Home The Outcast

Duergar

Duergar resemble dwarves, but with gray skin and bald heads. They work covetously deep beneath the mountains, digging vast halls and perplexing mazes, as well as creating fine metalwork. They were cast out of the realm of Deep Dug for the sin of hope, hoping that one day their toil might end. The Duergar haven’t yet realized that they are out from under their god’s heel yet. They’re still toiling under the orders of Gaffer Lom despite the change of venue, believing the sudden presence of unworked stone to be yet another task demanded of them.

This currency is a septagon made of an alloy of antimony and lead, cast with the face of a duergar on one side and an orecart on the other.

4 duergar casch = 1 standard gold

Music

Town Music

Battle Music

Services

Apothecary - this finely carved but sparsely decorated shop will grudgingly sell you potions. If the proprietor Grilmus knows you, you may also purchase poisons, drugs, and liquor.

Smith - Gaffer Lom maintains an office in a corner of this cavern, otherwise this is considered a public space that everyone is free to use, providing they have orders justifying their absence from the mines.

Tailor - serviceable workman’s clothes are available in dwarf sizes, made by workers and sold by Maldur, an over-groomed yet oily man in his glass-fronted shop.

Grocer - Vondur mostly sells unidentified ground sausage and mushrooms from bins in his square box of a shop, with a small selection of cheese. Ask for a fruit or vegetable and get kicked out.

Magic Shop - it’s a commonly held belief that Lom would have shut this shop down if Raenmera didn’t have some unknown leverage on him, but this richly draped hole in the wall is the only place to go when someone needs a wondrous item or enchantment, offering such things at surprisingly fair prices.

Public House - food and beds are available for those who can afford to not live in the workers’ barracks, presided over by Tisla, a favored niece of Lom.

NPCs

Gaffer Lom

Male Duergar Investigator 20

LE Medium Humanoid(dwarf)

Init +6; Senses; Darkvision 120, Perception +26

DEFENSE

AC 40, touch 29, flat-footed 34; +6 vs traps

HP 211

Fort +12, Ref +18, Will +15; +2 vs spells, +6 ref vs traps

Defensive Abilities DR 3/-, Immunities Paralysis, Phantasms, Poison

OFFENSE

Speed 20 ft

Melee Vorpal Guisarme +24/+19/+14 (2d4+5+4/decapitation)

Special Attacks Studied Strike: +9d6 to studied target

Spell-like Abilities Enlarge Person 1/day on self CL 20; Invisibility 1/day on self CL 20

Alchemist Extracts Prepared CL 20, Concentration +27

6th DC 23 - Analyze Dweomer, Eyebite, Shadow Walk, True Seeing, Twin Form

5th DC 22 - Glimpse of Truth, Resurgent Transformation, Sending, Spell Resistance, Unerring Tracker

4th DC 21 - Discern Lies, Freedom of Movement, Greater Invisibility, Stoneskin, Earth Glide

3rd DC 20 - Aura Sight, Bloodhound, Heroism, Hypercognition, Seek Thoughts

2nd DC 19 - Acute Senses, Communal Ant Haul, Bear's Endurance, Bull's Strength, Investigative Mind

1st DC 18 - Ant Haul, Crafter's Fortune, Detect Metal, Detect Secret Doors, Tears to Wine

STATISTICS

Str 18, Dex 22, Con 22, Int 24, Wis 16, Cha 12

Base Atk +15; CMB +21; CMD 35; +4 CMD vs bull rush or trip while standing on solid ground

Skills Acrobatics +14, Appraise +20, Bluff +5, Climb +8, Craft (alchemy) +31, Diplomacy +24, Disable Device +19, Disguise +5, Escape Artist +19, heal +7, Intimidate +24, Knowledge (arcana) +11, Knowledge (dungeoneering) +11, Knowledge (engineering) +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (nobility) +11, Knowledge (planes) +11, Knowledge (religion) +11, Perception +26, Perform (oratory) +14, Profession (boss) +26, Sense Motive +26, Sleight of Hand +14, Spellcraft +15, Stealth +29, Use Magic Device +14

Languages Duergar

SQ

Light Sensitivity

Alchemy: use Craft(alchemy) to identify potions as Detect Magic

Inspiration: 14 points. use 1 point to add 1d6 to Knowledge, Linguistics, or Spellcraft checks; use 2 points to add attack rolls and saves; trapfinding: add 10 to Perception checks to locate traps and to Disable Device checks, including magic traps

Poison Lore: can identify poison by examining for 1 minute using Knowledge (nature) or Knowledge (Arcana), DC is poison's saving throw. can spend 1 minute to neutralize an identified poison, DC is poison's saving throw

Investigator Talent (Applied Engineering, Eidetic Recollection, Inspired Alertness, Inspired Intelligence, Expanded Inspiration, Item Lore, Numerical Alchemy, Greater Numerical Alchemy, Quick Study)

Keen Recollection

Swift Alchemy: time to make alchemical items is halved

True Inspiration: can use inspiration on all skill checks, 2d6 instead of 1d6

Gear Dwarven Plate of Command, Vorpal Guisarme, Belt of Physical Perfection +6, Headband of Mental Superiority +6; Bracers of Armor +8

Mine Slave

Duergar Commoner 5

LN Medium Humanoid(dwarven)

Init +3; Senses Darkvision 120, Perception +8

DEFENSE

AC 15, touch 13, flat-footed 12

HP 33

Fort +4, Ref +4, Will +1; +2 vs spells

Special Defenses Immune to Paralysis, Phantasms, and Poison

OFFENSE

Speed 20

Melee Light Pick +1, +4 (1d4+1+1/x4)

Spell-Like Abilities 1/day Caster lvl 5 Enlarge Person on self, Invisibility on self

STATISTICS

Str 12, Dex 16, Con 16, Int 18, Wis 10, Cha 6

Base Atk +2; CMB +3; CMD 16; +4 CMD vs bull rush and trip

Skills Climb +9, Craft(stone masonry) +12, Escape Artist +8, Handle Animal +6, Perception +8, Profession(mine slave) +8

Language Duergar

SQ Light Sensitivity

Gear Light Pick +1, Reinforced Tunic +1, Bag of Holding II, Filter Scarf, Canteen, 972 Duergar Casch