Home Pax Tortana

The City of Gra

NPCs

Councilor Alan

Dwarf Wizard 10/Aristocrat 10

Init 2; Senses Darkvision; Perception 27

Defense

AC 13; Touch 13; Flat-Footed 11 ; +4 vs giants

HP 97

Fort 7 (+2 vs poison, spells); Ref 8 (+2 vs spells); Will 16 (+2 vs spells)

DR —; Immune —; Resist —; SR

Offense

Speed 20;

Ranged 14 Reliable Endless Ammunition Flaming Burst Revolver (1d8+2+1d6 fire, x4+3d10 fire); b and p;

Spells Known/Prepared

5th—Major Creation, Fabricate, Rusting Grasp

4th—Medusa's Bane, Conjure Deadfall, Warp Metal, Stoneskin

3rd—Pellet Blast, Heart Of The Metal, Iron Stake, Heat Metal

2nd—Molten Orb, Arcane Lock, Bullet Ward, Warding Weapon, Apport Object

1st—Detect Metal, Burning Disarm, Fabricate Bullets, Mirror Polish, Mage Armor

0th—Detect Magic, Detect Poison, Read Magic, Mending

Statistics

Str 8, Dex 14, Con 12, Int 24, Wis 14, Cha 14

Base Atk 12; CMB 11; CMD 23 (+4 vs bull rush, trip)

Feats Craft Wondrous Item, Secret Signs, Point Blank Shot, Exotic Weapon Proficiency (pistol), Alertness, Arcane Blast, Create Enhanced Firearm, Gunsmithing, Dilettante, Expert Salvager, Craft Magic Arms and Armor, Forge Ring, Scribe Scroll

Skills appraise 25, bluff 9, craft: Jewelry 25, diplomacy 20, disguise 5, fly 5, handle Animal 9, intimidate 15, knowledge Arcana 27, knowledge Dungeoneering 16, knowledge Engineering 19, knowledge Geography 16, knowledge History 16, knowledge Local 22, knowledge Nature 16, knowledge Nobility 22, knowledge Planes 16, knowledge Religion 16, linguistics 11, perception 27, perform: Oratory 15, profession: Councilor 20, ride 5, sense Motive 22, spellcraft 25, survival 5, swim 2; Conditional Modifiers +2 appraise on nonmagical goods containing metal or gems, +2 perception to notice unusual stonework

Languages common, dwarven, gnome, goblin, orc, giant

SQ Darkvision (Ex), Arcane Bond: armadillo familiar (Su), Arcane School: metal (Su), Metal Rending (Su), Iron Skin (Su), Shrapnel Burst (Su)

Gear Weapon: Reliable Endless Ammunition Flaming Burst Revolver, Clothing: Artisan's Outfit, Chest: All Tools Vest, Eyes: Lenses of Detection, Feet: Shoes of the Firewalker, Hands: Engineer's Workgloves, Headband: Headband of Vast Intelligence +6; Money 9 gp, 369 pp

Councilor Aki

Elf Wizard 10/Aristocrat 10

Init 3; Senses Low-Light Vision; Perception 24

Defense

AC 16; Touch 16; Flat-Footed 13

HP 60

Fort 5 ; Ref 9 ; Will 16

DR —; Immune sleep; Resist —; SR

Offense

Speed 30;

Melee 15 Keen Dancing Rapier (1d6+3, 15-20x2); p;

Spells Known/Prepared

5th—Command Plants, Fabricate, Telepathic Bond

4th—Charm Monster, Minor Creation, Plant Growth, Secure Shelter

3rd—Cloak of Winds, Tongues, Tree Shape, Wind Wall

2nd—Cat's Grace, Entangle, Protection From Arrows, Web, Whispering Wind

1st—Alter Winds, Animate Rope, Charm Person

0th—Light

Statistics

Str 8, Dex 16, Con 8, Int 24, Wis 15, Cha 20

Base Atk 12; CMB 11; CMD 24

Feats Cultivate Magic Plants, Grow Plant Creature, Train Plants, Craft Wand, Craft Staff, Secret Signs, Persuasive, Alertness, Breadth of Experience, Weapon Finesse, Brew Potion, Craft Wondrous Item, Scribe Scroll

Skills appraise 20, bluff 18, craft: Bookbinding 20, diplomacy 28, disguise 8, fly 6, handle Animal 18, intimidate 25, knowledge Arcana 17, knowledge Dungeoneering 17, knowledge Engineering 17, knowledge Geography 17, knowledge History 17, knowledge Local 22, knowledge Nature 22, knowledge Nobility 22, knowledge Planes 17, knowledge Religion 16, linguistics 11, perception 24, perform: Wind 13, profession: Councilor 22, ride 6, sense Motive 22, spellcraft 25, survival 5, swim 2; Conditional Modifiers +2 spellcraft to identify magic items

