Kobolds are small and weak, but clever enough to gain advantage through artifice. Scaly and humanoid, they come in a variety of colors. Their quarrelsome tendencies do not overcome their cooperative nature. Their previous dwelling was a large but cramped mine. They were cast out from the realm of Raal for the sin of envy, having been caught building a trap for their god. Finding themselves dumped in an unfamiliar cave system, the kobolds quickly oriented themselves in their screeching, squawking way. Under the leadership of Boss Craw, they quickly set about reshaping this new home to their liking.
Kobolds use pressed coal spheres for currency.
5 kobold coal = 1 standard gold
Apothecary - Mog sells potions, poisons, and perfumes from this dug-out hollow in a tunnel wall.
Smith - near the entrance to a particularly large cave, Mutt has a hide tent set up around a forge.
Tannery - Kobolds are not overly concerned with clothing, but do make allowances for protection and ostentation. This is located outside to allow for adequate ventilation. Such items may be purchased from Gora.
Grocer - at his storeroom dug out next to the town square, Ruub sells things that non-kobolds might not immediately recognize as food, but all the cave fish, bugs, and fungi are guaranteed safe to eat by Ruub himself.
Magic Shop - this kiosk on stilts is built near the center of the common area. Katt negotiates from a window with customers on the ground and when a price is agreed a bucket on a rope drops from the bottom of the shop to take their money before the item is thrown out the window. Items may be left for enchanting.
Warren Planning Office - Boss Craw can be found here when he isn’t pestering Mutt at the forge.
Mess - this laborer’s dining area is open to anyone who has a current ration badge, which are for sale at the entrance. Officially run by Taba, she only appears to break up fights.
Androgynous Kobold Sorcerer 20
CN Small Humanoid(reptilian)
Init +8; Senses Perception +12, Darkvision 60
DEFENSE
AC 35, touch 30, flat-footed 31
HP 68
Fort 10, Ref 16, Will 23
OFFENSE
Speed 30
Melee Dancing Dagger +12/+7 (1d3+1)
Sorcerer Spells Known (CL 20th; Concentration +31)
9th 6/day (DC 26) - Summon Monster IX, Overwhelming Presence, Wish, Imprisonment
8th 6/day (DC 25) - Summon Monster VIII, Death Clutch, Iron Body, Form of the Dragon III
7th 6/day (DC 24) - Summon Monster VII, Insanity, Limited Wish, Delayed Blast Fireball
6th 6/day (DC 23) - Getaway, Summon Monster VI, Disintegrate, Guards and Wards
5th 5/day (DC 22) - Summon Monster V, Teleport, Compelling Rant, Fabricate, Transmute Rock to Mud
4th 7/day (DC 21) - Stoneskin, Black Tentacles, Dimension Door, Summon Monster IV, Dragon's Breath
3rd 7/day (DC 20) - Grasping Tentacles, Summon Monster III, Revelation, Suggestion, Explosive Runes
2nd 7/day (DC 19) - Summon Monster II, Summon Swarm, Web, Touch of Idiocy, Spider Climb, Create Pit
1st 7/day (DC 18) - Alarm, Fastidiousness, Shield, Adhesive Spittle, Grease
0th at will (DC 17) - Acid Splash, Detect Magic, Read Magic, Flare, Chameleon Scales, Mending, Prestidigitation, Penumbra, Sotto Voce
Bloodline Kobold
STATISTICS
Str 4, Dex 18, Con 10, Int 20, Wis 16, Cha 24
Base Atk +11, CMB +7, CMD 30
Feats Alertness, Combat Casting, Defensive Combat Training, Dodge, Improved Initiative, Lightning Reflexes, Silent Spell
Skills Appraise +13, Bluff +30, Craft(trapmaking) +15, Fly +8, Intimidate +15, Knowledge (arcana) +13, Perception +12, Profession(miner) +12, Spellcraft +28, Stealth +13, Use Magic Device +15
Languages Kobold
SQ
Light Sensitivity: Kobolds' lives in darkness have caused them to suffer from light sensitivity.
Eschew Materials.
Gear Dancing Dagger , Ring of Protection +5, Robe of the Archmagi: +2 caster lvl checks to overcome spell resistance, Headband of Mental Superiority +6, Amulet of Natural Armor +5, Wyvern Cloak, Bracers of Armor +8
Kobold Expert 5
CN Small Humanoid(reptilian)
Init +4; Senses Darkvision 60ft, Perception +8
DEFENSE
AC 18, touch 16, flat-footed 14
HP 34
Fort +6, Ref +11, Will +11
Weaknesses Light Sensitivity
OFFENSE
Speed 30 ft
Melee Spear +1, +4 (1d6/x2)
Ranged Stonebow +1, +9 (1d4+1+4)
STATISTICS
Str 8, Dex 18, Con 12, Int 18, Wis 8, Cha 10
Base Atk +4, CMB +2, CMD 16
Skills Appraise +12, Craft(trapmaking) +14, Disable Device +12, Escape Artist +12, Knowledge (engineering) +11, Perception +8, Profession(miner) +9, Sleight of Hand +11, Stealth +19, Survival +6, Use Magic Device +7
Languages Kobold
Gear Spear +1, Stonebow +1 , Haramaki +1, bag of holding I, alchemical glue, mirror, rope (hemp), music box, miner's lantern, absinthe, alchemist's fire oil x5, water purification sponge, alchemical solvent, mending paste, masterwork artisan's tools, tinker's cap, Dissipating fan, flint and steel, hourglass set, folding shovel, puzzle box, 10190 kobold Coal