These are strong, insectoid humanoids. They are generally loyal and often curious. They prefer to live underground. They were cast out of the realm of Kakat for the sin of exploitation, taking advantage of others’ labor. The Trox see their exile as a chance to do better, when Kakat could have destroyed them for their transgression instead. Their new warren city was built under more egalitarian lines. under the leadership of Councilor Ssyhuo they have established a prospering agricultural community.
This currency takes the form of ceramic coins. The value is differentiated by the number of rings on the surface.
1 3-ring trox coin = 1 standard gold
5 1-rings = 1 2-ring
7 2-rings = 1 3-ring
3 3-rings = 1 4 ring
Apothecary - Susse sells medicines and potions from his shop dug into the side of the town square.
Smith - Quji mostly sells tools but they can be commissioned to make weapons and armor in their forge dug into the side of the vertical shaft above the town square.
Tanner - Joddur sells protective gear but can be commissioned for leather armor. They maintain a tannery aboveground but has a storefront in the town square.
Cafeteria - Nyipo heads the kitchen and greets the diners in the massive food hall, making sure everyone is up to date on their subscription. He does little of the actual cooking.
Magic Shop - Bihxa has a floating tent that drifts gently through the air in the cavern housing the town square, accessible by a large rope ladder. They sell rings and rods and wondrous items and can be commissioned for enchantments.
Housing - Shuqi works maintenance on the rest blocks, a high density area of bedrooms with attached plumbing. They are proud of the value of their work. While these rooms are tiny for the large trox, they are pleasantly roomy for medium and small creatures. They are available for rent, paid monthly.
Civil Planning Office - Ssyhuo can be found here during working hours, often in meetings regarding new excavation and tunnel maintenance. They prefer future suggestions be submitted in detail and with an attached petition.
Female Trox Expert 20
NG Large Monstrous Humanoid
Init +5; Senses Darkvision 60, Tremorsense 30, Perception +14
DEFENSE
AC 28, touch 21, flat-footed 21
HP 199
Fort +11, Ref +11, Will +13
OFFENSE
Melee Shortspear +5, +28/+23/+18 (1d8+5+8/x2)
Ranged Stonebow +5, +25/+20/+15 (1d8+5+5/x2)
STATISTICS
Str 26, Dex 20, Con 20, Int 22, Wis 12, Cha 14
Base Atk +15; CMB +23; CMD 38
Skills Appraise +29, Craft(mycoleather) +19, Diplomacy +25, Handle Animal +15, heal +14, Intimidate +15, Perception +14, Profession(city planner) +24, Sense Motive +24, Survival +14
Languages Trox
Gear Shortspear +5, Lamellar (chitin) +5, Belt of Physical Perfection +6, Headband of Mental Superiority +6, Amulet of Natural Armor +5, Ring of Regeneration
Trox Commoner 5
NG Large Monstrous Humanoid
Init +2; Senses Darkvision 60, Tremorsense 30, Perception +6
DEFENSE
AC 16, touch 11, flat-footed 14
HP 26
Fort +3, Ref +3, Will -1
OFFENSE
Speed 30
Melee Large Heavy Mace +7 (2d6+5/x2)
STATISTICS
Str 20, Dex 14, Con 14, Int 16, Wis 6, Cha 8
Base Atk +2; CMB +7; CMD 19
Skills Climb +13, Craft(mycoleather) +11, Handle Animal +7, Perception +6, Profession(mushroom farmer) +6
Languages Trox
Gear large heavy mace, large lamellar (chitin) +1, if outside town large masterwork backpack, large bedroll, large blanket, large tent, thick silk rope, large trail rations x10, fungal stun vial x2, large peasant's outfit, large filter scarf, large canteen x3, large cooking kit, large masterwork survival kit, large perfume kit, large folding shovel, large marbles, 238 4-ring coins, 2 3-ring coins, 2 2-ring coins, 4 1-ring coins