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The Vitae Peninsula

Yar the Abjurer

Hexbreather Wizard 20

Init 3; Senses Darkvision; Perception +2

Defense

AC 19; Touch 14; Flat-Footed 16

HP 49

Fort 9; Ref 13; Will 18

SR 18

Offense

Speed 30;

Spells Known/Prepared

9th — Impenetrable Veil, Mind Blank, Communal, Prismatic Sphere, Wall of Suppression

8th — Dimensional Lock, Mind Blank, Prismatic Wall, Protection from Spells

7th — Banishment, Circle Of Clarity, Spell Turning, Teleport Trap

6th — Antimagic Field, Dispel Magic, Greater, Globe Of Invulnerability, Guards and Wards

5th — Break Enchantment, Dismissal, Mage's Private Sanctum, Peacebond, Greater, Wreath of Blades

4th — Dimensional Anchor, Dream Shield, Globe of Invulnerability, Lesser, Nondetection, Communal, Remove Curse

3rd — Dispel Magic, Explosive Runes, Nondetection, Protection From Arrows, Resist Energy, Communal

2nd — Arcane Lock, Endure Elements, Communal, Nondetection, Lesser, Resist Energy, Warding Weapon

1st — Fastidiousness, Peace Bond, Peacebond, Rite Of Centered Mind, Shield, Shield Companion

0th — Resistance

Statistics

Str 12, Dex 16, Con 8, Int 26, Wis 14, Cha 10

Base Atk 10; CMB 11; CMD 24

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, craft: Alchemy +21, diplomacy +15, fly +12, intimidate +15, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, profession: Councilor +25, sleight Of Hand +23, spellcraft +31, stealth +11

Languages common, orc, abyssal, elven, dwarven, giant, necril

SQ Hex (Su), Claws (Ex), Persecution (Ex), Darkvision (Ex), Hagblood (Ex), Arcane Bond: house centipede familiar (Su)

Gear Clothing: Robe of the Archmagi, Headband: Headband of Vast Intelligence +6, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Yakov the Conjurer

Human Wizard 20

Init 7; Senses ; Perception +2

Defense

AC 19; Touch 14; Flat-Footed 16

HP 53

Fort 9; Ref13; Will 18

SR 18

Offense

Speed 30;

Spells Known/Prepared

9th — Gate, Summon Monster IX, Teleportation Circle, Wooden Phalanx

8th — Call Construct, Incendiary Cloud, Planar Binding, Greater, Maze, Summon Monster VIII

7th — Caustic Eruption, Mage's Magnificent Mansion, Plane Shift, Summon Monster VII, Teleport, Greater

6th — Acid Fog, Conjure Black Pudding, Planar Binding, Summon Monster VI, Summon Vanth

5th — Major Creation, Summon Infernal Host, Summon Lesser Psychopomp, Summon Monster V, Teleport

4th — Black Tentacles, Dimension Door, Ghost Wolf, Minor Creation, Summon Accuser, Summon Monster IV

3rd — Conjure Carriage, Draconic Ally, Guardian Wasps, Mad Monkeys, Summon Monster III, Summon Totem Creature

2nd — Acid Arrow, Apport Object, Glitterdust, Summon Cacodaemon, Summon Monster II, Summon Swarm

1st — Burning Sands, Corrosive Touch, Mage Armor, Mount, Summon Minor Monster, Summon Monster I

0th — Acid Splash, Drench

Statistics

Str 10, Dex 16, Con 8, Int 26, Wis 14, Cha 12

Base Atk 10; CMB 10; CMD 23

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, craft: Alchemy +21, diplomacy +16, fly +12, intimidate +16, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, linguistics +11, perception +2, profession: Councilor +25, sleight Of Hand +23, spellcraft +31, stealth +8

Languages common, orc, abyssal, elven, dwarven, giant, necril

SQ Arcane Bond: armadillo familiar (Su)

Gear Clothing: Robe of the Archmagi, Headband: Headband of Mental Superiority +6, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Song the Diviner

Tiefling Wizard 20

Init 3; Senses Darkvision; Perception +2

Defense

AC 19; Touch 14; Flat-Footed 16

HP 55

Fort 9; Ref 13; Will 18

Resist cold 5, electric 5, fire 5;

