Home The Outcast

Kobolds

Kobolds are small and weak, but clever enough to gain advantage through artifice. Scaly and humanoid, they come in a variety of colors. Their quarrelsome tendencies do not overcome their cooperative nature. Their previous dwelling was a large but cramped mine. They were cast out from the realm of Raal for the sin of envy, having been caught building a trap for their god. Finding themselves dumped in an unfamiliar cave system, the kobolds quickly oriented themselves in their screeching, squawking way. Under the leadership of Boss Craw, they quickly set about reshaping this new home to their liking.

Kobolds use pressed coal spheres for currency.

5 kobold coal = 1 standard gold

Music

Town Music

Battle Music

Services

Apothecary - Mog sells potions, poisons, and perfumes from this dug-out hollow in a tunnel wall.

Smith - near the entrance to a particularly large cave, Mutt has a hide tent set up around a forge.

Tannery - Kobolds are not overly concerned with clothing, but do make allowances for protection and ostentation. This is located outside to allow for adequate ventilation. Such items may be purchased from Gora.

Grocer - at his storeroom dug out next to the town square, Ruub sells things that non-kobolds might not immediately recognize as food, but all the cave fish, bugs, and fungi are guaranteed safe to eat by Ruub himself.

Magic Shop - this kiosk on stilts is built near the center of the common area. Katt negotiates from a window with customers on the ground and when a price is agreed a bucket on a rope drops from the bottom of the shop to take their money before the item is thrown out the window. Items may be left for enchanting.

Warren Planning Office - Boss Craw can be found here when he isn’t pestering Mutt at the forge.

Mess - this laborer’s dining area is open to anyone who has a current ration badge, which are for sale at the entrance. Officially run by Taba, she only appears to break up fights.

NPCs

Boss Craw

Androgynous Kobold Sorcerer 20

CN Small Humanoid(reptilian)

Init +8; Senses Perception +12, Darkvision 60

DEFENSE

AC 35, touch 30, flat-footed 31

HP 68

Fort 10, Ref 16, Will 23

OFFENSE

Speed 30

Melee Dancing Dagger +12/+7 (1d3+1)

Sorcerer Spells Known (CL 20th; Concentration +31)

9th 6/day (DC 26) - Summon Monster IX, Overwhelming Presence, Wish, Imprisonment

8th 6/day (DC 25) - Summon Monster VIII, Death Clutch, Iron Body, Form of the Dragon III

7th 6/day (DC 24) - Summon Monster VII, Insanity, Limited Wish, Delayed Blast Fireball

6th 6/day (DC 23) - Getaway, Summon Monster VI, Disintegrate, Guards and Wards

5th 5/day (DC 22) - Summon Monster V, Teleport, Compelling Rant, Fabricate, Transmute Rock to Mud

4th 7/day (DC 21) - Stoneskin, Black Tentacles, Dimension Door, Summon Monster IV, Dragon's Breath

3rd 7/day (DC 20) - Grasping Tentacles, Summon Monster III, Revelation, Suggestion, Explosive Runes

2nd 7/day (DC 19) - Summon Monster II, Summon Swarm, Web, Touch of Idiocy, Spider Climb, Create Pit

1st 7/day (DC 18) - Alarm, Fastidiousness, Shield, Adhesive Spittle, Grease

0th at will (DC 17) - Acid Splash, Detect Magic, Read Magic, Flare, Chameleon Scales, Mending, Prestidigitation, Penumbra, Sotto Voce

Bloodline Kobold

STATISTICS

Str 4, Dex 18, Con 10, Int 20, Wis 16, Cha 24

Base Atk +11, CMB +7, CMD 30

Feats Alertness, Combat Casting, Defensive Combat Training, Dodge, Improved Initiative, Lightning Reflexes, Silent Spell

Skills Appraise +13, Bluff +30, Craft(trapmaking) +15, Fly +8, Intimidate +15, Knowledge (arcana) +13, Perception +12, Profession(miner) +12, Spellcraft +28, Stealth +13, Use Magic Device +15

Languages Kobold

SQ

Light Sensitivity: Kobolds' lives in darkness have caused them to suffer from light sensitivity.

Eschew Materials.

Gear Dancing Dagger , Ring of Protection +5, Robe of the Archmagi: +2 caster lvl checks to overcome spell resistance, Headband of Mental Superiority +6, Amulet of Natural Armor +5, Wyvern Cloak, Bracers of Armor +8

Kobold Miner

Kobold Expert 5

CN Small Humanoid(reptilian)

Init +4; Senses Darkvision 60ft, Perception +8

DEFENSE

AC 18, touch 16, flat-footed 14

HP 34

Fort +6, Ref +11, Will +11

Weaknesses Light Sensitivity

OFFENSE

Speed 30 ft

Melee Spear +1, +4 (1d6/x2)

Ranged Stonebow +1, +9 (1d4+1+4)

STATISTICS

Str 8, Dex 18, Con 12, Int 18, Wis 8, Cha 10

Base Atk +4, CMB +2, CMD 16

Skills Appraise +12, Craft(trapmaking) +14, Disable Device +12, Escape Artist +12, Knowledge (engineering) +11, Perception +8, Profession(miner) +9, Sleight of Hand +11, Stealth +19, Survival +6, Use Magic Device +7

Languages Kobold

Gear Spear +1, Stonebow +1 , Haramaki +1, bag of holding I, alchemical glue, mirror, rope (hemp), music box, miner's lantern, absinthe, alchemist's fire oil x5, water purification sponge, alchemical solvent, mending paste, masterwork artisan's tools, tinker's cap, Dissipating fan, flint and steel, hourglass set, folding shovel, puzzle box, 10190 kobold Coal