Languages common, elven, celestial, draconic, gnome, orc, sylvan

SQ Low-Light Vision (Ex), Arcane Bond: pig familiar (Su), Splintered Spear (Su), Cooperative Defense (Su)

Gear Weapon: Keen Dancing Rapier, Clothing: Artisan's Outfit, Feet: Haunted Shoes, Headband: Headband of Mental Prowess +4 (int, cha), Neck: Amulet of Natural Armor +3; Money 9 gp, 849 pp

Councilor Bahati

Gnome Aristocrat 10/Cleric 10

Init 2; Senses Low-Light Vision; Perception 19

Defense

AC 13; Touch 13; Flat-Footed 11 ; +4 vs giants

HP 103

Fort 11 ; Ref 10 ; Will 18 (+2 vs illusion)

DR —; Immune —; Resist —; SR

Offense

Speed 20;

Melee 17 Corrosive Flaming Frost Shock Vicious Light Hammer (1d4+2+1d6 acid+1d6 fire+1d6 ice+1d6 electric+2d6, x2); b; 1d6 recoil

Spell-Like Abilities

Mage Hand 1/1, Prestidigitation 2/2, Dancing Lights 1/1, Ghost Sound 1/1, Speak with Animals 1/1

Spells Known/Prepared

5th—Forbid Action, Greater, Atonement, Commune

4th—Absolution, Cure Critical Wounds, Divination, Make Whole, Greater

3rd—Cure Serious Wounds, Detect Desires, Remove Disease, Remove Curse

2nd—Augury, Calm Emotions, Cure Moderate Wounds, Detect Magic, Greater, Make Whole

1st—Forbid Action, Bless, Bless Water, Command, Cure Light Wounds, Detect Chaos

0th—Detect Magic, Mending, Stabilize

Statistics

Str 6, Dex 14, Con 12, Int 18, Wis 18, Cha 18

Base Atk 14; CMB 11; CMD 23

Feats Fortune Teller, Alignment Channel, Elemental Channeling, Extra Channel, Weapon Finesse, Breadth of Experience, Gnome Trickster, Lightning Reflexes, Persuasive, Skill Focus (diplomacy)

Skills appraise 17, bluff 17, craft: Tinker 19, diplomacy 25, disguise 7, handle Animal 10, heal 17, intimidate 19, knowledge Arcana 12, knowledge Dungeoneering 12, knowledge Engineering 12, knowledge Geography 12, knowledge History 12, knowledge Local 14, knowledge Nature 12, knowledge Nobility 14, knowledge Planes 12, knowledge Religion 14, linguistics 10, perception 19, perform: Oratory 12, profession: Councilor 19, ride 5, sense Motive 17, spellcraft 10, stealth 6, survival 7, swim 1

Languages common, gnome, sylvan, dwarven, elven, orc, draconic

SQ Low-Light Vision (Ex), Lawful Aura (Su), Channel Energy 5d6 9/day (Su), Prohibition (Su), Silver-Tongued Haggler (Su)

Gear Weapon: Corrosive Flaming Frost Shock Vicious Light Hammer, Clothing: Cleric's Vestments, Headband: Headband of Inspired Wisdom +6, Neck: Platinum Holy Symbol, Eyes: Spectacles of Understanding, Feet: Winged Boots, Toy: Masterwork Fortune-Teller's Deck; Money 4 gp, 1744 pp

Councilor Ginko

Halfling Wizard 10/Aristocrat 10

Init 7; Senses ; Perception 30

Defense

AC 14; Touch 14; Flat-Footed 11

HP 75

Fort 7 ; Ref 10 ; Will 18 (+2 vs fear)

DR —; Immune —; Resist —; SR

Offense

Speed 20;

Melee 16 +4 Merciful Halfling Rope-Shot (1d4+1d6+3+4, x2); b; nonlethal

Spells Known/Prepared

5th—Mage's Faithful Hound, Secret Chest

4th—Resilient Sphere, Spiritual Ally, Telekinetic Charge, Telekinetic Maneuver

3rd—Ablative Barrier, Ectoplasmic Snare, Force Punch, Tiny Hut

2nd—Blur, Pilfering Hand, Spiritual Weapon

1st—Floating Disk, Magic Missile, Unseen Servant

0th—Telekinetic Projectile

Statistics

Str 6, Dex 16, Con 10, Int 22, Wis 16, Cha 18

Base Atk 12; CMB 9; CMD 22

Feats Secret Signs, Halfling Slinger, Alertness, Black Marketeer, Conceal Scent, Magical Aptitude, Persuasive, Street Smarts, Skill Focus (diplomacy), Weapon Finesse, Brew Potion, Craft Poppet, Scribe Scroll

