Dwarf Wizard 10/Aristocrat 10
Init 2; Senses Darkvision; Perception 27
Defense
AC 13; Touch 13; Flat-Footed 11 ; +4 vs giants
HP 97
Fort 7 (+2 vs poison, spells); Ref 8 (+2 vs spells); Will 16 (+2 vs spells)
DR —; Immune —; Resist —; SR —
Offense
Speed 20;
Ranged 14 Reliable Endless Ammunition Flaming Burst Revolver (1d8+2+1d6 fire, x4+3d10 fire); b and p;
Spells Known/Prepared
5th—Major Creation, Fabricate, Rusting Grasp
4th—Medusa's Bane, Conjure Deadfall, Warp Metal, Stoneskin
3rd—Pellet Blast, Heart Of The Metal, Iron Stake, Heat Metal
2nd—Molten Orb, Arcane Lock, Bullet Ward, Warding Weapon, Apport Object
1st—Detect Metal, Burning Disarm, Fabricate Bullets, Mirror Polish, Mage Armor
0th—Detect Magic, Detect Poison, Read Magic, Mending
Statistics
Str 8, Dex 14, Con 12, Int 24, Wis 14, Cha 14
Base Atk 12; CMB 11; CMD 23 (+4 vs bull rush, trip)
Feats Craft Wondrous Item, Secret Signs, Point Blank Shot, Exotic Weapon Proficiency (pistol), Alertness, Arcane Blast, Create Enhanced Firearm, Gunsmithing, Dilettante, Expert Salvager, Craft Magic Arms and Armor, Forge Ring, Scribe Scroll
Skills appraise 25, bluff 9, craft: Jewelry 25, diplomacy 20, disguise 5, fly 5, handle Animal 9, intimidate 15, knowledge Arcana 27, knowledge Dungeoneering 16, knowledge Engineering 19, knowledge Geography 16, knowledge History 16, knowledge Local 22, knowledge Nature 16, knowledge Nobility 22, knowledge Planes 16, knowledge Religion 16, linguistics 11, perception 27, perform: Oratory 15, profession: Councilor 20, ride 5, sense Motive 22, spellcraft 25, survival 5, swim 2; Conditional Modifiers +2 appraise on nonmagical goods containing metal or gems, +2 perception to notice unusual stonework
Languages common, dwarven, gnome, goblin, orc, giant
SQ Darkvision (Ex), Arcane Bond: armadillo familiar (Su), Arcane School: metal (Su), Metal Rending (Su), Iron Skin (Su), Shrapnel Burst (Su)
Gear Weapon: Reliable Endless Ammunition Flaming Burst Revolver, Clothing: Artisan's Outfit, Chest: All Tools Vest, Eyes: Lenses of Detection, Feet: Shoes of the Firewalker, Hands: Engineer's Workgloves, Headband: Headband of Vast Intelligence +6; Money 9 gp, 369 pp
Elf Wizard 10/Aristocrat 10
Init 3; Senses Low-Light Vision; Perception 24
Defense
AC 16; Touch 16; Flat-Footed 13
HP 60
Fort 5 ; Ref 9 ; Will 16
DR —; Immune sleep; Resist —; SR —
Offense
Speed 30;
Melee 15 Keen Dancing Rapier (1d6+3, 15-20x2); p;
Spells Known/Prepared
5th—Command Plants, Fabricate, Telepathic Bond
4th—Charm Monster, Minor Creation, Plant Growth, Secure Shelter
3rd—Cloak of Winds, Tongues, Tree Shape, Wind Wall
2nd—Cat's Grace, Entangle, Protection From Arrows, Web, Whispering Wind
1st—Alter Winds, Animate Rope, Charm Person
0th—Light
Statistics
Str 8, Dex 16, Con 8, Int 24, Wis 15, Cha 20
Base Atk 12; CMB 11; CMD 24
Feats Cultivate Magic Plants, Grow Plant Creature, Train Plants, Craft Wand, Craft Staff, Secret Signs, Persuasive, Alertness, Breadth of Experience, Weapon Finesse, Brew Potion, Craft Wondrous Item, Scribe Scroll
Skills appraise 20, bluff 18, craft: Bookbinding 20, diplomacy 28, disguise 8, fly 6, handle Animal 18, intimidate 25, knowledge Arcana 17, knowledge Dungeoneering 17, knowledge Engineering 17, knowledge Geography 17, knowledge History 17, knowledge Local 22, knowledge Nature 22, knowledge Nobility 22, knowledge Planes 17, knowledge Religion 16, linguistics 11, perception 24, perform: Wind 13, profession: Councilor 22, ride 6, sense Motive 22, spellcraft 25, survival 5, swim 2; Conditional Modifiers +2 spellcraft to identify magic items
