Orcs are strong and proud of it. Heavily muscled, they have green or gray skin, coarse hair, and lower tusks. Orc society is centered around violence, brutally fighting either for gain or pride. They live on the edge of the wood, hunting or stealing food from each other. They were cast out from the realm of Hak Harak for the sin of honor, agreeing upon rules of combat when discarding them would grant an advantage. Waking up in the woods in sight of the plains, the orcs quickly set about rebuilding their fortress and gathering food. General Grala consolidated her forces and turned her ambitions to this new world.
This currency is small lead squares that are worth 1 loaf of bread.
50 orc lead = 1 standard gold
Apothecary - built off of the inside of the wooden fort wall, Urzuna sells her potions here.
Smith - this leather tent is set up away from the fort walls for fire safety. Here you can buy weapons and armor from Mulgraga.
Tanner - Borgug has his leather shop set up next to the fort latrines to make good use of the available resources.
Grocer - food may be purchased from Thark at his stall, if one doesn’t mind it being the rejects from the mess larder.
Magic Shop - Goggery can be hired to enchant objects, if you have Grala’s permission.
Grala’s Throne Room - the throne itself is a lounge made of a damascus of metals draped over with furs. Avoid if you have not been sent for or be prepared to prove your martial prowess.
Mess Hall - Grala can be found here at mealtimes. Food must be inspected and rejected by her before it can be served to the soldiers.
Barracks - there are always empty beds, but this may only be accessed with Grala’s permission.
Female Orc Barbarian 20
NE Medium Humanoid(orc)
Init +5; Senses Darkvision 60, Perception +8
DEFENSE
AC 38, touch 30
HP 241
Fort +22, Ref +15, Will +14, +2 to save vs fear
Defensive Abilities
Ferocity: remain conscious and fighting below 0 HP
Uncanny Dodge
Trap Sense +5
Improved Uncanny Dodge
Damage Reduction 5/-
OFFENSE
Speed 40
Melee Warbringer +34/+29/+24/+19 (2d4+2d6+3+6+1d6 to wielder/16-20/x2)
Special Attacks
Mighty Rage 48 rounds/day.
Rage Powers (Animal Fury, Bloody Bite, Feasting Bite, Greater Animal Fury, Penetrating Bite, Savage Jaw, Lesser Beast Totem, Beast Totem, Greater Beast Totem, Armor Ripper)
Defense (Rage)
AC 41, touch 36
HP 321
Fort +26, Ref +12, Will +17, +6 ref vs traps
Defensive Abilities
Uncanny Dodge.
Trap Sense.
Improved Uncanny Dodge.
Damage Reduction 5/-.
Beast Totem
Offense (Rage)
Speed 45
Melee Bite +24 (1d6+4+1d6 bleed/x2+half damage healed)
Melee Claw +24/+24 (1d8/x3)/(1d8/x3)
Special Attacks
Animal Fury: grapple checks this round get +2.
Penetrating Bite: bite counts as magic, cold iron, silver, chaotic, adamantine.
Savage Jaw: grab with bite attack 1/rage.
Greater Beast Totem: gain pounce ability.
Armor Ripper:+2 to sunder checks
STATISTICS
Str 28 (36), Dex 20, Con 22 (30), Int 8, Wis 10, Cha 6
Base Atk +20; CMB +29, CMD 44
Skills Acrobatics +13, Climb +17, Craft(smithing) +7, Handle Animal +8 Intimidate +18, Knowledge (nature) +7, Perception +8, Ride +13, Survival +8, Swim +17
Languages Orc
SQ Light Sensitivity, Fast Movement
Gear Breastplate of Command, Warbringer, Belt of Physical Perfection +6, Amulet of Natural Armor +5, Bracers of Armor +8, Adventuring Gear
Orc Warrior 5
N Medium Humanoid(orc)
Init +2; Senses Darkvision 60, Perception +0
DEFENSE
AC 23, touch 12, flat-footed 21
HP 42
Fort +7, Ref +3, Will +1
Defensive Abilities Ferocity: remain conscious and fighting below 0 HP
OFFENSE
Speed 30
Melee Machete +1, +12 (1d6+1+6/19-20/x2)
Ranged Javelin +1, +8 (1d6+1+2/x2)
STATISTICS
Str 22, Dex 14, Con 16, Int 8, Wis 10, Cha 6
Base Atk +5; CMB +11, CMD 23
Skills Climb +9, Craft(smithing) +3, Handle Animal +2, Intimidate +2, Profession(hunter) +4, Ride +5, Swim +10
Languages Orc
Gear Heavy Wooden Shield +1, Splint Mail +1, Javelin +1 x5, Machete +1, bag of holding I, tent (small), rope (hemp), Bufo, coffee, orc trail rations, 98,350 Orc Lead