SR 18

Offense

Speed 30;

Spell-Like Abilities

Darkness 1/1

Spells Known/Prepared

9th — Foresight

8th — Discern Location, Moment of Prescience, Prediction of Failure, Prying Eyes, Greater

7th — Arcane Sight, Greater, Insect Spies, Greater, Retrocognition, Scrying, Greater, Vision

6th — Analyze Dweomer, Dream Scan, Legend Lore, Telepathy, True Seeing

5th — Contact Other Plane, Glimpse Of Truth, Mind Probe, Prying Eyes, Telepathic Bond

4th — Arcane Eye, Detect Scrying, Locate Creature, Scrying, Tongues, Communal, Vicarious View

3rd — Arcane Sight, Aura Sight, Clairaudience/Clairvoyance, Detect Anxieties, Detect Desires, Tongues

2nd — Detect Magic, Greater, Detect Thoughts, Page-Bound Epiphany, Psychic Reading, See Invisibility

1st — Comprehend Languages, Detect Charm, Detect Secret Doors, Detect Undead, Identify, Mindlink

0th — Detect Fiendish Presence, Detect Magic, Detect Poison, Grasp, Read Magic

Statistics

Str 12, Dex 16, Con 8, Int 26, Wis 14, Cha 10

Base Atk 10; CMB 11; CMD 24

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, bluff +2, craft: Alchemy +21, diplomacy +15, fly +12, intimidate +15, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, linguistics +11, perception +2, profession: Councilor +25, sleight Of Hand +23, spellcraft +31, stealth +10

Languages common, Infernal, abyssal, draconic, goblin

SQ Darkvision (Ex), Arcane Bond: ioun weird familiar

Gear Clothing: Robe of the Archmagi, Headband: Headband of Vast Intelligence +6, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Nastaja the Enchanter

Vampire Wizard 20

Init 3; Senses Darkvision; Perception +2

Defense

AC 18; Touch 13; Flat-Footed 15

HP 70

Fort -; Ref 13; Will 18

Resist channel +4;

SR 18

Offense

Speed 30;

Melee +11 Bite (1d6+1, x2); p; 1/2 damage temp HP

Spell-Like Abilities

Charm Person 2/2, Charm Animal 2/2, Charm Monster 2/2

Spells Known/Prepared

9th — Dominate Monster, Hold Monster, Mass, Overwhelming Presence, Power Word Kill

8th — Binding, Charm Monster, Mass, Demand, Euphoric Tranquility, Irresistible Dance

7th — Demanding Message, Mass, Hold Person, Mass, Inflict Pain, Mass, Insanity, Waves of Ecstasy

6th — Cloak of Dreams, Geas/Quest, Phobia, Serenity, Suggestion, Mass

5th — Charm Person, Mass, Compelling Rant, Dominate Person, Hold Monster, Mind Fog

4th — Charm Monster, Confusion, Demanding Message, Daze, Mass, Geas, Lesser, Mindwipe

3rd — Bleed For Your Master, Gullibility, Hold Fey, Hold Person, Slave To Sin, Suggestion

2nd — Adoration, Compulsive Liar, Daze Monster, Hidden Presence, Seducer's Eyes, Unnatural Lust

1st — Charm Fey, Charm Person, Hypnotism, Implant Urge, Memory Lapse, Sleep

0th — Daze

Statistics

Str 12, Dex 16, Con -, Int 26, Wis 14, Cha 12

Base Atk 10; CMB 11; CMD 24

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, bluff +3, craft: Alchemy +21, diplomacy +18, fly +15, intimidate +16, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, linguistics +11, perception +2, profession: Councilor +25, sleight Of Hand +23, spellcraft +31, stealth +11

Languages common, Infernal, abyssal, draconic, goblin

SQ Darkvision (Ex), Shadowless (Ex), Thirst (Ex), Arithmomania (Ex), Arcane Bond: bat familiar (Su)

Gear Clothing: Robe of the Archmagi, Headband: Headband of Vast Intelligence +6, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Hekt the Evoker

