Home Pax Tortana

Wheep Prison

NPCs

Warden Enki

Aasimar Cleric 20 LN

Init 7; Senses Darkvision; Perception 19

Defense

AC 23; Touch 15; Flat-Footed 20

HP 135

Fort 14 (+2 vs Paralysis, Petrification, Poison); Ref 11 ; Will 17

DR —; Immune —; Resist Acid 5, Cold 5, Electric 5; SR

Offense

Speed 30; Fly 30/Average;

Melee 18 Merciful Anchoring Phase Locking Mancatcher (1d2+3+1d6, x2); p;

Melee 18 Wing (1d4+3, x2); s; silver

Spell-Like Abilities

Zone of Truth 2/2, Daylight 1/1

Spells Known/Prepared

9th—Summon Monster IX, Heal, Mass, Miracle, Overwhelming Presence, True Resurrection

8th—Shield of Law, Angelic Aspect, Greater, Cure Critical Wounds, Mass, Frightful Aspect, Holy Aura

7th—Dictum, Cure Serious Wounds, Mass, Regenerate, Resurrection, Restoration, Greater

6th—Hold Monster, Chains Of Light, Cure Moderate Wounds, Mass, Forbiddance, Glyph Of Warding

5th—Dispel Chaos, Angelic Aspect, Cure Light Wounds, Mass, Mark of Justice, Raise Dead

4th—Order's Wrath, Absolution, Cure Critical Wounds, Dismissal, Glimpse Of Truth

3rd—Magic Circle against Chaos, Aura Sight, Chain of Perdition, Cure Serious Wounds, Remove Disease

2nd—Align Weapon, Cure Moderate Wounds, Angelic Aspect, Lesser, Hold Person

1st—Protection From Chaos, Bless, Cure Light Wounds, Detect Demon, Detect Chaos

0th—Detect Magic, Mending, Detect Poison, Stabilize

Statistics

Str 16, Dex 16, Con 14, Int 14, Wis 20, Cha 10

Base Atk 15; CMB 18; CMD 36

Feats Angelic Blood, Angel Wings, Angelic Flesh, Metallic Wings, Death from Above, Defensive Combat Training, Improved Initiative, Exotic Weapon Proficiency (Mancatcher), Acrobatic, Lightning Reflexes

Skills acrobatics 5, appraise 6, craft: Smithing 10, diplomacy 10, disguise -2, fly 14, heal 13, intimidate 15, knowledge Arcana 6, knowledge History 6, knowledge Nobility 6, knowledge Planes 6, knowledge Religion 6, perception 19, profession: Warden 13, sense Motive 28, spellcraft 6, stealth 0

Languages Common, Celestial

SQ Darkvision (Ex), Channel Energy 10d6 10/day DC 20 (Su), Touch of Law (Sp), Staff of Order (Su)

Gear Weapon: Merciful Anchoring Phase Locking Mancatcher, Armor: +5 Parade Armor, Belt: Belt of Incredible Dexterity +4, Headband: Headband of Vast Intelligence +4, Eyes: Inquisitors Monocle, Neck: Amulet of Natural Armor +2; Money 1160 gp

Wheep Guard

Human Paladin 10

Init 6; Senses ; Perception 1

Defense

AC 17; Touch 12; Flat-Footed 15

HP 57

Fort 11 ; Ref 9 ; Will 12

DR —; Immune fear, disease, charm; Resist —; SR

Offense

Speed 30;

Melee 15 Merciful Mancatcher (1d2+5+1d6, x2); p; nonlethal

Spells Known/Prepared

3rd—Burst of Speed

2nd—Effortless Armor, Zone of Truth

1st—Bless, Bless Weapon, Protection From Chaos

Statistics

Str 20, Dex 14, Con 10, Int 8, Wis 12, Cha 18

Base Atk 10; CMB 17; CMD 29

Feats Defiant Luck, Exotic Weapon Proficiency (mancatcher), Coordinated Defense, Coordinated Maneuvers, Improved Initiative, Intimidating Prowess

Skills craft: Smithing 3, diplomacy 8, handle Animal 8, heal 5, intimidate 9, knowledge Nobility 3, knowledge Religion 3, profession: Guard 5, ride 6, sense Motive 5, spellcraft 3

Languages common

SQ Aura of Good (Su), Detect Evil (Su), Smite Evil 4/day (Su), Divine Grace (Su), Lay On Hands 5d6 9/day (Su), Aura of Courage (Su), Divine Health (Su), Mercy: Deceived (Su), Mercy: Haunted (Su), Mercy: Confused (Su), Channel Positive Energy 4d6 Will DC 19 (Su), Divine Bond: +2 weapon (Su), Aura of Resolve (Su)

Gear Weapon: Merciful Mancatcher, Armor: +2 Parade Armor, Belt: Belt of Giant Strength +2; Money 10 gp