Languages common, elven, celestial, draconic, gnome, orc, sylvan
SQ Low-Light Vision (Ex), Arcane Bond: pig familiar (Su), Splintered Spear (Su), Cooperative Defense (Su)
Gear Weapon: Keen Dancing Rapier, Clothing: Artisan's Outfit, Feet: Haunted Shoes, Headband: Headband of Mental Prowess +4 (int, cha), Neck: Amulet of Natural Armor +3; Money 9 gp, 849 pp
Gnome Aristocrat 10/Cleric 10
Init 2; Senses Low-Light Vision; Perception 19
Defense
AC 13; Touch 13; Flat-Footed 11 ; +4 vs giants
HP 103
Fort 11 ; Ref 10 ; Will 18 (+2 vs illusion)
DR —; Immune —; Resist —; SR —
Offense
Speed 20;
Melee 17 Corrosive Flaming Frost Shock Vicious Light Hammer (1d4+2+1d6 acid+1d6 fire+1d6 ice+1d6 electric+2d6, x2); b; 1d6 recoil
Spell-Like Abilities
Mage Hand 1/1, Prestidigitation 2/2, Dancing Lights 1/1, Ghost Sound 1/1, Speak with Animals 1/1
Spells Known/Prepared
5th—Forbid Action, Greater, Atonement, Commune
4th—Absolution, Cure Critical Wounds, Divination, Make Whole, Greater
3rd—Cure Serious Wounds, Detect Desires, Remove Disease, Remove Curse
2nd—Augury, Calm Emotions, Cure Moderate Wounds, Detect Magic, Greater, Make Whole
1st—Forbid Action, Bless, Bless Water, Command, Cure Light Wounds, Detect Chaos
0th—Detect Magic, Mending, Stabilize
Statistics
Str 6, Dex 14, Con 12, Int 18, Wis 18, Cha 18
Base Atk 14; CMB 11; CMD 23
Feats Fortune Teller, Alignment Channel, Elemental Channeling, Extra Channel, Weapon Finesse, Breadth of Experience, Gnome Trickster, Lightning Reflexes, Persuasive, Skill Focus (diplomacy)
Skills appraise 17, bluff 17, craft: Tinker 19, diplomacy 25, disguise 7, handle Animal 10, heal 17, intimidate 19, knowledge Arcana 12, knowledge Dungeoneering 12, knowledge Engineering 12, knowledge Geography 12, knowledge History 12, knowledge Local 14, knowledge Nature 12, knowledge Nobility 14, knowledge Planes 12, knowledge Religion 14, linguistics 10, perception 19, perform: Oratory 12, profession: Councilor 19, ride 5, sense Motive 17, spellcraft 10, stealth 6, survival 7, swim 1
Languages common, gnome, sylvan, dwarven, elven, orc, draconic
SQ Low-Light Vision (Ex), Lawful Aura (Su), Channel Energy 5d6 9/day (Su), Prohibition (Su), Silver-Tongued Haggler (Su)
Gear Weapon: Corrosive Flaming Frost Shock Vicious Light Hammer, Clothing: Cleric's Vestments, Headband: Headband of Inspired Wisdom +6, Neck: Platinum Holy Symbol, Eyes: Spectacles of Understanding, Feet: Winged Boots, Toy: Masterwork Fortune-Teller's Deck; Money 4 gp, 1744 pp
Halfling Wizard 10/Aristocrat 10
Init 7; Senses ; Perception 30
Defense
AC 14; Touch 14; Flat-Footed 11
HP 75
Fort 7 ; Ref 10 ; Will 18 (+2 vs fear)
DR —; Immune —; Resist —; SR —
Offense
Speed 20;
Melee 16 +4 Merciful Halfling Rope-Shot (1d4+1d6+3+4, x2); b; nonlethal
Spells Known/Prepared
5th—Mage's Faithful Hound, Secret Chest
4th—Resilient Sphere, Spiritual Ally, Telekinetic Charge, Telekinetic Maneuver
3rd—Ablative Barrier, Ectoplasmic Snare, Force Punch, Tiny Hut
2nd—Blur, Pilfering Hand, Spiritual Weapon
1st—Floating Disk, Magic Missile, Unseen Servant
Statistics
Str 6, Dex 16, Con 10, Int 22, Wis 16, Cha 18
Base Atk 12; CMB 9; CMD 22
