieutenant +4, survival +4, swim +6
Languages common, orc
SQ Ferocity (Ex), Darkvision (Ex), Light Sensitivity (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (bow) (Ex), Weapon Training (heavy blades) (Ex)
Gear Weapon: Keen Falchion, Weapon: Thundering Orc Hornbow, Armor: +1 Field Plate, Armor: +1 Parade Armor, Banner: banner flag, Mount: heavy horse (combat trained), Barding: Parade Barding; Money 4210 gp
Hobgoblin Fighter 7
Init +1; Senses Darkvision; Perception +4
AC 22; Touch 11; Flat-Footed 21
HP 72
Fort+9; Ref +3; Will +6
Speed 30;
Melee +13 +1 Spear (1d8+4+1, x3); p;
Str 18, Dex 12, Con 18, Int 8, Wis 14, Cha 12
Base Atk +7; CMB +11; CMD 22
Feats Hobgoblin Discipline, Focusing Blow, Alertness, Athletic, Power Attack, Cleave, Great Cleave, Vital Strike
Skills climb +6, craft: bonecarving +2, handle Animal +5, intimidate +4, knowledge Dungeoneering +2, knowledge Engineering +2, perception +4, profession: Sergeant +6, ride -1, sense Motive +4, stealth 0, survival +6, swim +4
Languages common, Goblin
SQ Darkvision (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (spear) (Ex)
Gear Weapon: +1 Spear, Armor: +1 Iron Lamellar, Shield: +1 Heavy Steel Shield, Armor: Parade Armor; Money 403 gp
Bugbear Fighter 5
Init +5; Senses Darkvision, Scent; Perception +7
AC 19; Touch 12; Flat-Footed 18
HP 33
Fort +7; Ref +2; Will +4
Speed 30;
Melee +12 +1 Glaive-guisarme (1d10+5+1, x3); s;
Str 20, Dex 12, Con 16, Int 8, Wis 14, Cha 10
Base Atk +5; CMB +10; CMD 21
Feats Endurance, Improved Initiative, Alertness, Power Attack, Cleave, Great Cleave
Skills climb +4, craft: bonecarving +2, handle Animal +4, intimidate +3, knowledge Dungeoneering +2, knowledge Engineering +2, perception +7, profession: Corporal +6, ride -1, sense Motive +4, stealth +1, survival +6, swim +4
Languages common, Goblin
SQ Darkvision (Ex), Scent (Ex), Bravery (Ex), Armor Training (Ex), Weapon Training (polearm) (Ex)
Gear Weapon: +1 Glaive-guisarme, Armor: Banded Mail, Armor: Parade Armor; Money 113 gp
Goblin Fighter 3
Init +6; Senses Darkvision; Perception +4
AC 19; Touch 13; Flat-Footed 17
HP 25
Fort +6; Ref +3; Will +4
Speed 30;
Melee +6 spear (1d6+3, x3); p;
Ranged +5 shortbow (1d4+2, x3); p;
Str 16, Dex 14, Con 16, Int 8, Wis 14, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Improved Initiative, Alertness, Power Attack, Cleave
Skills climb +3, craft: Bonecarving +2, handle Animal +3, intimidate +3, perception +4, profession: private +6, ride +1, stealth +6, survival +6, swim +2
Languages Goblin
SQ Darkvision (Ex), Bravery (Ex), Armor Training (Ex)
Gear Weapon: Spear, Weapon: shortbow, Armor: Steel Lamellar, Armor: parade armor; Money 573 gp
goblin Fighter 3/Assassin 2
Init +6; Senses Darkvision; Perception +7
AC 16; Touch 13; Flat-Footed 14
HP 50
Fort +7 (+1 vs poison); Ref +4; Will +5
Speed 30;
Melee +7 shortsword (1d4+3, 19-20x2); p;
Ranged +6 hand crossbow (1d3+2, 19-20x2); p;
Str 16, Dex 14, Con 16, Int 8, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 18
Feats Improved Initiative, Alertness, Power Attack, Cleave
Skills acrobatics +5, bluff +3, climb +7, craft: bonecarving +2, diplomacy +3, disable Device +5, disguise +5, escape Artist +5, handle Animal +3, knowledge Dungeoneering +2, knowledge Engineering +2, linguistics +2, perception +7, profession: Specialist +6, ride +5, sense Motive +5, sleight Of Hand +5, stealth +18, survival +5, swim +6, use Magic Device +3
Languages Goblin
SQ Darkvision (Ex), Bravery (Ex), Sneak Attack +1d6 (Ex), Death Attack Fort DC 11 (Ex), Poison Use (Ex), Uncanny Dodge (Ex)
Gear Weapon: shortsword, Weapon: hand crossbow, Armor: Parade Armor, Poison: Blue Whinnis, Poison: deathblade; Money 345 gp
Goblin Commoner 5
Init +2; Senses Darkvision; Perception +4
AC 13; Touch 13; Flat-Footed 11
HP 19
Fort +3; Ref +3; Will +1
Speed 30;
Melee +1 dagger (1d3, 19-20x2); p or s;
Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8
Base Atk +2; CMB +0; CMD 12
Feats Athletic, Deceitful, Great Fortitude
Skills bluff +2, climb +5, craft: leather tanning +4, disguise +2, handle Animal +3, perception +4, profession: slave +4, ride +10, stealth +11, swim +5
Languages Goblin
SQ Darkvision (Ex)
Gear Weapon: Dagger, Clothing: peasant's garb; Money 5 gp