Hexbreather Wizard 20

Init 3; Senses Darkvision; Perception +2

Defense

AC 19; Touch 14; Flat-Footed 16

HP 47

Fort 9; Ref 13; Will 18

SR 18

Offense

Speed 30;

Melee +11 Claws (1d4+1, x2); s;

Spells Known/Prepared

9th — Crushing Hand, Icy Prison, Mass, Meteor Swarm, Ride the Lightning

8th — Curse Of Night, Polar Ray, Shout, Greater, Stormbolts, Sunburst

7th — Delayed Blast Fireball, Forcecage, Hungry Darkness, Ki Shout, Prismatic Spray

6th — Chains Of Fire, Chain Lightning, Cold Ice Strike, Hellfire Ray, Mage's Decree

5th — Cone of Cold, Fire Snake, Icy Prison, Lightning Arc, Sending

4th — Aggressive Thundercloud, Greater, Ball Lightning, Controlled Fireball, Dragon's Breath, Ice Storm, Shout

3rd — Air Geyser, Elemental Aura, Fireball, Lightning Bolt, Trial Of Fire And Acid

2nd — Aggressive Thundercloud, Fire Breath, Flurry Of Snowballs, Ghost Whip, Sonic Scream

1st — Burning Hands, Ear-Piercing Scream, Flare Burst, Magic Missile, Shocking Grasp, Snowball

0th — Breeze, Dancing Lights, Flare, Light, Penumbra, Ray of Frost, Scoop, Spark

Statistics

Str 12, Dex 16, Con 8, Int 26, Wis 14, Cha 10

Base Atk 10; CMB 11; CMD 24

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, craft: Alchemy +21, diplomacy +15, fly +12, intimidate +15, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, linguistics +11, perception +2, perform: Wind +8, profession: Councilor +25, sleight Of Hand +23, spellcraft +31

Languages common, Infernal, abyssal, draconic, goblin

SQ Hex (Su), Persecution (Ex), Darkvision (Ex), Hagblood (Ex), Arcane Bond: butterfly familiar

Gear Clothing: Robe of the Archmagi, Headband: Headband of Vast Intelligence +6, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Kevin the Illusionist

Human Wizard 20

Init +11; Senses ; Perception +2

Defense

AC 18; Touch 13; Flat-Footed 15

HP 49

Fort 9; Ref 13; Will 18

SR 18

Offense

Speed 30;

Spells Known/Prepared

9th — Shades, Shadow Transmutation, Greater, Weird

8th — Scintillating Pattern, Screen, Shadow Evocation, Greater

7th — Create Mindscape, Greater, False Vision, Greater, Invisibility, Mass, Permanent Hallucination, Project Image

6th — Illusion Of Treachery, Greater, Permanent Image, Phantasmal Putrefaction, Shadow Walk, Telepathy

5th — Create Mindscape, False Vision, Mirage Arcana, Persistent Image, Scripted Hallucination

4th — Complex Hallucination, Dreadscape, Invisibility, Greater, Phantasmal Killer, Rainbow Pattern, Shadow Step

3rd — Adjustable Disguise, Illusory Script, Major Image, Selective Invisibility, Vision of Hell

2nd — Haunting Mists, Hypnotic Pattern, Invisibility, Minor Image, Paranoia, Secret Sign

1st — Auditory Hallucination, Cloak Of Secrets, Color Spray, Disguise Self, Silent Image, Vanish

0th — Ghost Sound, Haunted Fey Aspect, Oath Of Anonymity, Vacuous Vessel

Statistics

Str 10, Dex 16, Con 8, Int 26, Wis 14, Cha 12

Base Atk +10; CMB +10; CMD 23

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, craft: Alchemy +21, diplomacy +16, fly +12, intimidate +16, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, linguistics +11, perception +2, profession: Councilor +25, sleight Of Hand +23, spellcraft +31, stealth +8

Languages common, Infernal, abyssal, draconic, goblin

SQ Arcane Bond: hare familiar (Su)

Gear Headband: Headband of Vast Intelligence +6, Clothing: Robe of the Archmagi, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Mortimer the Necromancer

Lich Wizard 20

Init +3; Senses Darkvision; Perception +14

Defense

AC 23; Touch 18; Flat-Footed 20

HP 76

Fort -; Ref 13; Will 19

DR 15/bludgeoning and magic;