Feats Secret Signs, Halfling Slinger, Alertness, Black Marketeer, Conceal Scent, Magical Aptitude, Persuasive, Street Smarts, Skill Focus (diplomacy), Weapon Finesse, Brew Potion, Craft Poppet, Scribe Scroll
Skills appraise 24, bluff 25, craft: Cooking 24, diplomacy 38, disguise 10, fly 6, handle Animal 15, intimidate 17, knowledge Arcana 10, knowledge Dungeoneering 10, knowledge Engineering 10, knowledge Geography 10, knowledge History 19, knowledge Local 16, knowledge Nature 10, knowledge Nobility 14, knowledge Planes 10, knowledge Religion 12, linguistics 10, perception 30, perform: Percussion 15, profession: Councilor 26, ride 6, sense Motive 30, sleight Of Hand 7, spellcraft 26, stealth 7, survival 6, swim 1, use Magic Device 9
Languages common, halfling, dwarven, elven, gnome, goblin
SQ Telekinetic Protection (Su), Receptive Vibrations (Su)
Gear Weapon: +4 Merciful Halfling Rope-Shot, Clothing: Noble's Outfit, Toy: Halfling Jugglesticks, Ring: Scholar's Ring, Head: Circlet of Persuasion, Headband: Headband of Mental Prowess +4 (Int, Wis), Neck: Medallion of Thoughts; Money 9 gp, 769 pp
Human Aristocrat 10/Bard 10
Init 4; Senses ; Perception 21
Defense
AC 14; Touch 14; Flat-Footed 10
HP 93
Fort 8 (+4 vs bardic performance, sonic, language); Ref 14 (+4 vs bardic performance, sonic, language); Will 15 (+4 vs bardic performance, sonic, language)
DR —; Immune —; Resist —; SR —
Offense
Speed 30;
Melee 18 Keen Brilliant Energy Rapier (1d6+4, 15-20x2); p; living only
Spells Known/Prepared
4th—Charm Person, Mass, Cure Critical Wounds
3rd—Cure Serious Wounds, Discern Value, Summon Monster III, Tiny Hut
2nd—Codespeak, Cure Moderate Wounds, Honeyed Tongue, Tongues, Summon Monster II
1st—Alter Musical Instrument, Biting Words, Charm Person, Cure Light Wounds, Summon Monster I
0th—Detect Magic, Know Direction, Light, Mending, Read Magic, Summon Instrument
Statistics
Str 8, Dex 18, Con 10, Int 20, Wis 12, Cha 22
Base Atk 14; CMB 13; CMD 27
Feats Weapon Finesse, Defiant Luck, Alertness, Great Fortitude, Persuasive, Skill Focus (diplomacy), Street Smarts, One Eye Open, Call Truce, Nerve-Racking Negotiator
Skills appraise 23, bluff 19, climb 2, craft: Cooking 18, diplomacy 32, disguise 9, escape Artist 12, handle Animal 14, intimidate 26, knowledge Arcana 14, knowledge Dungeoneering 14, knowledge Engineering 14, knowledge Geography 15, knowledge History 15, knowledge Local 17, knowledge Nature 14, knowledge Nobility 15, knowledge Planes 14, knowledge Religion 14, linguistics 9, perception 21, perform: Strings 24, profession: Councilor 19, ride 7, sense Motive 23, sleight Of Hand 17, spellcraft 18, stealth 17, survival 14, swim 2, use Magic Device 19
Languages common, orc, elf, gnome, dwarf
SQ Bardic Knowledge (Ex), Bardic Performance: countersong (Ex), Bardic Performance: distraction (Ex), Bardic Performance: fascinate (Ex), Bardic Performance: inspire courage +2 (Ex), Versatile Performance: bluff, diplomacy (Ex), Well Versed (Su), Bardic Performance: inspire competence +3 (Ex), Lore Master (Ex), Bardic Performance: suggestion (Ex), Bardic Performance: dirge of doom (Ex), Bardic Performance: inspire greatness (Ex)
Gear Weapon: Keen Brilliant Energy Rapier, Clothing: Hot Weather Outfit, Instrument: Masterwork Zither, Bag: Bag of Holding I, Toy: Cards, Toy: Dice, Belt: Belt of Incredible Dexterity +4, Headband: Headband of Alluring Charisma +6, Wrists: Sleeves of Many Garments, Figurine of Wondrous Power (Marble Elephant); Money 6 gp, 116 pp, 9 sp