Skills appraise 24, bluff 25, craft: Cooking 24, diplomacy 38, disguise 10, fly 6, handle Animal 15, intimidate 17, knowledge Arcana 10, knowledge Dungeoneering 10, knowledge Engineering 10, knowledge Geography 10, knowledge History 19, knowledge Local 16, knowledge Nature 10, knowledge Nobility 14, knowledge Planes 10, knowledge Religion 12, linguistics 10, perception 30, perform: Percussion 15, profession: Councilor 26, ride 6, sense Motive 30, sleight Of Hand 7, spellcraft 26, stealth 7, survival 6, swim 1, use Magic Device 9

Languages common, halfling, dwarven, elven, gnome, goblin

SQ Telekinetic Protection (Su), Receptive Vibrations (Su)

Gear Weapon: +4 Merciful Halfling Rope-Shot, Clothing: Noble's Outfit, Toy: Halfling Jugglesticks, Ring: Scholar's Ring, Head: Circlet of Persuasion, Headband: Headband of Mental Prowess +4 (Int, Wis), Neck: Medallion of Thoughts; Money 9 gp, 769 pp

Councilor Buural

Human Aristocrat 10/Bard 10

Init 4; Senses ; Perception 21

Defense

AC 14; Touch 14; Flat-Footed 10

HP 93

Fort 8 (+4 vs bardic performance, sonic, language); Ref 14 (+4 vs bardic performance, sonic, language); Will 15 (+4 vs bardic performance, sonic, language)

DR —; Immune —; Resist —; SR

Offense

Speed 30;

Melee 18 Keen Brilliant Energy Rapier (1d6+4, 15-20x2); p; living only

Spells Known/Prepared

4th—Charm Person, Mass, Cure Critical Wounds

3rd—Cure Serious Wounds, Discern Value, Summon Monster III, Tiny Hut

2nd—Codespeak, Cure Moderate Wounds, Honeyed Tongue, Tongues, Summon Monster II

1st—Alter Musical Instrument, Biting Words, Charm Person, Cure Light Wounds, Summon Monster I

0th—Detect Magic, Know Direction, Light, Mending, Read Magic, Summon Instrument

Statistics

Str 8, Dex 18, Con 10, Int 20, Wis 12, Cha 22

Base Atk 14; CMB 13; CMD 27

Feats Weapon Finesse, Defiant Luck, Alertness, Great Fortitude, Persuasive, Skill Focus (diplomacy), Street Smarts, One Eye Open, Call Truce, Nerve-Racking Negotiator

Skills appraise 23, bluff 19, climb 2, craft: Cooking 18, diplomacy 32, disguise 9, escape Artist 12, handle Animal 14, intimidate 26, knowledge Arcana 14, knowledge Dungeoneering 14, knowledge Engineering 14, knowledge Geography 15, knowledge History 15, knowledge Local 17, knowledge Nature 14, knowledge Nobility 15, knowledge Planes 14, knowledge Religion 14, linguistics 9, perception 21, perform: Strings 24, profession: Councilor 19, ride 7, sense Motive 23, sleight Of Hand 17, spellcraft 18, stealth 17, survival 14, swim 2, use Magic Device 19

Languages common, orc, elf, gnome, dwarf

SQ Bardic Knowledge (Ex), Bardic Performance: countersong (Ex), Bardic Performance: distraction (Ex), Bardic Performance: fascinate (Ex), Bardic Performance: inspire courage +2 (Ex), Versatile Performance: bluff, diplomacy (Ex), Well Versed (Su), Bardic Performance: inspire competence +3 (Ex), Lore Master (Ex), Bardic Performance: suggestion (Ex), Bardic Performance: dirge of doom (Ex), Bardic Performance: inspire greatness (Ex)

Gear Weapon: Keen Brilliant Energy Rapier, Clothing: Hot Weather Outfit, Instrument: Masterwork Zither, Bag: Bag of Holding I, Toy: Cards, Toy: Dice, Belt: Belt of Incredible Dexterity +4, Headband: Headband of Alluring Charisma +6, Wrists: Sleeves of Many Garments, Figurine of Wondrous Power (Marble Elephant); Money 6 gp, 116 pp, 9 sp

