Home The Outcast

Dwarf

Dwarves are a serious and industrious people. Physically, they are short and broad, with all members sporting elaborately braided beards. They love stonework and architecture, in addition to various expressions of metallurgy. They were cast out of the realm of Durundun for the sin of obsession, seeking to find the bottom of the world. Upon finding themselves on a mountainside in this new world, the dwarves quickly set about opening a new mine, complete with living quarters and common areas, relying on hunting from the surrounding area for food. Under the leadership of Overdwarf Deldra, the dwarven nation has quickly seen to their survival needs.

This currency comes in the form of a plaque divided in five, each piece made of a different metal: copper, iron, silver, gold, and platinum. When assembled they display a dwarf in profile above the words “DIG DEEP”. 5 dwarf silver = 1 standard gold.

10 copper = 1 iron

10 iron = 1 silver

10 silver = 1 gold

10 gold = 1 platinum

Music

Town Music

Battle Music

Services

Apothecary - run by an old dwarf named Helor and his niece Bela.

Smith - run by Helmut and his apprentices Hammur and Einwys.

Tailor - run by Bragi, his brother Rollo runs a weavery from the back room.

Grocer - run by Moug, mostly offers meat and various mushrooms in addition to spices.

Magic Shop - run by Gundula, sells wands and scrolls; leave items there for enchanting.

City Office - where Deldra can be found during business hours.

Ale Hall/Inn - run by Hog, short for Hogshead.

NPCs

Overdwarf Deldra

Female Dwarf Expert 20

LG medium dwarf

Init +3; Senses perception +27, Darkvision

DEFENSE

AC 39, touch 26, flat-footed 31

HP 136

Fort +9; Ref +9, Will +12, +2 vs poison, spells, spell-like abilities

Defensive abilities immune to magic missile, deflect magic rays and ranged touch

OFFENSE

Speed 20ft

Melee brilliant energy heavy pick +18/+13/+8 (1d6+8/x4)

Ranged greater designating sling +18/+13/+8 (1d4+7) x2 50ft

STATISTICS

Str 18, Dex 16, Con 16, Int 24, Wis 24, Cha 18

Base Atk +15; CMB +19, CMD 32; +4 vs resist bull rush or trip while standing on ground

Skills Appraise +30, Bluff +24, Craft(jewelsmithing) +25, Diplomacy +33, Disable device +21, Intimidate +28, Knowledge (engineering) +25, Perception +27, Profession(administration) +30, Sense motive +30, Survival +17, Use magic device +24

Languages Dwarven

Gear Breastplate of Command, Force Tower shield, Brilliant Energy heavy pick, Greater Designating sling, Belt of Physical Perfection +6, Mindmaster’s Eyes, Judge’s Wig, Headband of Mental Superiority +6, Bracers of Armor +8, Ring of Protection +5

Dwarf warrior

Dwarf Warrior 5

LG medium dwarf

Init +1; Senses perception +8, Darkvision

DEFENSE

AC 21, touch 11, flat-footed 20

HP 50

Fort +8, Ref +2, Will +4; +2 vs poison, spells, spell-like abilities

OFFENSE

Speed 20ft

Melee Bec de Corbin +1: +7 (1d10+5/x3), reach

Ranged Stonebow +1: +7 (1d6+2) x2 50ft

STATISTICS

Str 18, Dex 12, Con 18, Int 10, Wis 16, Cha 6

Base Atk +5; CMB +9; CMD 20; +4 vs resist bull rush or trip while standing on ground

Skills Climb 6, Perception 5

Languages Dwarven

Gear Bec de Corbin +1, Stonebow +1, Full plate +1, if out of town bag of holding I, collapsible bathtub, blanket, cot, grooming kit, medium tent, mirror, silk rope, everburning torch, dwarven stout x10, mead, dwarven trail rations x10, journal, ink, masterwork survival kit, hourglass set, folding shovel, puzzle box, 114 dwarven platinum, 1 dwarven gold, 1 dwarven iron