Home The Outcast

Humans

Humans love nothing better than community. They politic and plan at every opportunity. They prefer locations that show the promise of cosmopolitan living. They were cast out of the realm of Halara for the sin of inhospitality, failing to provide for strangers. Finding themselves in a temperate forest, the humans quickly set about building a winery. Under the leadership of Regent Charo, they quickly return to a sense of normalcy.

This currency is a stamped coin in copper, silver, and gold.

10 copper = 1 silver

10 silver = 1 gold

1 human gold = 1 standard gold

Music

Town Music

Battle Music

Services

Apothecary - run by Abir, who runs it as a side business to her perfumery.

Smith - Hamza makes armor and Nyla makes weapons.

Tailor - Zayn specializes in silk and furs but other materials may be requested.

Bazaar - Yara keeps the Bazaar organized.

Enchanting Shop - run By Samir and his rotating scriptorium, leave items to be enchanted.

Palace - where Regent Chara can be found.

Wayhouse - run by Malik, one may rent a bed in a bunk room or a private room upstairs, food is also served in the common room at specified times buffet style.

Bathhouse - run by Matar and open evenings, provides hot public baths for a small fee and private bathing facilities for a higher one.

NPCs

Regent Charo

Female Human Aristocrat 20

N medium human

Init +6; Senses Perception +20

DEFENSE

AC 35, touch 23, flat-footed 29

HP 122

Fort +11, Ref +12, Will +14

OFFENSE

Speed 30

Melee Vorpal Scimitar +24/+19/+14 (1d6+5+1/18-20 behead on confirmed crit)

Ranged Chakram of Second Chance +25/+20/+15 (1d8+4+3/x2)

STATISTICS

Str 18, Dex 22, Con 20, Int 24, Wis 14, Cha 18

Base Atk +15, CMB +18, CMD 34

Feats Leadership 21

Skills Appraise +10, Bluff +27, Diplomacy +27, Handle Animal +22, Intimidate +7, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +10, Perception +20, Perform (dance) +22, Profession (regent) +25, Ride +19, Sense motive +25, Survival +10, Swim +17

Languages Human

Gear breastplate of spell resistance +5, Chakram of second chance, Vorpal Scimitar, Belt of Physical Perfection +6, Mantle of Spell Resistance, Headband of Mental Superiority +6, Amulet of Natural Armor +5, Bracers of Armor +8, Ring of Freedom of Movement

Cohort

Human guard

Human Warrior 5

LN Medium Humanoid

Init +2; Senses Perception +1

DEFENSE

AC 19, touch 10, flat-footed 17

HP 41

Fort +7, Ref +3, Will +2

OFFENSE

Speed 30

Melee Halberd +1, +11 (1d10+1+5/x3)

Ranged Heavy Crossbow +1, +8 (1d10+1+2/19-20x2)

STATISTICS

Str 20, Dex 14, Con 16, Int 10, Wis 12, Cha 8

Base Atk +5; CMB +9, CMD 21

Feats Bonded Mind

Skills Climb +9, Craft(whittling) +4, Handle Animal +3, Intimidate +3, Profession(guard) +8, Ride +6, Swim +9

Languages Human

Gear Halberd +1, Heavy crossbow +1, Chainmail +1, if outside town bag of holding I, blanket, small tent, soap, Compass, small mirror, hemp rope, everburning torch, applejack, mead, wine, coffee, powdered milk, trail rations x10, ink, paper x50, folding shovel, deck of cards, 2799 human gold