Councilor Bao

Catfolk Aristocrat 10/Rogue 10

Init 6; Senses Low-Light Vision; Perception 31

Defense

AC 20; Touch 16; Flat-Footed 14

HP 100

Fort 6 ; Ref 16 ; Will 10

DR —; Immune —; Resist —; SR

Offense

Speed 35;

Melee 24 +4 Glammered Sap (1d6+3+4, x2); b; nonlethal

Statistics

Str 8, Dex 22, Con 10, Int 24, Wis 10, Cha 18

Base Atk 14; CMB 13; CMD 29

Feats Weapon Finesse, Black Cat, Godless Healing, Secret Signs, Black Marketeer, Acrobatic, Alertness, Deceitful, Deft Hands, Fleet

Skills acrobatics 26, appraise 25, bluff 24, climb 12, craft: Knots 20, diplomacy 22, disable Device 28, disguise 24, escape Artist 24, fly 8, handle Animal 12, intimidate 17, knowledge Arcana 11, knowledge Dungeoneering 11, knowledge Engineering 11, knowledge Geography 11, knowledge History 11, knowledge Local 25, knowledge Nature 11, knowledge Nobility 15, knowledge Planes 11, knowledge Religion 11, linguistics 11, perception 31, perform: Sing 12, profession: Councilor 18, ride 9, sense Motive 25, sleight Of Hand 26, stealth 26, survival 2, swim 2, use Magic Device 8

Languages common, catfolk, elven, gnome, halfling, orc

SQ Cat's Luck (Ex), Sprinter (Ex), Low-Light Vision (Ex), Sneak Attack +5d6 (Ex), Trapfinding, Evasion (Ex), Rogue Talent (Befuddling Strike) (Ex), Rogue Talent (Black Market Connections) (Ex), Rogue Talent (Canny Observer) (Ex), Rogue Talent (Fast Stealth) (Ex), Rogue Talent (Hard to Fool) (Ex), Trap Sense +3 (Ex), Uncanny Dodge (Ex), Improved Uncanny Dodge (Ex)

Gear Weapon: +4 Glammered Sap, Armor: +3 Glamered Silken Ceremonial Armor, Bag: Bag of Holding I, Quickcatch Manacles, Kit: Infiltration Kit, Tool: Masterwork Thieves' Tools, Belt: Belt of Incredible Dexterity +6, Headband: Headband of Vast Intelligence +6; Money 9 gp, 34 pp

Councilor Bertha

Drider Adept 20

Init 3; Senses ; Perception 17

Defense

AC 15; Touch 15; Flat-Footed 12

HP 101

Fort 8 ; Ref 9 ; Will 17

DR —; Immune —; Resist —; SR

Offense

Speed 40; Climb 20;

Melee 10 Flaming Burst Impact Lantern Staff (2d6+1d6 fire, 19-20x2+1d10 fire); b;

Spells Known/Prepared

5th—Heal, Major Creation

4th—Cure Critical Wounds, Minor Creation, Restoration

3rd—Cure Serious Wounds, Remove Disease, Tongues

2nd—Cure Moderate Wounds, Cat's Grace, Aid, Web

1st—Command, Cure Light Wounds, Preserve, Sleep

0th—Mending, Detect Magic, Read Magic

Statistics

Str 10, Dex 16, Con 14, Int 24, Wis 20, Cha 16

Base Atk 10; CMB 11; CMD 24

Feats Alertness, Persuasive, Run, Skill Focus (craft: weaving), Call Truce, Craft Magic Arms and Armor, Craft Wondrous Item, Improved Critical, Secret Signs, Spider Climber

Skills appraise 17, climb 16, craft: Weaving 36, diplomacy 23, handle Animal 11, heal 13, intimidate 8, knowledge Arcana 12, knowledge Dungeoneering 12, knowledge Engineering 12, knowledge Geography 13, knowledge History 13, knowledge Local 25, knowledge Nature 13, knowledge Nobility 25, knowledge Planes 12, knowledge Religion 13, perception 17, profession: Councilor 28, sense Motive 27, spellcraft 20, survival 8

Languages common, elven, dwarven, gnome, catfolk

SQ Quadruped (Ex), Arcane Bond: scarlet spider familiar (Su)

Gear Weapon: Flaming Burst Impact Lantern Staff, Clothing: Artisan's Outfit, Headband: Headband of Mental Prowess +6 (Int, Wis); Money 4 gp, 98 pp