Immune cold, electric;

Resist channel +4;

SR 18

Offense

Speed 30;

Melee +10 Touch (1d8+10 negative)

Spells Known/Prepared

9th — Astral Projection, Canopic Conversion, Massacre, Soul Bind

8th — Create Greater Undead, Death Clutch, Horrid Wilting, Orb Of The Void, Symbol of Death

7th — Control Undead, Create Variant Mummy, Finger Of Death, Hunger For Flesh, Mass, Temporary Resurrection

6th — Circle Of Death, Create Undead, Curse, Major, Eyebite, Unwilling Shield

5th — Astral Projection, Lesser, Black Spot, Magic Jar, Repair Undead, Mass

4th — Animate Dead, Bestow Curse, Enervation, Fear, Wall Of Blindness/Deafness, Wall Of Bone

3rd — Animate Dead, Lesser, Create Soul Gem, Gentle Repose, Sands of Time, Vampiric Hunger, Vampiric Touch

2nd — Blindness/Deafness, Command Undead, Ghoul Hunger, Lipstitch, Sentry Skull, Unshakable Chill

1st — Decompose Corpse, Grasping Corpse, Preserve, Repair Undead, Skin Tag, Touch Of Blindness

0th — Bleed, Disrupt Undead, Sotto Voce, Touch of Fatigue

Statistics

Str 10, Dex 16, Con -, Int 28, Wis 16, Cha 14

Base Atk +10; CMB +10; CMD 23

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +22, climb +3, craft: Alchemy +22, diplomacy +17, disguise +5, fly +12, intimidate +20, knowledge Arcana +22, knowledge Dungeoneering +18, knowledge Engineering +18, knowledge Geography +18, knowledge History +22, knowledge Local +22, knowledge Nature +18, knowledge Nobility +21, knowledge Planes +22, knowledge Religion +18, linguistics +12, perception +14, profession: Councilor +26, sense Motive +14, sleight Of Hand +23, spellcraft +32, stealth +19

Languages common, Infernal, abyssal, draconic, goblin

SQ Darkvision (Ex), Phylactery (Su), Fear Aura (Su), Paralyzing Touch (Su), Arcane Bond: dweomer cap familiar

Gear Headband: Headband of Vast Intelligence +6, Clothing: Robe of the Archmagi, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Delta the Transmuter

Human Wizard 20

Init +3; Senses Perception +2

Defense

AC 18; Touch 13; Flat-Footed 15

HP 50

Fort +9; Ref 13; Will 18

Offense

Speed 30;

Spells Known/Prepared

9th — Etherealness, Fey Form IV, Scribe's Binding, Shapechange

8th — Angelic Aspect, Greater, Form of the Dragon III, Giant Form II, Iron Body, Polymorph Any Object

7th — Elemental Body IV, Fey Form III, Form of the Dragon II, Ooze Form III, Plant Shape III

6th — Beast Shape IV, Elemental Body III, Fey Form II, Form of the Dragon I, Ooze Form II

5th — Beast Shape III, Elemental Body II, Ooze Form I, Plant Shape I, Vermin Shape II

4th — Adjustable Polymorph, Beast Shape II, Darkvision, Greater, Elemental Body I, Fey Form I, Vermin Shape I

3rd — Beast Shape I, Darkvision, Communal, Fly, Gaseous Form, Keen Edge, Magic Weapon, Greater

2nd — Blood Armor, Bull's Strength, Darkvision, Eagle's Splendor, Harmless Form, Knock

1st — Animate Rope, Blood Money, Burning Disarm, Enlarge Person, Magic Weapon, Polypurpose Panacea

0th — Chameleon Scales, Mage Hand, Mending, Scrivener's Chant

Statistics

Str 10, Dex 16, Con 8, Int 26, Wis 14, Cha 12

Base Atk +10; CMB +10; CMD 23

Feats Craft Magic Arms and Armor, Craft Construct, Craft Rod, Craft Staff, Forge Ring, Leadership, Practiced Leadership, Maximize Spell, Still Spell, Silent Spell, Brew Potion, Craft Wondrous Item