Catfolk Aristocrat 10/Rogue 10
Init 6; Senses Low-Light Vision; Perception 31
Defense
AC 20; Touch 16; Flat-Footed 14
HP 100
Fort 6 ; Ref 16 ; Will 10
DR —; Immune —; Resist —; SR —
Offense
Speed 35;
Melee 24 +4 Glammered Sap (1d6+3+4, x2); b; nonlethal
Statistics
Str 8, Dex 22, Con 10, Int 24, Wis 10, Cha 18
Base Atk 14; CMB 13; CMD 29
Feats Weapon Finesse, Black Cat, Godless Healing, Secret Signs, Black Marketeer, Acrobatic, Alertness, Deceitful, Deft Hands, Fleet
Skills acrobatics 26, appraise 25, bluff 24, climb 12, craft: Knots 20, diplomacy 22, disable Device 28, disguise 24, escape Artist 24, fly 8, handle Animal 12, intimidate 17, knowledge Arcana 11, knowledge Dungeoneering 11, knowledge Engineering 11, knowledge Geography 11, knowledge History 11, knowledge Local 25, knowledge Nature 11, knowledge Nobility 15, knowledge Planes 11, knowledge Religion 11, linguistics 11, perception 31, perform: Sing 12, profession: Councilor 18, ride 9, sense Motive 25, sleight Of Hand 26, stealth 26, survival 2, swim 2, use Magic Device 8
Languages common, catfolk, elven, gnome, halfling, orc
SQ Cat's Luck (Ex), Sprinter (Ex), Low-Light Vision (Ex), Sneak Attack +5d6 (Ex), Trapfinding, Evasion (Ex), Rogue Talent (Befuddling Strike) (Ex), Rogue Talent (Black Market Connections) (Ex), Rogue Talent (Canny Observer) (Ex), Rogue Talent (Fast Stealth) (Ex), Rogue Talent (Hard to Fool) (Ex), Trap Sense +3 (Ex), Uncanny Dodge (Ex), Improved Uncanny Dodge (Ex)
Gear Weapon: +4 Glammered Sap, Armor: +3 Glamered Silken Ceremonial Armor, Bag: Bag of Holding I, Quickcatch Manacles, Kit: Infiltration Kit, Tool: Masterwork Thieves' Tools, Belt: Belt of Incredible Dexterity +6, Headband: Headband of Vast Intelligence +6; Money 9 gp, 34 pp
Drider Adept 20
Init 3; Senses ; Perception 17
Defense
AC 15; Touch 15; Flat-Footed 12
HP 101
Fort 8 ; Ref 9 ; Will 17
DR —; Immune —; Resist —; SR —
Offense
Speed 40; Climb 20;
Melee 10 Flaming Burst Impact Lantern Staff (2d6+1d6 fire, 19-20x2+1d10 fire); b;
Spells Known/Prepared
5th—Heal, Major Creation
4th—Cure Critical Wounds, Minor Creation, Restoration
3rd—Cure Serious Wounds, Remove Disease, Tongues
2nd—Cure Moderate Wounds, Cat's Grace, Aid, Web
1st—Command, Cure Light Wounds, Preserve, Sleep
0th—Mending, Detect Magic, Read Magic
Statistics
Str 10, Dex 16, Con 14, Int 24, Wis 20, Cha 16
Base Atk 10; CMB 11; CMD 24
Feats Alertness, Persuasive, Run, Skill Focus (craft: weaving), Call Truce, Craft Magic Arms and Armor, Craft Wondrous Item, Improved Critical, Secret Signs, Spider Climber
Skills appraise 17, climb 16, craft: Weaving 36, diplomacy 23, handle Animal 11, heal 13, intimidate 8, knowledge Arcana 12, knowledge Dungeoneering 12, knowledge Engineering 12, knowledge Geography 13, knowledge History 13, knowledge Local 25, knowledge Nature 13, knowledge Nobility 25, knowledge Planes 12, knowledge Religion 13, perception 17, profession: Councilor 28, sense Motive 27, spellcraft 20, survival 8
Languages common, elven, dwarven, gnome, catfolk
SQ Quadruped (Ex), Arcane Bond: scarlet spider familiar (Su)
Gear Weapon: Flaming Burst Impact Lantern Staff, Clothing: Artisan's Outfit, Headband: Headband of Mental Prowess +6 (Int, Wis); Money 4 gp, 98 pp