Skills appraise +21, craft: Alchemy +21, diplomacy +16, fly +12, intimidate +16, knowledge Arcana +21, knowledge Dungeoneering +17, knowledge Engineering +17, knowledge Geography +17, knowledge History +21, knowledge Local +21, knowledge Nature +17, knowledge Nobility +20, knowledge Planes +21, knowledge Religion +17, linguistics +11, perception +2, profession: Councilor +25, sleight Of Hand +23, spellcraft +31, stealth +11

Languages common, Infernal, abyssal, draconic, goblin

SQ Arcane Bond: house centipede familiar (Su)

Gear Headband: Headband of Vast Intelligence +6, Clothing: Robe of the Archmagi, Bag: Bag of Holding I, Book: Compact Spellbook, Kit: Forger's Kit; Money 9250 gp

Vitae Bugbear

Bugbear Wizard 5

Init +1; Senses Darkvision, Scent; Perception +3

Defense

AC 13; Touch 13; Flat-Footed 12

HP 19

Fort +1; Ref +2; Will +4

Offense

Speed 30;

Melee +3 Keen Dagger (1d4+1, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 12, Dex 12, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 14

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, intimidate +1, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local 3, knowledge Nature 3, knowledge Nobility 3, knowledge Planes 3, knowledge Religion +3, linguistics +3, perception +3, profession: Farmer +5, spellcraft +5, stealth +6

Languages common, goblin

SQ Darkvision (Ex), Scent (Ex), Arcane Bond: armadillo familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Changeling

Changeling Wizard 5

Init +0; Senses Darkvision; Perception +1

Defense

AC 11; Touch 11; Flat-Footed 11

HP 13

Fort +0; Ref +1; Will +5

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 10, Con 8, Int 10, Wis 12, Cha 12

Base Atk +2; CMB +2; CMD 12

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +3, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, profession: Farmer +6, spellcraft +5

Languages common, goblin

SQ Darkvision (Ex), Inscrutable (Ex), Arcane Bond: donkey familiar

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Dhampir

Dhampir Wizard 5

Init +1; Senses Darkvision, Low-Light Vision; Perception +2

Defense

AC 11; Touch 11; Flat-Footed 10

HP 13

Fort +0 (+2 vs disease); Ref +2 ; Will +4 (+2 vs mind-affecting)

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spell-Like Abilities

Detect Undead 3/3

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, bluff +3, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +2, profession: Farmer +5, spellcraft +5

Languages common

SQ Resist Level Drain (Ex), Darkvision (Ex), Low-Light Vision (Ex), Light Sensitivity (Ex), Negative Energy Affinity (Ex), Arcane Bond: fox familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Drow

Drow Wizard 5

Init +1; Senses Superior Darkvision; Perception +2

Defense

AC 12; Touch 12; Flat-Footed 11

HP 11

Fort +0; Ref +2; Will +4 (+2 vs enchantment)

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spell-Like Abilities

Dancing Lights 1/1, Darkness 1/1, Faerie Fire 1/1

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 8, Int 10, Wis 10, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +2, profession: Farmer +5, spellcraft +5

Languages elven, undercommon

SQ Poison Use (Ex), Superior Darkvision (Ex), Light Blindness (Ex), Arcane Bond: giant isopod familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Goblin

Goblin Wizard 5

Init +2; Senses Darkvision; Perception +0

Defense

AC 13; Touch 13; Flat-Footed 11

HP 23

Fort +1; Ref +3; Will +4

Offense

Speed 30;

Melee +3 Keen Dagger (1d3-1, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +0; CMD 12

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +5, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +0, profession: Farmer +5, ride +6, spellcraft +5, stealth +10

Languages goblin

SQ Darkvision (Ex), Arcane Bond: hare familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Half-Bugbear

Half-Bugbear Wizard 5

Init +1; Senses Low-Light Vision; Perception -1

Defense

AC 11; Touch 11; Flat-Footed 10

HP 15

Fort +1; Ref +2; Will +3

Immune sleep, paralysis;

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 8, Cha 12

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, intimidate +3, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception -1, profession: Farmer +4, spellcraft +5

Languages common, goblin

SQ Scare Tactics (Ex), Nightmare Assailant (Su), Low-Light Vision (Ex), Arcane Bond: jerboa familiar

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Half-Goblin

Half-Goblin Wizard

Init +1; Senses Darkvision; Perception +0

Defense

AC 12; Touch 12; Flat-Footed 11

HP 27

Fort +2; Ref +2; Will +4

Offense

Speed 30;

Melee +3 Keen Dagger (1d3, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +1; CMD 12

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +0, profession: Farmer +5, spellcraft +5, stealth +5

Languages common, goblin

SQ Pilfer (Ex), Darkvision (Ex), Arcane Bond: hedgehog familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Half-Hobgoblin

Half-Hobgoblin Wizard 5

Init +1; Senses Darkvision; Perception +0

Defense

AC 12; Touch 12; Flat-Footed 11

HP 24

Fort +2; Ref +2; Will +4

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +0, profession: Farmer +5, spellcraft +5

Languages common, goblin

SQ Combat Intuition (Ex), Wartime Predator (Ex), Darkvision (Ex), Arcane Bond ioun weird familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Hexbreather

Hexbreather Wizard 5

Init +0; Senses Darkvision; Perception +0

Defense

AC 11; Touch 11; Flat-Footed 11

HP 18

Fort +1; Ref +1; Will 4

Offense

Speed 30;

Melee +3 Keen Dagger (1d4+1, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 12, Dex 10, Con 10, Int 12, Wis 10, Cha 8

Base Atk +2; CMB +3; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +7, craft: Alchemy +7, fly +3, knowledge Arcana +7, knowledge Dungeoneering +4, knowledge Engineering +4, knowledge Geography +4, knowledge History +4, knowledge Local +4, knowledge Nature +4, knowledge Nobility +4, knowledge Planes +4, knowledge Religion +4, linguistics +4, perception +0, profession: Farmer +6, spellcraft +7

Languages common, orc

SQ Hex (Su), Persecution (Ex), Darkvision (Ex), Hagblood (Ex), Arcane Bond lemming familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Hobgoblin

Hobgoblin Wizard 5

Init +1; Senses Darkvision; Perception +0

Defense

AC 11; Touch 11; Flat-Footed 10

HP 21

Fort +2; Ref +2; Will +4

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 12, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +0, profession: Farmer +5, spellcraft +5, stealth +5

Languages common, goblin

SQ Darkvision (Ex), Arcane Bond horned lizard familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Human

Human Wizard 5

Init +4; Senses Perception +0

Defense

AC 11; Touch 11; Flat-Footed 11

HP 19

Fort +1; Ref +1; Will +4

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 10, Con 10, Int 12, Wis 10, Cha 10

Base Atk +2; CMB +2; CMD +12

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll, Improved Initiative

Skills appraise +8, craft: Alchemy +8, fly +3, knowledge Arcana +8, knowledge Dungeoneering +4, knowledge Engineering +4, knowledge Geography +4, knowledge History +4, knowledge Local +4, knowledge Nature +4, knowledge Nobility +4, knowledge Planes +4, knowledge Religion +4, linguistics +4, perception +0, profession: Farmer +7, spellcraft +8

Languages common, draconic

SQ Arcane Bond petrifern familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Kobold

Kobold Wizard 5

Init +1; Senses Darkvision; Perception +0

Defense

AC 13; Touch 13; Flat-Footed 12

HP 18

Fort +0; Ref +2; Will +4

Offense

Speed 30;

Melee +2 Keen Dagger (1d3-2, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 6, Dex 12, Con 8, Int 10, Wis 10, Cha 10

Base Atk +2; CMB -1; CMD 10

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +0, profession: Farmer +5, spellcraft +5, stealth +8

Languages draconic

SQ Crafty (Ex), Darkvision (Ex), Light Sensitivity (Ex), Arcane Bond rat familiar (Ex)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Male Changeling

Male Changeling Wizard 5

Init +0; Senses Perception +0

Defense

AC 10; Touch 10; Flat-Footed 10

HP 17

Fort +0; Ref +1; Will +4 (-2 vs emotional effects)

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 10, Con 8, Int 12, Wis 10, Cha 12

Base Atk +2; CMB +2; CMD 12

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +7, craft: Alchemy +7, diplomacy +3, fly +3, knowledge Arcana +7, knowledge Dungeoneering +4, knowledge Engineering +4, knowledge Geography +4, knowledge History +4, knowledge Local +4, knowledge Nature +4, knowledge Nobility +4, knowledge Planes +4, knowledge Religion +4, linguistics +4, perception +0, profession: Farmer +6, spellcraft +7

Languages common, goblin

SQ Arcane Bond ravenous tumbleweed familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Oggr

Oggr Wizard 5

Init -1; Senses Darkvision; Perception +0

Defense

AC 11; Touch 11; Flat-Footed 11

HP 20

Fort +2; Ref +0; Will +4

Offense

Speed 30;

Melee +3 Keen Dagger (1d4+1, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 12, Dex 8, Con 12, Int 10, Wis 10, Cha 10

Base Atk +2; CMB +4; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +2, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +0, profession: Farmer +5, spellcraft +5

Languages common, giant

SQ Darkvision (Ex), Powerful Build (Ex), Strong Back (Ex), Surprise Whallop (Ex), City Savage (Ex), Arcane Bond rhamphorhynchus familiar

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Skulk

Skulk Wizard 5

Init +1; Senses Low-Light Vision; Perception +1

Defense

AC 11; Touch 11; Flat-Footed 10

HP 20

Fort +1; Ref +2; Will +5

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 10, Int 10, Wis 12, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +3, perception +1, profession: Farmer +6, spellcraft +5, stealth +8

Languages common

SQ Camouflaged Step (Ex), Low-Light Vision (Ex), Silent Hunter (Ex), Arcane Bond greensting scorpion familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Tengu

Tengu Wizard 5

Init +1; Senses Low-Light Vision; Perception +1

Defense

AC 11; Touch 11; Flat-Footed 10

HP 16

Fort +0; Ref +2; Will 5

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 8, Int 10, Wis 12, Cha 10

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +5, craft: Alchemy +5, fly +4, knowledge Arcana +5, knowledge Dungeoneering +3, knowledge Engineering +3, knowledge Geography +3, knowledge History +3, knowledge Local +3, knowledge Nature +3, knowledge Nobility +3, knowledge Planes +3, knowledge Religion +3, linguistics +7, perception +1, profession: Farmer +6, spellcraft +5, stealth +3

Languages common, tengu

SQ Swordtrained (Ex), Low-Light Vision (Ex), Arcane Bond skunk familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp

Vitae Tiefling

Tiefling Wizard 5

Init +1; Senses Darkvision; Perception +0

Defense

AC 12; Touch 12; Flat-Footed 11

HP 20

Fort +1; Ref +2; Will +4

Resist cold 5, electric 5, fire 5;

Offense

Speed 30;

Melee +2 Keen Dagger (1d4, 17-20x2); p or s;

Spell-Like Abilities

Darkness 1/1

Spells Known/Prepared

4th — Animate Dead

3rd — Protection from Energy, Animate Dead, Lesser

2nd — Acid Arrow, Mud Buddy, Defending Bone

1st — Mage Armor, Burning Hands, Animate Rope

0th — Detect Magic, Read Magic, Ray of Frost, Prestidigitation

Statistics

Str 10, Dex 12, Con 10, Int 12, Wis 10, Cha 8

Base Atk +2; CMB +2; CMD 13

Feats Still Spell, Silent Spell, Heighten Spell, Brew Potion, Scribe Scroll

Skills appraise +7, craft: Alchemy +7, fly +4, knowledge Arcana +7, knowledge Dungeoneering +4, knowledge Engineering +4, knowledge Geography +4, knowledge History +4, knowledge Local +4, knowledge Nature +4, knowledge Nobility +4, knowledge Planes +4, knowledge Religion +4, linguistics +4, perception +0, profession: Farmer +6, spellcraft +7, stealth +3

Languages common, abyssal

SQ Darkvision (Ex), Arcane Bond turtle familiar (Su)

Gear Weapon: Keen Dagger, Book: Spellbook, Kit: Scrivener's Kit, Clothing: Scholar's Outfit, Bag: Masterwork Backpack; Money 326 gp